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Showing results for tags 'shield bashing replacement'.
Looking for informed opinions to assist me in balancing shields I created. To get around the problem of trying to create a better bashing shield I have created the following. Obviously these will have more enchantments but for now these are what they do. 1. large shield - 100% chance damage enemy in melee whenever the enemy is hit or crit by wielder. Currently only works with Large shield modal on. damage is 10 to 10 pierce / corrode keyword to plant and decay. It benefits from Spirit of Decay for Penetration currently. No testing for plant keyword is done yet. Damage scales with might. Even at 10 damage this is a pretty strong effect. Basically each animated attack results in 2 separately rolled attacks , main hand and shield. Other: 2. large shield - 100% chance damage enemy in melee whenever the wielder is hit or crit. Same effect as above, What do you think these damage values should be? Should the be changed to % / activate or left as is? What should the keywords be? Should the modal be left on or taken off? Also, how would I go about testing plant keyword? Looking for Ideas to make a couple more shields with. Any input is appreciated!!