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Elric Galad

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Everything posted by Elric Galad

  1. Nope, it is always a random used slot within the define max level. High tier spells are quite hard to get back, but IMHO that is quite balanced. Remember a martial class only get 1 point, so by getting a high tier spell, even rarely, you still gain more. And no, it is not possible to make any kind of priority or to force a regen between tier 6 and 9.T he only existing effect is "regen a random used slot between tier 1 and tier x" where x is parameter. Note the best way to get extra mileage from BPM Brilliant is to use exactly 1 tier 3, 1 tier 6 and 1 tier 9. You'll regen the tier 3 at 3s, tier 6 at 9s and tier 9 at 15s. New instances of Brilliant will restart the cycle at 3. But if the same effect is reapplied before it wears off, you're basically EXTENDING the effect so the counter isn't reset (the same trick applies if you reapply an effect on en identical but empowered effect : the Empowerment gets extended).
  2. Boiling spray is Hot water and has burn damages without Fire KW. Many druid spells have Decay instead of Acid. The KW general rules are a topic on their own, but I'm pretty sure Maelstorm having Water instead of Frost is quite intended.
  3. You like Eld Nary ? You like Bellower ? Then you'll like the new BPM minor version that basically does only that : Deadfire Balance Polishing Mod at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com) The Bellower Power Level bonus lasts until next invocation (when it is replaced by the new, even if worse). So you'll get the full benefit of Power Level (Acc, PEN, damages, slowing effect duration, additional bounces) for Eld Nary and its upgrade (I haven't found another Invocation which would get similar benefit). Okay if somehow you manage to recast an invocation before the end of Eld Nary (or more likely its upgrade), the PL might be altered (to worse or better), but shouldn't change much the result. (e.g. If you cast Eld Nary with 5 phrases Empowered by Sasha's and then immediately a 7 phrases Invocation, you'll even get a couple more PL for Eld Nary, but it is marginal and even quite fun I think). Sorry for the minor versions spam. I could have waited more, but due to personal constraints, I prefer to do it this way this time.
  4. Anyway BPM hotfix for Bellower's Eld Nary is working and will be released tomorrow. Be prepared for big bouncing tornadoes.
  5. Me too. You just keep repating the same arguments about Troubadour being the most versatile subclass, which everyone agrees. Which translates automatically in your mind into Troubadour is the best. Which isn't that obvious, because other subclasses are just better at what they do. I took time to give you numbers about raw power, that you didn't even answer to. That's quite hard to discuss, because it is my main point : Troubadour are like the most versatile, but they are not the best at combining both aspects of the subclass. They HAVE TO choose one side. The context of this part isn't clear to me. Everyone in this thread suggests other subclasses. You mean other threads ? Simply, because without BPM nerf, it is undeniably the most OP subclass. Doubling the phrase generation is just soooo broken. Extending linger is just the icing on the cake. Without BPM nerf, I have a hard time not to recommand Troubadour for almost any build. It works better for everything that isn't a niche. To swap everything, you need to pick a tons of abilities. To have best invocation abilities, you need the base and the upgrade. Chanters, esp mutliclass ones tend to end up with less abilities than you want in my experience. Like 3-5 chant, a couple of generalist talents, 4-5 upgraded invocation, a couple of unupgraded ones = your chanter half. Some possibilities, but you're not a wizard either. If you pick more, your other half will suffer a bit. That's why more specialized version aren't so bad. I don't even get the point of this sentence. Like it feels you're being ecstatic about the sheer number of possibilities the subclass. Which is... legit, sure, but... seriously do you realize the subclass just fit your playstyle which is about adapting to the situation ?
  6. I'm not even sure BPM troub is above base Chanter. If you want to use the wurms, Ben Fidel debuff, and rejoice comrades, with Mercy and Ancient Memory, base Chanter is arguably better. But subclasses are in general better than no subclass for all classes, albeit not strictly.
