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Ouroboros226

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Everything posted by Ouroboros226

  1. I feel you After playing Deadfire I just want PoE3. Do you know if Obsidian has mentioned if they will / will not make it?
  2. Currently PoTD - then trying triple crown. I only make my own builds, because I enjoy theorycrafting. But I always like to base this on all the information I can accumulate, and see what other people did in various guides of theirs etc. - simply to get deeper knowledge of interactions and systems to build my character around. The issue with trying to google and research characters for triple crown and triple crown solo, is that I mostly found what I'd consider to be cheesy, abusive or exploitative. I'm basically asking those of you that are veterans here. What builds, would you recommend for triple crown and triple crown solo, where you need to use personal skill - and not rely on exploits, abuse of AI or cheesing the game? What builds can beat these and feel EARNED? Current plan for triple crown solo at least, is a shifter/assassin. Being able to stealth out of combat if it goes badly, but still being vulnerable sounds like an adrenaline rush. For triple crown - party. I was considering herald as with my current potd run, but It's very boring and passive - and feels too strong for being such. So I was thinking a priest support, as I'm sort of a masochist and consider priest the weakest healing class, or maybe a shifter/paladin shieldbearer, playing a shifter tank getting +engagement from the paladin subclass. In any case, just wondering if anyone has any advice on this. I like challenges being earned and when I googled triple crown characters etc. - most people seem to focus overly on boring and passive builds, or strategies that include exploiting the game mechanics.
  3. No sub-class may seem bland, but for rogue you don't really need it. If you think the downside of streetfighter may prove frustrating, just safe it with no sub-class imo. I'm kinda new to Deadfire but I can't recall my Eder tank with a sabre ever being unable to deal damage. I think focusing on pierce is the only damage type that will make you hate your build.
  4. Man my PTSD. You just reminded me of wiping countless times to Isair and Madae in Icewind dale in my teenage years. I died more trying to beat them than to Ornstein and Smough in Dark Souls
  5. For style go aumaua, or a godlike using their body type. Use a great sword and morningstar, get the black plate armor. You can't look more badass than that. Black knight / blackguard. For roleplay. Death godlike with aumaua body type. Get the mod that allows head items on death godlike to use a black hood or the black metal helmet. Priest of Berath + barbarian or fighter. Don't get a SINGLE heal or support spell. You only take punishment spells and minor avatar. You are not there to protect anyone, you are the herald of Berath. Clad in black metal, ushering countless souls to your goddess. Punish them. Berath is the judge and jury, you are her executioner. A chanter sings with words, your symphony is sung with carnage. There is only blood, metal and death. In Berath's name!
  6. I made a save before completing the game the first time, to see what reaction the world would have to me going crazy. With Maia - I eradicated every single soul at the Brass Citadel. Not only the men, but the women and children too. I also told her straight to her face that I It's kinda lame that they ... what's the expression in English... coped out? Copped out? Chickened out? On Maia having an ACTUAL realistic reaction like trying to murder you on the spot. How come? It was massively immersion breaking for me.
  7. I'm playing PoTD for the first time and Eder even "only" as Swashbuckler makes him feel really squishy in the beginning. However on PoTD, strangely enough, in just medium armor and multi-classed I feel like he is doing his job as a tank now at lvl10 just as well if not better as in veteran. Because as fighter/rogue I noticed he is still tanky enough but now also provide much needed damage. Having him gouging strike and blind melee mobs, maybe that is what does it dunno. Ballsy to go pure rogue Eder on PoTD though Man that does sound like a nightmare. Even as a fighter Eder on the first island potd I had to use scrolls, potions, traps and drugs to make it. Things I never needed on veteran.
  8. Let the traitors that are too weak-minded to resist the Fampyrs die You don't want unreliable companions who become a liability and turn on you the second a fampyr tries to charm them with a cheesy pick-up line.
  9. Thanks for the tips! Also wondering, is rice the best food for PoTD Ironman? Or doesn't the -10% damage taken buff stack with other sources of it?
