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Elric Galad

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Everything posted by Elric Galad

  1. I don't think so because it isn't even a direct combo. It requires a constant source of damaging attack which isn't so obvious to get. Balance Polishing Mod put Toughened Fury to 10% Discipline on damaged, and it not even that reliable without relying on an external source of multiple tick. Need discipline ? Stand in a "friendly" firewall. A way better source of Brilliant is Tactician subclass. This subclass IS a tier above the other. Indeed. That being said MC ranger are mostly fine, and Ghostheart extremely easy to use. You really start feeling the limit of the class only when going single class. It is not untrue, but once again, Druid healing isn't even "expensive" to use. You don't need it ? Then use DoT instead. Druid has some of the best DoT, if not the best. You don't even need other stats. It is not like you need to dedicate a character to it. Also Nature's Balm is an extremely good opener. 0.5 cast, fast recovery that can be negated by stealth. Short AoE ? Not a problem if you cast it before your party even move. Call to the Primordial is arguably the best non-chanter summon spell of the game. You have like 75% chance of summoning a ooze that can cast Plague of Insects itself, and even the worse ones are still about 300hp each. Wizard outperform Druids for CC, damages are quite similar (Intend to prefer druid for their raw DoT options/Maelstrom - Penetration of offensive spells is often lacking), and Druid outperform their non-existing healing. Wizard can be unbelievably tanky even without cheesing. Wizard is cheater tier with Cipher and Priest due to Wall of Draining though. Without this cheese, Wiz and Druid are similar tier.
  2. Yes. Specific tier is justified i this case. Ancestor's Memory is a bit less necessary to the combo since you have other source of Brilliant. But it's quite broken on its own if you are willing to use it in combination with a SC druid, priest, wiz... No offense, for a long time even expert players didn't know how unbending exactly worked because the mechanism is just so obscure. AFAIK I think my post is the only source of clear description about it. There are lots of complicated stuff in the game that are much more documentedvand well known. That is really an exception. And to be honnest, it's hard to initially figure how much documented is a new poster As a source of crowd control, it's nice. Disengagement attacks are unreliable to obtain and not very convenient to use. You might know that I 'm the author of Balance Polishing Mod. Basically I had to tweak up most engagement related abilities because of this reason. Yes, only offer Unbending is hyperbolic. I was speaking about game changing stuff. Fighter get plenty of additional goodies. Many classes get something comparable. From lightning strike, frenzy to deleterious alacrity of motion, there are other great ressource costing self buffs. Don't get me wrong, it's great, you can build around (crit fishing), but it's not that unique. Confident aim is meh and stacks poorly with Aware inspiration. Not used it too much. The issue is that Ranger accuracy is mostly single target. That's why Ranger/Cipher is so great while other Ranger/Caster not so. Fighter provide instant accuracy usable with AoE (but less stacking) Again, not so bad, but not THAT great. The point is that Druid can carry all the healing duties for a whole party, and do it better that any other class. The number of total healing are just crazy. Priest is a meh healer in comparison. Druid DoT are also super great, even at low level. Loading Druid with Might and Intellect provide a character that is both offensive and defensive. I've never found them lacking. Finally, Maelstorm is the best offensive spell of the game. (I've had a full thread about it before coming to this conclusion). It can wipe full encounters. It is just a head above Wiz tier 9 (better Penetration does help a lot) .
