-
Posts
4003 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Blogs
Everything posted by Elric Galad
-
I'm thinking about a semi random generator of NPC. For example, this tool would generate a random subclass, class, race, background, and maybe a couple attributes. You can choose a multiclass (or not) and the rest of attributes. It would be like half way between Companions and 100% free hirelings. For example, what are you going to do with an Ilusionist with 16 Resolve and 8 Intellect ?
-
There's plenty of utility to consider when going blackjacket, and you don't have to use all of your slots to support your Skald side. 1 handed style isn't usually the best style, but to reliably get your target prone with clear out, it's the best of the 3 offensive styles. (2H, 1H, DW) It is also possible to attack with an offensive style and switch to Sword & Board during recovery. This might be annoying to do for every Attack, but if you are in defensive mode, it's nice to be able to use an offensive set just for a special Attack. You might also switch freely to your caster's sticks (A whale, sasha's, etc...) just for casting and come back to yoru regular weapon. Club & Morningstar are also options for modals. Finally if you have a Priest with Champion's Boon in your party, Slayer's Claw can be nice to upgrade Tenacious to Energized. Energized + Skald makes your crits feel great. Granted you usually get it late. I would always consider this when going Black Jacket, its anti-buff properties are extremely useful especially vs BoW boss or Fighters in general (bye bye unbending) : https://pillarsofeternity.gamepedia.com/Street_Sweeper
-
Thank you for your testing ! I was trying to tease someone's curiosity. The fix is extremely easy but require to cut some content (replace second priest by a copy of the first : they were supposed to have different abilities). Still very annoying that such a bug made it to 5.0. Some abilities get so few love that people don't even complain about them ! Wael's Incarnate is technically a Greater Storm Blight (armor and weapon) with Medium Storm Blight Abilities and a bit inflated attributes. Its defenses aren't much inflated though. And Storm Blight summons aren't specially great as Tier IV- VI druid abilities. And you can't even control it ! And indeed PL malus. For my modding, I applied the same treatment as Blights (scaling weapon and armor), I added a fair amount of CON (still the frailest Incarnate, but a bit less) and added even more PER and DEX (reflex defense is extremely high now). PL malus has been flattened for all incarnate (only -1PL but lasts longer, also get duration reduced as an Hostile Effect). I feel it is a satisfying auto-turret now, although probably worse than other Incarnate.
-
Well, anyway, I'm going to mod this and replace the non-working Priest Incarnate by a working one. At least it will correct the problem in my version, although I see no reason for this bug to exist only with my version of the game. I guess if people didn't notice the bug, they won't notice the replacement either.
-
So for this one, my proposal would be : - AoE set to 10m radius. I really wanted something a bit silly because it is a freakin Tier IX spell. I would also allow to avoid any friendly target quite easily. Thematically, it would fit the destructive nature of druids. - Range set to 20m (a bit necessary because of the increased AoE) - Add a 6s Stun. Far from OP but probably quite nice with the stupid AoE. - Casting Time tuned from 6s/2s to 4.5s/3s Not much change but slightly more convenient for an alpha move.
-
I know. I stayed away from it too. Big malus plus vague description about what you summon (which is a common feature of CRPG) lead people to stay away. But now that I have the actual numbers... Wow, this is arguably the most powerful summon spell of the game. I think one of the Priest used a Symbol in mt testing. And you get 3 characters for the Price of 1 spell. I mean... If it is not bugged.
-
Problem is that I tend to be suspicious about Win-more when it comes to getting crit. Attack speed works when your acc is higher than ennemy defenses. But when facing stronger foes, you don't have any way to get crit. % Hit to Crit almost guarantee crit chances, and monk doesn't have any apart enduring dance which can be tricky to keep up in melee (especially, once more, in harder fights). Intuitive from fighters as well as fighter's Acc buffs provides Something more reliable for me. Oh and Sun&Moon by night is great with Cold-based Skald Offensive Invocations.
-
What I'm probably going to do : - Set casting time to 0,5s/3s instead of 3s/3s. - Add a +25 Acc modifier for this spell. So if your accuracy is equal or greater than foe's Will, the kill is guaranteed (Club Modal for the win). Not guaranteed against the strongest foes, but still high chances to land. Still situational, but very helpful in this critical case.
-
Wait a minute, you don't need any stealth to pickpocket ? It just rises the difficulty by 2 if you're detected ?
- 12 replies
-
- Mechanics
- Sleight of Hand
-
(and 1 more)
Tagged with:
-
Ok, so I've started developping all the above and I found some Strange issues with the Priest Summon : they don't seem to get all the Equipment in the Gamedata Files, especially weapons (note that it is possible to change Pallid Knight's armor through the same Gamedata Objects, so it is the most likely the right objets : it just doesn't apply completely). This problem is limited to priest summons, that's why I didn't see it untill now. This means it is impossible to change them directly (but Legendary quality equivalent can be added through passive) but also means there are some discrepancies in the initial table : Spiritual Ally : Weapon is a simple Mace (not Fine) Magran Incarnate : She has a Superb Rathun Sword and Shield instead of Superb Morningstar. Berath Incarnate : Pallid Knight has a simple Greatsword (not Superb). (Her mail has not quality as described in the GameData files) Usher has a simple Scepter (no superb Quality) and a simple Robe (no Superb Quality). His medium shield is superb though. Eothas Incarnate : Male Dawnstar is identical to what I previously described (though he cannot be modified either). Also its base stats are fighter ones (my table shows Priest base stats, but it is impossible to edit now). I've not been able to check Female Dawnstar 1 (see issue below). Her Leather armor is superb though. Female Dawnstar 2 has a no quality sickle (no superb weapon) that she uses one-handed. Her Leather armor is superb though. More important, Female Dawnstar 1 seems to have an infinite recovery. Therefore, I couldn't check her weapon. I've checked with an unmodded version of this ability. Would someone be kind enough to confirm the issue ? I might consider replacing her by another Female Dawnstar 2. The devs really didn't check the summons very well : now I've confirmed that "Many Lives..." phrase Skeletons scale with the "scaling difficulty option" : if you toggle on the upscaling for foes, they will be better. This is similar to Brittle Bones scaling with difficulty mode... but different.