  10. I want pillars of eternity 3 and the conclusion to the series set in the aftermath of Deadfire. I want to suggest a plot, but that would entail spoilers. We had a fort, then a boat. I'd like for the third installment to be set in The White that Wends, with our next base being a a steampunk airship. Travel map sort of like in PoE2. We only have have 1/4th of the map available as upgrades will be needed to travel deeper into the map sections. No airship combat like boat combat in Deadfire, but a crew separate from companions that you can send out on expeditions and artifact digs. Sort of like FF7 where you fly around in the ship and can land to walk around. The upgrades and power of your airship only being important Vs climate, weather, landing opportunities, expedition and digsite crew limit (say 1-4 with a maximum of 4 in each crew). Keep navigator, cook, engineer, helmsman and such as crew roles. Your expedition and digsite crews having traits that matter this time around for success in them working together. Higher difficulties and it's easier for people on the expedition crews to suffer permanent injuries or death, so that on normal difficulty you really have to mess up - on higher difficulties game knowledge and good intuition / crew strategy being vital to succeeding. I really loved the mobile base of operations and the world travel in Deadfire. I actually like the ship combat and upgrading, but it felt kinda half-cooked. As if the devs only got to implement half of what they wanted. But that's game design. A fight against time with compromises. Without spoiling anything. I think the endings of Deadfire really sets up massive potential for one last game. IMO the writing, worldbuilding and characters of Deadfire was amazing. People have different theories but personally I think the sales were low because oceans, pirates and boats is a hard sell. At least for me it made me ignore the game entirely until recently - in which I was very positively surprised by how good it is. Even ending up liking it more than the first which I never expected. I personally think PoE is a masterpiece in worldbuilding. It felt generic when I first started playing PoE1. However it is all about commitment, writing quality, story and how it is executed. I'm starting to get old, having had gaming as a hobby for over 20 years. And I can honestly say at this point, that PoE3 is my most desired game. I don't know if a PoE3 got scrapped because PoE2 had low sales, but I hope not. I genuinely think, after playing Deadfire, the only reason for bad sales is a dull front cover, lacking marketing and because the pirate theme is a niche and hard sell.
  11. Hah, you have a point I just told Maia, to her face, when she asked what happened to Kana. That "I sacrificed him to a blood pool in a skaen temple". The following conversation and what happened was... interesting to say the least. Maybe this honesty thing isn't for me... taking it to the extreme that is.
  12. I don't see why not. I set up my Aloth with Arquebus. And set up a custom AI script so that he would buff himself with combat buffs, attack like any normal ranged dps, and throw spells occasionally. I made him a ranged/caster hybrid by changing spell CDs. That's a pure wizard Aloth. Wizards are versatile yeah. CC focus only, CC+Damage, Tank, Tank+CC, DPS-Tank, etc. Though I feel that spreading a character TOO wide is bad. But making a companion fill 2 roles works just fine. Playing on PoTD now for the first time and the only must have wizard is chill fog imo. I never used it when I started playing. Then people saying "chillfog OP!". So I'm like... OP how? Looks bad... But the ability to instantly make the enemy's ranged backline useless is fantastic. And overlapping you can get their frontline too if you use natural chokepoints. Anyway I'm rambling again so I need to stop.
  13. SPOILERS A principe captain was wondering where Remaro was. Well... as an honest paladin, I told her the truth. Serafen cursing my name and making a run for it. I find this kinda funny. How being honest can be so damaging to people. Can't wait to see the next time my honesty ruins someone But hey! If you are roleplaying a honest paladin, you gotta stick to it. What's a man without a code right.
  14. I'm wondering if there are more places you can instantly wipe in dialogue, as with rymgandre or w/e his name is if you don't choose "Wait!". I finished Veteran, now playing PoTD. After that I'll try Veteran iron man expert and finally the triple crown. I'm asking ahead of time here but I'm wondering if there are more cases other than rymgander where you can get "one shot" in conversation, or maybe through failed skill checks. If I die in combat, that's on me. From a roleplaying perspective, I actually think it's pretty cool you can die in conversation and failed skill checks. Or even getting sunk at sea. Even dying to a trap is acceptable to me. It's just that dying this way, in convo through a failed skill check or a instant death dialogue choice, would be so damn lame of a way to die. So other than rymangand, is there other places you can get rekt like this?