  3. To be honnest, the game is actually super balanced when you leave out the issue that most martial are meh when going single class. IF you don't use pure chesse (BDD + SoT + some source of Brilliant), I would say that most classes are actually quite balanced. You need MC / Distinction to really spot deeper differences. I would put most classes in a rather similar Tier bar Barbarian, Fighter and Ranger (and even them are quite okay, the margin is very thin). Barbarian just doesn't bring anything unique enough, except the super spammable Tier 9 shouts. Fighter has Unbending... and that's about it (if you are curious why you feel invincible with it, check the ACTUAL effect [MECHANICS] Various Testing - Page 2 - Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) - Obsidian Forum Community) . The thing is Unbending + Engagement slots is nice, but Summons + Healing is the most well rouded defensive strategy in PoE2 in my opinion. It tends to be an overkill, and sometimes won't prevent your buddies from dying, which will make victory much harder to achieve. Clear Out could have been the cheapest AoE weapon attack, but the fact it requires Double Hit vs Fortitude to hit anything in its AoE is a big hindrance (ACTUAL effect if you ever wondered why Clear always feel worse than it appears on paper clear out hits twice with 2h weapons? - Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) - Obsidian Forum Community That being said Tactician subclass is enough to make fighter super good. Ranger is widely accepted as the weakest class. Now that the pet is more managable that people gives credit to BUT its raw power is comparable to 1 out of 3 Chanter summoned weapons. Ranger has a wide variety of abilities (Tranquilizing Shot is the bane of Auranic, shut any obelisk for a modest 1 bond), but nothing is unique enough to go for it. Single Class has an enormous power pool issue since every ability is overcosted and they have no super good Tier 8-9 passive. Fighter and Ranger can provide deadly accuracy to multiclass build, there's still plenty of effects to abuse.
  4. Nope. Ancestor's Memory isn't self target. (Anyway, I was speaking about Anscestor's Memory helping recast Unbending, so the real answer is Psyblade doesn't work. Chanter class needs no help to get infinite ressource.)
  5. +1 ressource point per 6s for martial classes (+1 wound/mortification for monk), +1 phrase per 6s fbenefipr chanter, + 10 focus per 6s for cipher as in Vanilla. Only difference is that first tick happens at 3s, not immediately (but ancient memory duration has been increased by 3s) Which makes Cipher benefitting the least. Note that it has been left this way intentionnally, to mitigate the risk of having a couple of Cipher casting Ancestor Memory infinitely at each other.
  6. First, Summons (Ancient Weapons especially) do a freaking lots of damages. You need a very well built fighter to beat that. Unbending does not make you resistant to Dorudugan status that reduces max health. Summons, who cares ? They will be gone soon. At some point, this becomes annoying. But the issue for a fighter is to NOT RUN OUT of Discipline. Tactician works, vs Doru at least. Chanters (and monks) basically an get infinite ressources to power their summoning. That's quite a big deal. Ancient Memory will help, but then it becomes the work of 2 characters, not one.
  7. I stated it above. Because the tier list vary a lots whether you consider a class for Single Class build or as a part of a Multi Class combination. You have many more details about the reasons why under the link above. Feel free to dig it. I don't get it. You plan a Tier list for the 55 multiclass and 11 single class combinations ?
  8. I did commit a tier list a while ago (but that was after the last official balancing patch). As you can read, there were some feedbacks (It was an important step before starting my balancing mod) Note that many things in the list are debatable, but one thing isn't IMHO : you have to consider separately multi class and single class. Some classes just mix way better than others. Some Single Class are also niche or lacking. Ranking the Class Tiers - A difficult task - Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) - Obsidian Forum Community
  9. Which might be... better ? Priests in PoE1 were absolutely dominating. Having a priest in your party was like lowering difficulty by a couple of Tiers (granted priests could rise party Deflection by +65 and accuracy by +46, it is even a bit underselling them). The biggest issues in PoE2 design were : - not getting all spells make you pick the most universally good ones per tier, often reducing variety, - priest main feat when compared to other casters was that subclasses basically gain abilities from other classes. But variety depends on subclass and you still get a lot of generic stiff (which should be fixed by Priest Subclasses Rebalanced at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com) I hope BPM reduced a bit the issues though. I would not say that they are weak (except maybe at low levels), but sometimes they feel a bit bland.
