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Everything posted by Elric Galad
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ClearOnDeath works if familiar is killed. I don't know if it works if it is "unsummoned" because of another summon, cause I've just changed the ability to not count as a summon. Anyway, it doesn't work if familiar stay until max duration. A duration could do the trick but I'm unsure which INTELLECT is used (Conjurer's or Familiar's) so it could lead to discrepancies. It should be tested.
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Yup, that's the issue. Fights down there aren't exactly easy, even if arguably not as much as the Drake's party. And you don't have any way of grinding more xp at this point. That's why I agree that the start is really difficult. At least Gorecci street can be skipped. A bit like PoE1 : Raedric hold was arguably the hardest early game fight but could be skipped or reported. Caed Nua spirit parties or Maerwald could not...
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Just to give a technical recap : 1) vanilla game is bugged for Shifter only due to DurationOverride parameter below 2) BPM corrected it by setting Duration Override to 0 but also implemented duration scaling by PL for Spiritshift and fixed 4 ticks for raw DoT 3) It would be possible to implement a more conservative solution that only sets Duration Override to 0 (but not the other changes). Maybe @Phenomenum and @MaxQuest would want it for CP. "DebugName": "Spiritshift_Boar_Shifter", "ID": "bbde23db-5a4b-4aca-bd69-4c9a9496c480", "Components": [{ "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "DurationOverride": 22,
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I still prefer the cycle one. But that's why I'm starting an "archive package" for my mod in case people prefer older versions. That said, the cycling Tier limit is quite close to current design of Blood Sacrifice, so I think it feels quite in line with existing principles. Perfect for me. "Distilled from the dissolved brains of Vithrack Luminaries and infused with the relentless essence of an Adra Animat, this concoction fills the user with marvellous insights and inexhaustible perseverance." Fr : Distillée à partir de cerveaux dissous de Luminaires Vithrack et infusée grâce à l'essence tenace d'Animat d'Adra, cette concoction emplit celui ou celle qui la boit d'une perspicacité merveilleuse et d'une persévérance inépuisable.
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Yep, but that leads Nalpazca to be way better for those critical fights. I wasn't thining about a big nerf. Something like -10 Fortitude (-15 like Furyshaper or Unbroken malus to other secondary defenses would be too much cause fortitude is really important) so that Nalpazaca isn't strictly better when on drugs.
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If someone doesn't want to use a non-abusable version of SoT, then infinite ressources isn't likely to be a problem for this person. In my opinion, this hard cap feels a bit articial, even if it only sometimes matters for Tactician. But everyone has a slightly different opinion, I suppose. And this pseudo-ticking opens many possibilities.