  15. This made me realize a huge factor to chant selection. I never actually use brisk at all on troubadour, because the only reason I like troubadour is because of the extended linger. Could you give me some tips on what chants to avoid and which to take if one never uses brisk vs a player always using brisk? I'm guessing the most powerful way to play troubadour, is using it strategically. So both. I don't like the added micromanagement of having to constantly change it. So personally I simply never used it. Another thing I'm wondering is how much int one needs with troubadour to have 3 effect in play at all times. I know starting with 20 int allows 100% uptime on 2 chants, so I'm using that. I'm still fairly new, completed veteran and now I'm working on path of the damned (neketaka atm). Playing a Herald and I'm sure I saw a comment somewhere that troubadour with enough int can achieve 3 chants perma uptime. I suck at math though so unsure how much I'll need.
  16. Well Boeroer, since you necroed this back to life anyway I'll share mine too Most favorite I like the world map system and travel. Despite feeling unfinished and not living up to its potential, I actually enjoyed boat combat. I liked multiclassing I enjoyed meeting the gods directly. I disagree with other poster saying it's silly they act childish, gods in all mythos do this all the time. Neketaka is prob my favorite RPG city of all time. I love how it's built up a mountain in a caste system, and how the gullet is, and secret ruins at the bottom. Loved the writing. All the characters felt like real actual people. More replay value than POE1 Least favorite NO OPTION TO FLIRT WITH BERATH Disappointed that there isn't a hard, but possible way, to unite all the factions Almost no interesting and unique passive skills for most casters Damage immunities. High resistance is ok, immunity is not. I don't care about logic here - it's a bad gameplay "feature" and simply isn't enjoyable. Some subclasses are still badly balanced. Some are too good, some are useless. Why was this never fixed? Last area of the game felt too short for its importance in the story and lore. I was looking forward to exploring this area just to be disappointed how small and quick you go through it. Horribly anti-climactic.
  17. Thanks for sharing your knowledge on this Boeroer Always appreciated! I wanted to see if I wrongfully considered a bad chant good or the other way around. I completed my first game on veteran, so now I'm trying my first playthrough on PoTD. Then I will try Veteran ironman and try not to fail at the hardest boss in the game... Gorecci street. Making a herald support/healer for PoTD since I can dump perception completely.
  18. I just want to see if my impression of the various chants' power and usefulness matches reality So I'm gonna post my thoughts on them here - hoping you guys will agree/disagree on them for discussion and feedback. I'm just rating 0 for useless, 1 for weak, 2 for good, 3 for fantastic. I rate them with an emphasis on their power for their tier and in opportunity cost measured against other chants. T1 Soft winds of death: The raw damage dealt in an aura with its supplemental heal, is good early game. Even midgame - in encounters with lots of weaker enemies, this ability is still useful. In very long fights, it can contribute to supplementary damage. What makes it really shine from my point of view, is that constantly dealing low damage softens and may kill enemies which are at death's door. Why is that strong? Because action economy is king. And if this aura finishes off a foe, that saves your party an action with 95% overkill (hence wasted). Despite maybe being less useful later on, I rate this 3/3. Quickest of his tribe: 1.2 multiplier to stride and 10 reflex save. Just a solid 2/3 imo. Helps with positioning and repositioning. If it's actually 1.2M stride, and not a multiplier, then I'd rate it as 1/3. Kinda situational. Can be helpful in big long fights with many medium threat enemies, or fights where you need to reach somewhere fast. Dull the edge: -10% slash and pierce damage to enemies affected. Seems so miniscule that even on PoTD, the low value makes it useless. For perspective, this would take a gunshot dealing 25 damage down to 22-23 damage. 50 damage down to 45. If this was 20-25% (considering it only affects 2 damage types), this chant wouldn't be the joke it is. 0/3. Their hearts grew bold: a minor +10 fort and will save. It's not the most interesting chant out there, but it's decent. 