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Elric Galad

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Everything posted by Elric Galad

  1. ClearOnDeath works if familiar is killed. I don't know if it works if it is "unsummoned" because of another summon, cause I've just changed the ability to not count as a summon. Anyway, it doesn't work if familiar stay until max duration. A duration could do the trick but I'm unsure which INTELLECT is used (Conjurer's or Familiar's) so it could lead to discrepancies. It should be tested.
  2. gn.drug_crash_remove.gamedatabundle This should do the trick. Just tested. Tell me if you're interested in including it in CP.
  3. Yup, that's the issue. Fights down there aren't exactly easy, even if arguably not as much as the Drake's party. And you don't have any way of grinding more xp at this point. That's why I agree that the start is really difficult. At least Gorecci street can be skipped. A bit like PoE1 : Raedric hold was arguably the hardest early game fight but could be skipped or reported. Caed Nua spirit parties or Maerwald could not...
  4. But the ooze fight near the end, is it possible to avoid it ?
  5. It only applies to Shifter's version, not other subclasses. It comes from the Shifter's Ability's DurationOverride parameter (see my post above) that exists only for Shifter's version and causes all substatus to use this value as duration instead of their own.
  6. The ideal correction would be to add continuous crash immunity to drug effects. It would require to check that the crash is correctly applied when it wears off.
  7. Just to give a technical recap : 1) vanilla game is bugged for Shifter only due to DurationOverride parameter below 2) BPM corrected it by setting Duration Override to 0 but also implemented duration scaling by PL for Spiritshift and fixed 4 ticks for raw DoT 3) It would be possible to implement a more conservative solution that only sets Duration Override to 0 (but not the other changes). Maybe @Phenomenum and @MaxQuest would want it for CP. "DebugName": "Spiritshift_Boar_Shifter", "ID": "bbde23db-5a4b-4aca-bd69-4c9a9496c480", "Components": [{ "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "DurationOverride": 22,
  8. That it was corrected for good reasons. + Empower Point has no effect on an individual battle. Well, you know that I want to keep regenerating ressources for Brilliant anyway, but +x all skills would have my favor if anything.
  9. Ancestor's Memory was once called Ancestor's Honor and restored an Empower Point because people didn't like it...
  10. I still prefer the cycle one. But that's why I'm starting an "archive package" for my mod in case people prefer older versions. That said, the cycling Tier limit is quite close to current design of Blood Sacrifice, so I think it feels quite in line with existing principles. Perfect for me. "Distilled from the dissolved brains of Vithrack Luminaries and infused with the relentless essence of an Adra Animat, this concoction fills the user with marvellous insights and inexhaustible perseverance." Fr : Distillée à partir de cerveaux dissous de Luminaires Vithrack et infusée grâce à l'essence tenace d'Animat d'Adra, cette concoction emplit celui ou celle qui la boit d'une perspicacité merveilleuse et d'une persévérance inépuisable.
  11. Not sure about CP but BPM changed Boar DoT to fixed duration (4 10% ticks) I do consider Shifter as almost a strict upgrade from Animist. Want to cast a spell while shifted ? Just cancel the stance, you have 5 of them anyway. The spell list is also pretty solid.
  12. That would make a bit too "safe" to use. I think the best thing to do would be to remove the crash after arcane dampener wears off. I can have a look at it, but the initial question was more about the opportnity to implement a solution in CP (rather than BPM )
  13. Yep, but that leads Nalpazca to be way better for those critical fights. I wasn't thining about a big nerf. Something like -10 Fortitude (-15 like Furyshaper or Unbroken malus to other secondary defenses would be too much cause fortitude is really important) so that Nalpazaca isn't strictly better when on drugs.
  14. Do you guys think it would be possible to prevent drug crash from applying after the drug effect restart when Arcane Dampening wears off ? It's really annoying for Nalpazca. Nalpazca might need a little nerf after that (kind of strict upgrade of Normal monk when on drugs) but that's another story.
  15. Needs a modded subclass that could be the alcoholic equivalent of Nalzpaca
  16. Might be a semi-concern at low levels. I could rise the chances to 15%. I'll think about it later. 15% will make it easier to test anyway
  17. Current implementation is strictly worse than a bonus tier 2 cast... In a really tough fight, just start by casting mirror images, it needs 6 hits to be dispelled so there is a high chance to be renewed before being removed.
  18. If it doesn't wok, the "hard" workaround would be to give it a duration. Wouldn't be perfect but better than infinite duration.
  19. If someone doesn't want to use a non-abusable version of SoT, then infinite ressources isn't likely to be a problem for this person. In my opinion, this hard cap feels a bit articial, even if it only sometimes matters for Tactician. But everyone has a slightly different opinion, I suppose. And this pseudo-ticking opens many possibilities.
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