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Everything posted by Raven Darkholme
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If you want to do all battles paladin is not a bad choice because of defenses, but I think if you preplan every fight with another save (non TOI) wizard is very powerful.
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This is my point of view, even on PoTD @Torm51 I perfectly know that dex is kinda of useless for a paladin, but still it help balance your save rolls overall AND after max might/int/res there is no stat that you actually need in a group party. Con is still the stat that need most rework in the game IMO, it's kind of useless to go any over the avarage roll even for a tank. In a group party, on PoTD, with a good min/max party you will squish in so MUCH freaking damage if you know what you are doing after the per buff that fights will last too shortly to gain anything from CON, and at that point any extra bit DPS or better saves are gonna help you much more. Maybe it's just my playstile, since I now know PoE so much that I don't mind running around with a semi glass cannon party (melee 10 con ranged 3 con). With the spread of MAX Might/con/res ( must have) 10 con and the rest into dex/per you achieve MAX utility and damage (even if you are an utility tank) and better saves split overall. And you will do at least some damage if things go terribly wrong. In fact in a couple of occasions I had my pally and my fighter (10 con, weapon shield tank with stack of retaliation items later on) finished a couple of hard fights while I was rushing into ched nua dungeon on PoE with a low level party. Anything can happens, and if you can switch role or at least help into something different, even a bit of auto attack, that can be a game changer. Or maybe it's just me that I still hate CON so much and I still honestly believe is a game fail design and the the worst attribute in the game Cool but a dumped PER? So with a class that has a very average ACC you are going to dump it to 4?? I did not see he dumped PER. I don't like that as stated before. especially combined with dumped DEX.
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You avoid the issue, a tank is only a tank if it can avoid damage. By having the most important defense vs breath attacks and many spells super lowa you do the opposite of tanking so you have to cheese around getting hit by dragons breath. I'm not saying anything against your playstyle my first pala cheesed around tanking the dragon, too, not because of breath but his deflection was too low (had around 150). When I played my party of three chicks I truly tanked the adra with my pally, while fighter and cipher mopped up all the adds (I initiated combat via dialogue). Then the cipher proceeded to disintegrate the dragon which wasn't even that easy and I failed a few times cause I either got hit by breath or wings with the cipher until I realised I only need to attack it from the back. Two disintegrates later the dragon was gone and my pally was starting to not have max endurance anymore. :D (Fight took at least 10 minutes and pally facetanked all the time.)
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lol 81, are you serious? That's 100(!) points too few for Adra Dragon. :D:D:D Crits all days. I think even my cipher solo potd had more reflex than that without having any ability close to F+C. Look at my TC thread at the Adra Dragon screenshot. I had about same or even less Reflex on my tanks there, see how much dmg i took by the end. But that was not due to your tanks being awesome tanks. Maybe tank means something different to you than me.
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I just do it for roleplay reasons, so I'm not completely evil and also get the Goldpact dialogues, one specifically makes a hard fight way easier because half the opponents leave before the fight. As for talent ability points those are quite rare as you already guessed, but at least now with white march you have 2 more to spend.