2/3. T2 Stumbling words: Not sure how this one works. It says FOE aoe, so it affects enemies. But it says it grants immunity to concentration attacks which sounds beneficial for them?! Yet the description says it removes concentration from enemies. Under the impression that it makes enemies easier to interrupt, I'd say it's a 1/3. It's not that this is bad, it's just that it is bad compared to the better chants this competes with. Power of saints: Resistance to constitution and resolve afflictions. This will downgrade all ailments of these types for all allies in range. I'd say this is a solid 3/3. T3 Ancient memory: heals everyone in your party for 1 health/per sec. I assume chants don't stack, that would make this hilariously broken if so. It may look like little, but in regards to action economy this helps passively topping people up. Resulting in you (or another healer) having to use less actives on heals. Also grants a permanent safety net sort of. I rate this 3/3. Run and leap: Reduces disengage acc for enemies against your disengaging party members. Very situational but good for what it does. You could switch song to this to disengage I guess. I can imagine this one being decent on PoTD in a pinch if you need to disengage. Can save rogues resources by not needing to use escape for example. 2/3. Arrows with speed: 20% recovery and reload time with ranged weapons. If you have one ranged character I'd rate it 3/3 because even with just 1 person using ranged, it's strong. With 2+ people using ranged weapons - even better. Doesn't do anything for spells or melee, but they won't need this anyway - giving more freedom for other chants. So even the downside is an upside. T4 Mith Fyr: 15% burn damage to weapons for all allies. But only on weapons. I'm giving this a 2/3. It's good if you have few spellcaster dps, but burn is a common resist among enemies. Revenge of morning: -2 might, weakened - on enemies. 2/3 imo it's a solid chant if you have a rogue or more that can utilize this for sneak attacks and such. And that's in addition to the debuff itself which halves enemy healing and debuffs their con by -25%. Playing a herald bleak walker you could go around spreading sickened and weakened like some kind of plague bearer Silver knight: +10 deflection, +1 engagement to allies. 2/3. It's good if you get swarmed to avoid being flanked. T5 Deck they went: resistance to dexterity and might afflictions. I'd rate this 2/3. I'd say it would be 3/3 if there weren't so many dex resist items + a racial covering the dex part. Solid. Thick as steel: 10 point damage shield. But I'm not sure if it gets reapplied every second, or only at the start or end of this chant. If every second, 3/3 as it's basically a permanent 10 damage reduction. Still a solid 2/3 if it's only at start/finish of each chant period. Because mitigating damage for the entire party even if only once per 6s, is imo still strong. Dragon trash: I've never used this one myself, so it's hard for me to judge how it performs. I'd wager it is great vs large groups while kinda bad vs smaller elite encounters. I'm also unsure how this one scales. I don't feel I can rate this one myself. T6 Fampyr gaze: These afflictions can be nasty. Kinda situational based on encounter though. Solid 2/3. Hunger was sated: 3/3 if it affects spells, 2/3 if not. Giving the whole party life steal is good for sustain. I'm guessing this allows a more "offense is the best defense" approach. In that this chant can actually allow some item switch freedom due to the heal being based on damage done. T7 Many lives: 2/3. Constantly summons distractions against enemies, and you can combo some stuff by targeting them yourself. It's good. Mercy: All allies receive 50% more healing. 3/3, crazy strong. Too bad it comes so late in the game though. T8 Slay the beast. 2/3. Situational. But good at what it does. T9 Arrow sings: +1 pen for the whole party. 3/3. Simple but great chant. Always strong.
  19. Made myself some more portraits if anyone likes any of these too. I still haven't found a problem to cropping images making the quality bad, but from what I've googled I don't think it's possible.
  20. After just having played through the game fully for the first time, it frustrated me that I never got to upgrade Modwyr at all. She was stuck at 0/1 kith kills. I personally landed a killing blow, didn't register. Unequipped and re-equipped, killed another kith, didn't register. Then I talked all I could with it, and bound it to one of my classes. Unequipped and re-equipped again, killed lots of kith in a sea battle. Still stuck at 0/1 kith kills. No matter what I tried, it seemed like the sword was permanently bugged. I was wondering if anyone knows a solution to this, or if this bug happens there is nothing you can do to fix it?
