I do hope that I'm wrong
EDIT: Also, Star Command Elite PC master race edition update
Hey Star Commanders,
We are still working on the PC version full time. Many of you are wondering where the heck it is - and like any delayed game that is a complicated question. The primary culprits for the delay are as follows:
- Conversion of iOS code to Android (this is done, we are almost a 100% PC focused machine...see the following).
- Catastrophic bugs on mobile needing immediate attention (these take a lot of the Dev's time)
- Extra missions (these took way too much time, and have adjusted our development process)
- Asset production for PC game (this is/has been ongoing...see pics below)
So the plan is as follows:
• Get you guys the PC alpha asap.
• Impress you with the new features coming to that version a help the community with modding.
• Fulfill our long-overdue kickstarter rewards in this order: dogs, klebaticus room, e-book, pixel art videos, likeness's in the game and the new alien races in the game.
Most of this is not anything new to you guys, so we are sorry if it sounds like a broken record, but great progress is being made. We work on nothing but Star Command 24/7 - so you have our apologies that it is taking this long. We are truly truly thankful you guys are still with us!
So let's get into the new stuff:
We always begin with reading the forums: http://forum.starcommandgame.com/
We have a lot of big ideas in the works for where the game is going next. I would categorize them as the following order:
1. Bugs causing people to not play the game.
2. Gameplay tweaks/features that make the game more fun.
3. Short-term quick improvements.
4. Medium term new additions/systems/content.
5. Longterm changes of what Star Command can truly become to be a better more PC-feel game.
The forums pretty much break into similar areas.
If you played the initial iOS release and then the Android release there was a big jump. We added 5 new missions, added room efficiency, removed tokens from the weapons rooms, added iCloud saves and a bunch of other smaller tweaks. We are improving the game as fast as we can. You can expect a similar level of improvement for the PC alpha. We learn from our forums, reviews, feedback, kickstarter messages, etc and then we sit and make a list of the most bang-for-the-buck improvements we can do.
What we learned from the iOS to Android is very important to the PC version. We are using the lessons as we improve the PC version. They are sort of as follows:
- New content isn't NEARLY as significant as gameplay improvements.
- QA takes a ton more effort than imagined
- Bugs suck
- The on-ship combat needs more depth.
- The Ship vs Ship combat is too shallow.
- The long-term gameplay is lacking.
- SC is too short.
- SC needs more complexity.
- SC needs more interesting decisions.
So you can see while dealing with these issues and trying to be as smart and efficient about it as possible, whilst still running a mobile-game is a big task. We are up to it, and we continue to work hard. Here are some screens to hopefully whet your appetite.