  7. Yep, it should work. No you don't have to manipulate the translation files. Without the main files, the game won't point to the new text. Modded text is harmless on its own. And a wrong manip within the modded text file can lead to : That. This a symptom of text file erroneous manip, not a symptom of main files manip. By the way the instructions are on the mod page.
  8. Let's not forget OP and I are discussing about BPM Troub, whose Brisk recitation only has 4s chants (not 3s). And BPM Great Soul give +25% chanting speed (-20% phrase duration) which indeed benefit more other subclasses. So let's put number in comparison, for MC Troubadour / Chanter with 20 INT (reasonable value) each. For 3 Phrases chant : Troubadour without Brisk is pulling 33% less invocation and 14.3% more phrase duration. Troubadour with Brisk is pulling 12.5% more invocation and 42.9% less phrase duration. It becomes better with higher level invocations, of course. But that was my point, BPM Troub is quite lame with low level invocations. And there's a couple of chants that just benefits faster chanting.
  9. Troub is more like Chant OR Invocation though. Both can be better than vanilla Chanter, but not at the same time. The other part will be worse. It's a nice versatile subclass, but i term of raw power, BPM troub does not feel above vanilla Chanter. At least I would need numbers comparing both to prove the point. 33% extra cost for the starting invocations is for example really bad.
  10. Yes, it should be -10 / +10. Smells like a brain fart from my part. The first paragraph is auto generated. It can be tweaked but it requires heavier tweaking from the config files. I don't want to enter that mess.
  11. My fault. I wanted to tell you I also modded the BPM Nerf Status file in the Localized directory but I forgot to do so. It is "normal" in that the description is right since I removed the non conditional bonus damages. But as a description it is lame. I shall remove this line. I note this as a minor priority correction. Good luck trying then I don't want to spend time in correcting this one. Sorry there are a couple change I arbitrate to save piece of my personal time. It is not a problem of text only. It would require heavy tweak, basically to have different great soul ability for every class. Adding ability is a big mess to do (not impossible, just WAY TOO INCONVENIENT compared to other tweak). I have no idea.
  12. Skald is specialist of low level Offensive Invocation. It would be a shame if Bellower topped them. Ask a Skald to summon Ancient Weapons, you'll see the difference with Bellower. I think Bellower is fine being the only subclass with a net raw power gain at the cost of only flexibility. Eld Nary poorly working with them deserves to be corrected though. I think the optimal Bellower gameplay should be to start with a powerful summon, then spam mid-level offensive spells (7 tears is good before I correct Eld Nary). Your spell duration should allow spamming then while your summons are still active. I still need more numbers to consider BPM Troubadours as OP though.
  13. I think the Bellower bonus should be apllied until next invocation. This should not be too hard to change. Apart for this Bellower is fine. It gets a very strong bonus and both penalties are manage able. Whether or not Troubadour is still too strong is another debate. It is the most versatile subclass by design, but what about its raw power. The fact that Brisk recitation buffs a couple of chants instead of making them worse (Skeleton and damage shield) is a tad OP, but you have to use them. Skeleton chant is quite strong, but mostly for combos. Without Brisk recitation, the linger is neat, but not that good. With good INT, any Chanter can have 2 chants effects active at once most of the time. The Phrase penalty makes low tier invocations (some are really good) quite bad with it. With Brisk, the net gain is 2s per phrase beyond 2... Which is again nice at high level but comes at a significant cost for chants (net drop in raw power while Bellower only have to position more carefully). Basically BPM Troubadour is more versatile than base chanter at the cost of being bad with low level invocations. And also a bit OP with a couple of chants. At high level, Great Soul also mitigates the difference between Brisk and non Brisk, making the above even more true with SC Chanter.