  21. I like PoE2 better than PoE1, thanks to PoE1. Because the build-up, story and worldbuilding of the first game - made my enjoyment of the 2nd game that much better. I love both games, but PoE2 has vastly more replay value. I just completed it for the first time and I'm starting a 2nd playthrough right away, and can see me doing maybe 3-4 playthroughs of the 2nd game. While the first game I completed it twice and felt there wasn't more to do.
  22. I'd just like to add that I also tried a shifter/assassin, and it was very fun and immensely strong. Due to the micromanagement required I'd only play it as my main character though. As with any stealth class. If you don't like stealth you probably won't like it like this. But it doesn't NEED to be focused on stealth at all. You can play shifter + any rogue - and start the fight with stealth kill, then transition into melee damage dealer just fine. You can even build the character around no-stealth. By using escape to move around and spend your resources on gouging enemies and finishing off targets with mortal blow or what it's name is. Whether you focus on stealth or not, a shifter/rogue is very potent. It can expertly destroy anything in a 1v1. The way I played it was to stealth kill a high priority target, then run around gouging striking everything - so that all enemies are on the doom clock. I enjoy the "outlast the enemy" style of play. Slowly dwindling them down. So I'm a big fan of gouging strike and burn brand of the paladin. There are many ways you can build a shifter/rogue. It will excel as stealth assassin, offtank, melee dps or any combination of that.
  23. Maia as scout IMO is better. You can pick as many spells per tier as you want, but you are limited to 2 casts per tier per encounter. So for pure efficiency and not wasting skill points, I'd only take 2 per tier, 3 in a tier if the third skill is very good in a certain situation. I'm fairly new as well. I too wanted to roleplay a priest of Berath as my first characters. And as I was learning the game I kept rerolling. Note that I'm an RPG veteran, so normal difficulty was trivially easy. Veteran felt like normal, and PoTD just felt plain impossible. As a healer/support, any combination of druid, chanter and paladin is better than priest imo. - Druid is imo the best healer from a pure healing efficiency standpoint. They not only have many heals, but they are strong over time heals. Druid lacks instant heals and emergency heal / damage prevention. But a druid healer is the best classical healing archetype when it comes to healing overall. So druid gives lots of strong over time healing to your group. - Paladin has lay on hands, which is a quick instant heal + heal over time. It is a very powerful heal and great for emergency healing, supplemented by a passive healing aura that helps top off and cover "random damage everywhere". Paladin have strong support spells from the midgame also, and resurrect. - Chanter has a pretty good healing invocation. It has a CD so you can't spam it, due to chants, but the upside is that it never runs out. Chanter also have a passive 1 healing per sec AOE aura, with troubadour you can effectively have 1 healing and 1 support chant up at all times. While not strong enough at its own to support and heal a group, it exponentially increases the efficiency of a support/healing character when multiclassed with a paladin or druid. Because their aoe heal and support chant is ALWAYS ACTIVE. This means, the passive support/healing from chanter, is working at the same time you are using support/healing spells from another class. And if you are CC'd your support chant and slow healing over time is still active. Chanter also has a massive +50% healing done chant, which coupled with another healing class makes chanter the strongest healer no contest - the downside is that this skill comes WAY TOO LATE. The game is practically almost over by the time you get it, so unfortunately, while extremely powerful, it's only useful for like 5% of the game. So you want to play a support/healer? Here's the bad news and why I'm sharing all this - Priest sucks. Sorry to say. You have 2 minor heals, no heals at T2, and a mediocre AOE stationary heal at T3. Priest has inspirations for single target, but they are long recovery/cast, due to opportunity cost and actions taken over time and their impact to help you win, they are almost worthless. Priest has some AOE blessings which are decent. Mid-late game they get some more heals and support utility. But overall - IMO priest is the worst support and healing class. If you want to play a priest as support, but not healer. You can go a hybrid DPS/Debuffer priest. That would work. If you build a priest not around their helpful spells and buffs, but around damage and their debuffs, the priest class is worth the party slot imo. The debuffs and area debuffs + damage spells of the priest, actually makes the class a more efficient damage dealer and debuffer than a healer. So you can play a priest without it sucking, as support, if you focus your support on being a hybrid damage dealer and debuffer. So that you are supporting your team not by making your team stronger, but their side weaker. You can only do one action at a time. So that action needs to contribute and be worth it. Unfortunately, despite the priest having some strong spells for healing and friendly support, they are a failure as a support/healer overall because paladin, chanter, druid and any combination of those are better than a priest. You can combo priest with a chanter, druid or paladin though. Note that these are my opinions so far as an also fairly new player. Hope it helps you. Some people in this community will tell you priest is actually super strong, but those people are cheesing, exploiting or using very advanced metagaming knowledge to apply this - and is not relevant for us normal players. There are some extremely potent things you can do with a priest, but these strategies with the priest are things being abused to make anything trivial - and does not represent the average player who plays the game normally.
