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Raven Darkholme

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Everything posted by Raven Darkholme

  1. Haha.^^ The 3 Per build has very few, but very vocal supporters. Apparently a "famous" Youtuber invented this, so it has to be good, right? I take it, you are going to use a party, right? I would suggest the following stats as base, you can vary according to your own taste: MI 14 CO 10 DE 3 PE 14 IN 18 RE 19 Race is Wild Orlan and Culture Living Lands. With a resting bonus of +2 to your PER you can already win most PER based speech checks. With Liliths Cloak from the lighthouse you have 19 PER and can even win the checks for poisoning the clan leader in Twin Elms. There's also Carow Golan for + 2 PER and a whore in the Salty Mast for more PER bonuses.
  2. I'd go paladin, since all these attributes matter to it. Res for Def, Int for auras and later AoE burner, Per for Acc. Also you get more out of roleplaying a character with a paladin (and priest), since your choices are actually reflected in your Faith and Conviction strength.
  3. I raise my prestige for raising the chance that Azurro appears, which seems to start around 30 prestige. Security is totally useless, so I manually resolve my attacks, even whe3n I solo...
  4. I solo most of the time. ;P But if I would play with companions prolly Pala PC tank + support. Durance heal, buff and seals. Kana, offtank + cheap chants and summons. ;P Aloth wand, CC + AoE damage (main damager) GM, same as Aloth with guns. Zahua, Offtank + ability spam. ;P
  5. Yeah, but Wizards have a lot of tanking tools Ciphers don't More importantly though I feel like going below 6 Con takes either a lot of reloading or a lot of game knowledge that the average person looking up a guide doesn't have yet (or they wouldn't need to look up a guide!); if nothing else, you need to know which targets are likely to one-shot you and prioritize them, etc. Expert players can probably get away with shaving a point or two more off, sure, but I think in a general guide you want to allow for some wiggle room. Admittedly this is more a matter of personal feel though than anything else -- functionally we're arguing over comma placement. Yeah, well the video I linked has a 4 con cipher in it.^^ But yeah as you say personal taste.
  6. @H. Alloy 3 Con is not as harsh as it sounds.^^ The 6 Con you talked about, is what I use for my SOLO Wizard.^^ And as mentioned before Ecto Echo saves you from aggroers. On my 3 chicks playthrough I had very low con, too: With a full party this is even easier. @Wolken In the end it doesn't matter if you prioritise Dex, Int or Per, since they are all very good. I always take Per or Int, but in the end it comes down to having 2 points more or less.
  7. Maybe I should have worded it different and said I don't like Might that much to begin with anymore.^^ Ever since PER gives ACC I feel like the MIG stat has gotten less useful, especially on a cipher with soul whip. But since bows attack real fast already I guessed MIG is a little better than DEX, even tho DEX also buffes cast speed, so maybe DEX is better on both. ;P
  8. Totally agree on your points. May I add, that Ectopsychic Echo makes your cipher almost invulnerable to enemies meleeing it? That's why you can completely dump RES and CON. Foes aggroing you will get melted by Echo, combine that with a little micro and turn all your other ranged chars on whoever attacks the cipher and you will hardly take damage.
  9. Disagree on the cipher part. Ciphers have an inherent 20% damage boost, which make them awesome in any weapons style. Pre 2.0 this was balanced by them having low accuracy but now they can max PER and if needed even take the gallant focus talent. Since thy also have higher utility than other damage classes (rogue I'm looking at you) they are an awesome choice for ranged. Buildwise I would minimise your CON and RES, since the cipher has Ectopsychic Echo, an awesome ability if melee enemies try to swarm your cipher, it melts them right away. Max PER and INT, put the rest into MIG and DEX. Depending what weapon you use, you need more MIG or DEX, for guns I would recommend DEX, for bows MIG. As race wood elf is pretty much the best.
  10. I learned the console ages ago, just google it and go to any post that explains it. (I used the wikia, which already should show how easy this is. ;P)
  11. I don't know about anyone else than the Plate backer and Wenan, but I think this might not have been explored too thoroughly.
  12. Haha. Yeah idk what's wrong with me. (To my defense, you started deescalating, I was out for blood. :D
  13. Yeah, I think we are.^^ Let's leave it at that, every class is viable and fun in this game.
  14. You can't get back out of the pit, don't you have an autosave before you entered? It is really easy to get to max level, so WM should be no problem.
  15. Mocker, Prime I think you misinterpret my post. I like fighters, I really do, as I love paladins. But I only disagree with the point of them being damage dealers. Yes, they have a lot of great abilities for just that, but they still can't hang with the better damagers and to those I even count chanters. When I played my 3 chicks I had a fighter for the whole game including Adra dragon but before WM. I pumped the fighter with the perfect mixture of defense and offense and it was nice without doubt, but a chanter would have been much better. The paladins defense was so much better and the ciphers offense, I can't even begin to compare those 2.
  16. Just grab a reach weapon and when you use the cart or any other chokepoint to get attacked by only 1 opponent, leave this guy alive for last and use reach to kill everyone behind him.
  17. In my parties, casters are rarely at the top of the damage stats list. I find chanters boring for a number of reasons: their chant and invocation repertoire is extremely limited, they have barely any class-specific talents, they're kind of average at everything, and . Fighters OTOH can be built several ways and can switch between a number of highly effective tactics. Playing a chanter is rote: he's hanging there with the rest of the gang not being very effective, and when the counter goes "bleep" I fire off an invocation. Usually the same invocation every time. Or at best there are like, two good options. It's dull, rote, and repetitive. As to the AI, I honestly don't see how you can describe it that way. In version 1, the AI used active abilities a lot less, cast spells a lot less, almost always targeted your closest toon, and almost never broke engagement. You could play the entire game by building a tanky fighter with lots of engagement capability, marching him to the front, and having the beasties fruitlessly hammer him while you wrecked them with your damagers. But the fighters don't even have invocations or chants, you activate your per encounter abilities (mostly at the satrt of the fight) maybe some per rest abilities and auto attack all the way.^^ Casters always were my top damagers especially ciphers who I played a lot, most notably in my three chicks party which is on YT, I did so much damage alone from Ecto Echo and it got really insane once I had Amplified Wave. How can any fighter compete with a 10m AoE that does 100 dmg per hit and knocks everybody prone? :D As to the Ai, what saddened me most is how pathing destroys anything casters do, even tho they are not limited by it in any way. If you look at theReadric fight, for example, the priest heals per AoE HoT if he is next to the damaged ally. If you use door cheese and the priest is say in the 3rd row towards your char/party (for me it was solo) he doesn't heal at all and especially not use his AoE HoT which he EASILY could. On top of that super often it happened to me, that if I attacked alrger groups of enemies it randomly happened, that one or two melees would totally ignore me while I run around and gib squishies. The melees would have a little sword above their head, which tells me they are trying to attack me. Sadly they stand in place, not blocked by environment or any other obstacles.
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