  14. Thank you for your work, I will look into that, it's juste that I won't be able to do it for a couple of weeks? Not, it's not. BPM Backstab works better on target that "haven't yet be caught into the heat of battle". It's not even an "original design" Unsuspecting Strike - Guild Wars Wiki (GWW) Basically, it incitates to engage against a specific target with a strike from the shadows. And when the health is low, then it's time for Finishing Blow line. It encourages combos more than using always the same attack. BPM backstab is not a strict buff : - At low level, about same damages as before against >50% targets - At low level, about twice less damages than before against <50% targets - At high level, about twice more damages than before against >50% targets - At low level, about same damages as before against <50% targets - Works with both attacks from a full attack, instead of working only on the first (backstab effect persists 1 fixed second after invisibility) Overall, it feels stronger but slightly more tactical to use. Yes, it is a passive, the -5 stacks with everything. Miasma of Dull-Mindness targets PER, INT, RES. It would have stacked anyway. But BPM Persistant Distraction would have not stacked with Shining Beacon if it wasn't a passive.
  15. Rogues get 25% sneak attack +5% per PL. BPM Trickster get 5% sneak attack +5% per PL. Both get an ADDITIONAL 50% with Death low. So BPM Trickster starts a bit low but ultimately does comparable bonus damages, while getting 1 additional free ability per Tier. Still very strong IMHO.
  16. It was actually 2 affliction since Distracted applied Flanked. It is not a strict nerf. In many cases it will be even better. When facing a Per affliction resistant foe or when a Per affliction is already applied. Plenty, that's the deal. In Rogue ability tree, there are 2 other sources of Distracted and 1 sources of blind. Vanilla game made all these abilities kind of redundant hence the nerf. The nerf is meant to make the class more interesting. Try it. 3 actually, with tier 9 ranger ability distraction training. But I'm not the one that introduced it. Yes. Only Wild Leech will have a weird text. Mostly Yes. Some passive abilities might need a respec to work properly. Class and subclass permament passives might need a console command. Mostly it changes rules, it does not overcomplexify many things. Currently I'm playing with 3 of the most nerfed subclasses (Tactician, Blood mage and Troubadour) and they all work quite fine. Blood mage is still the super swiss army knife it is supposed to be. Edit : also the game should be overall smoother. You don't have to worry about picking wrong ability, wrong race or wrong subclass, having summons that suddenly drop in efficiency at high level and a lots of very obscure mechanics have been removed (such Gambit not giving you Guile back if you graze the first roll of a multi hit weapon, or Clear Out requiring 2 fortitude rolls to actually hit a target). There are also bug corrections and display corrections. So things are more likely to do what they say. And if you don't use the nerf package, the game is going to be easier. Basically everything is meant to be made for smooth build variety.
  17. I have released a 2.6.2 with minor spell tweaks, Wild Leech rework and Rejoice Comrades buff accross the board. Deadfire Balance Polishing Mod at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com) Sorry if I didn't wait to include the translation but I wanted to release something this weekend due to personal constraints. I might be unable to make new releases for a couple of weeks. The only change to the text files is a new text for Wild Leech ability description (which is in the nerf package due to not being a strict buff from vanilla game and CP versions). So only 1 change in "abilities" file in nerf package.
  18. I could even have made the bonus from Wild Leech stacking so no problem with hitting twice with the same debuff. I suspect stacking +10 to attributes could have led to degenerated situations though... Nice, I'll look into that !
  19. Note it has also a +50% duration and -1s recovery compared to Psycho/Borrowed Instinct. These are small details, but it adds up. This could be a nice idea, but it is further from the original. Even this version is less well rounded than Borrowed Instinct... but it will be very interesting to cast several times in a row (preferrably on different foes, so even if you debuff twice the same stat, at least the debuff part will affect 2 targets). And if cast several times in a row, having only the physical stats leads to 1/3 then 2/3 chance of redundant buff. That's why I will stick to the original... I mean PoE1's original !!
  20. "s'améliorent" That said, I suppose you're working on BPM Buffs for the moment. This is by far the biggest, but BPM Nerfs and BPM Summon Rebalance could utlimately be translated too. "Potion Enlightenment" has been already translated into many languages.
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