  24. Massive spoilers obviously 1) Dereo, the crime boss in delver's row. Seemed pretty obsessed with the mural and finding Okaizo. Despite that, there was never any more dialogue with him regarding it as the main quest progressed towards that. I went back multiple times and checked. Why is it that Dereo, the pirate / crimelord so obsessed with finding that stuff - is the one least interested in it? Did I miss something? 2) I went for principe furrante ending. I did a lot of back and forth and scratching my head, as I seemed unable to find a way to unite the old bloods and the new bloods. I wanted to unite the pirates - but is that even possible? Seems you are forced to take a side on this? 3) There is a place where I encountered a crazy woman with some kind of "storm book", asking if Arkemyr sent us. But after doing his mission at the observatory he never gives you any more quests. So is this woman just referencing him as a part of the world building? Or did I miss a quest? Also on Arkemyr - I asked to join the college but he said no because I robbed his house. Is there a way to join or is our question to do so just a conversation option? 4) What in your opinion is the "good" ending for the watershaper guild? I released the dragon because it felt wrong to imprison it. 5) Speaking of imprisonment. This isn't a question, just a statement. It's kinda sad that Obsidian, being so good at writing and dialogue. Making gray characters... failed with the slavers. Why make the slavers so one dimensionally evil? You did great in this game humanizing pirates, what made the writers mess up with gray area and humanizing the slavers? Sad to experience that a sort of "moral judgement" from the writers was (maybe unconsciously) making them one dimensional. You made Benweth a complex personality. Cold blooded back stabbing killer. But also has a love for music and cheering up his men. Even a ghost saying Benweth isn't so bad. Why wasn't there a counter-weight to the slavers here? Humanizing all people is ok unless they are slavers feels like a failure of imagination and understanding of human nature imo. 6) I murdered everyone at the brass citadel, killed the queen of neketaka, and butchered the entire vailian trading company. Then went with pirate ending, and eothas destroys the wheel but uses his energy to inspire people to invent solutions. I felt it kinda ... weird. That something THIS significant isn't even mentioned in the ending. 7) I sacrificed Teheku to Skaen. Gutted that fish real good. And no one reacts to this? The entire game world acts as if he never existed. Felt kinda weird, just an observation. FINAL NOTE: I ****ing love this game. Well written. Love the characters, the story and the world. A more direct communication with the gods was very fascinating and fun, huge pay-off imo for having played the first game. Deadfire was a mastercraft imo. Loved it. I never gave it a chance because I hate pirates, sea and boats. Making me do a 180 on that is one hell of an achievement because I stubbornly dislike and hate stuff passionately. Which isn't a good thing I know. Just so well executed. Do I have more questions? Mmm... yeah kinda wondering what the mutiny triggers are? I know Serafen is selling out his friend, Maia you just need to slaughter the brass citadel, Pallegina kill one of the vailian families. But I never discovered what the mutiny triggers were for Teheku, Lantern-woman, Eder and Aloth. Can't wait to replay this game 10 times. Crazy replayability imo. At least 2-3 more playthroughs I think.
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