  10. OK, I will make an update with that and the Binding Block fixing. Thx Well, this change was to make these abilities more manageable for super long fights. Basically Holy Radiance being used once per normal fight and occasionally twice is fine. It just helps making Holy Radiance and Spiritshift relevant for these few super boss fights/solo play. It is the target of BPM design. But feel free to tweak. Adjusting duration should be super easy. For Spiri****, consider I also added PL scaling to the duration, so with a few INT and various bonuses, it should be manageable to spend up to 33% (normal druid) to 66% (shifter) of your time shifted, even with these cooldown. These numbers are quite sensitive since even a cooldown of 60s would enable staying shifted most of the time (which isn't my target). SC Druid shall also remain relevant due to Wildtrike Frenzy (BPM exends duration on Crit).
  11. Okay, I wasn't able to identify the root cause, so I made what could be called a "hard correct". I just re-created a copy of the rotten part of the ability and I use it to replace the failing one. Wael knows what happened, but at least it works now. You can use the file before I include it in next release. gn.binding_block.zip
  12. BPM changes to Binding block are limited to value tweaking. So it's not that. And suppressing the file so it is a second reason for not being related to this particular file. Another BPM change could cause this effect. But please be aware that Binding block is an active ability (modal stacks as active) so maybe it got suppressed by something else. Maybe another active ability buffing accuracy that was tweaked by BPM could suppress it ? Even in this case, it won't be technically a bug.
  13. Minor update, This is just to upload @SenSx updated translation and Forbidden Fist scaling nerf suggested by @yorname that I have agreed before. These were not super priority changes, but I have to do the queued updates once in a while. Deadfire Balance Polishing Mod at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com)
  14. Technically, no, it isn't possible. I tried. It failed. That's why it is the way it is. Why would have done such a weird design if there were an alternative ? Edit : to be more specific, it is because Spiritshift is a modal that it works. Holy Radiance is the holy class bound ability that isn't a modal and should be given infinite use : this specifically doesn't work, hence the x999 uses per encounter which mimics its gameplay.
  15. BG1 feels way more dated than BG2 somehow. Encounter design is the most dated thing in BG1, with a lot of dumb foes and is overall quite repetitive. That being said, BG1 still has a few unique perks : - It's a low level experience. You have no money, overlevelled foes and even your weapons sometimes break. - You will free to explore, more than many game of the sub-genre, comparable to an Elder Scrolls. These area are reallistically depiscted as pretty empty from interesting stuff. The game is quite immersive because the city of Baldur's Gate is literally fully included which is quite rare for a city of this size in a videogame. Even the Witcher series won't let you enter most buildings. That makes a lot of these area not so interesting, but there are still surprises here and there if you search everything. So you're more likely to reject BG1 than PoE1&2 or BG2. But I still cherish it.
  16. Sounds great ! Did you start from the current version files ? Don't hesitate to tell me when you start working on these files, so we don't work on them in parallel.
  17. New biting Whip compared to Draining Whip : +20% raw lash damages Only 62,5% of focus per damages compared to DW. But since you do ~120% damages, you generate 75% focus. Soul annihilation bonus damages get x1.33 special multiplicator. Which compensate lower focus generation. So in a nutshell BW vs DW : x1.2 weapon damages x0.75 focus x1 soul annihilation bonus damages. I your case, BW feels the better choices, but DW would give you more versatility.
  18. To be honnest, Dorudugan has always been the easiest Megaboss. Provided you have half a priest and a source of Brilliant for them, it's over. Even Belranga still need a bit of Injury management to be an auto-win.
  19. Out of all the ways I've read on how to cheese Dorudugan, this one is arguably the most elegant.
  20. And you can't eat them with your corpse eater either. There was something so dumb about a Corpse Eater / Ranger eating their own pet that I had to try.
  21. Okay no acc or PEN PL scaling makes sense for consistency matter. I get why Damages scaling is a bit too good, but it still requires a bit of work and is consistent with other active abilities.
  22. It doesnt' take Dual Wield into account, so PL compensate for that. Favors Sword & Boards but that's FF concept to be more defensive anyway. It has a pseudo cooldown which limits its use but rewards High RES. I won't nerf something that favors RES. Honnestly, I think it is fine granted how harder it is to generate wounds with FF (not that hard, just harder).
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