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Everything posted by Kaylon
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Persistence can be legendary, durgan enchanted and can have also a lash. For single target damage Persistence is clearly the winner. The nice thing about Stormcaller is the proc which is triggered pretty often with Twinned Arrows and Driving Flight. PS. Beat by Boeroer... PPS. Unfortunately wounding (same as lashes) does nothing vs targets immune to pierce...
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As a cipher you should always start the fight with a firearm (arquebus, pistol,...) and then switch to a bow or an implement. Warbows are good but the damage is greatly reduced vs enemies resistant to thrust. The best weapon to complement your war bow is the Engwithan Scepter (does crush/slash damage and has a speed enchantment) and can be obtained as soon as you start ch.2. While the Golden Gaze does slightly better damage because it fires 2 low damage projectiles, it suffers from the same problem as the blunderbuss vs high DR targets (enemy's DR will count twice in its case) and it's slower than a scepter. PS. Golden Gaze is best used by your wizard who can trigger Expose Vulnerabilities often thanks to his Blast ability.
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But if reach wm1 you can get one hat that gives -2 to int and reach 1 And isn't there a drug that gives you -4(?) INT? Blacsonn ? Or the new Carow Golan? I saw something... Hmm, you'd think one of them does, I'll check tonight. And perhaps even better, one might give an INT penalty as drug crash. In combination with the WM1 hat that should indeed get the job done, gives a nice MIG and CON bonus too. And the Dandy Hat of the Diseased Yak, pre-Stalwart... it'll be glorious! Though I'd have to use a hireling for this of course, he'd be to dumb to speak so not much of a protagonist. Of course this is contingent on the possibility of stats even becoming negative in the first place, can they? 1 is the min you can have for a stat.
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Death Usher and Bloody Slaughter trigger under 10%end (and Bloody Slaughter does nothing for grazes...). Which means you don't need them if you can already remove 10% of the enemy's endurance with a single hit (you'll just see bigger hits which just overkill your target). 90% of the enemies have under 300end and maybe 1% have over 500end (a few very high level creatures). My barb, for example, was dealing 50dmg with carnage (without counting the damage from Combusting Wounds) wich means he could finish anyway a monster with less than 500end if they had only 10% left. Also Fighting Spirit (+helmet) is hard to beat for a barbarian - +15%dmg/+7acc for HOF&Vengeful Defeat is huge... Drawn in Spring is close to sabres but still behind Bittercut, Resolution or Purgatory when you compare the dmg per hit... With Drawn in Spring my barb would do, on average and before DR, 33slash+10corrode+13raw per hit, while Bittercut does 51slash+15corrode per hit (and Bittercut will have higher dmg if targets are weak to corrode). From a dmg/hit point of view the order is Legendary Bittercut > Legendary Resolution > Legendary Purgatory > Exceptional Slaying Sabre > Legendary Drawn in Spring.
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I don't know, it has to do probably with the fact that it's based on a percentage of the weapon's damage. Wounding Shot and Runner's Wounding Shot don't have their damage affected by INT either (however their wounding percentage is applied to the final damage, after the DR - probably the devs considered the damage too high if it worked like a lash)
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The left door is larger and it's not possible to block them there reliably (only if they have pathing issues) - you better go into a corner. My first attempts were also on the left side because the initial idea was to split them and on that side you have more space to run. Also I was fearing that once I attack Raedric all the doors will open and guards from other rooms would aggro me, so I thought the most isolated place was the best choice. But once I understood I had to fight only the guys in the throne room I tried to find the best place to fight them...
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INT doesn't affect the damage of wounding, only its duration - in fact it's better to have only 3INT because the dmg is dealt faster. However MIG affects the wounding damage twice (first because it's based on the total damage dealt by the weapon and secondly because each tick is again affected by might) - that's why wounding is even more effective with high MIG.
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For me HoF is fine like it is - my video makes it seem overpowered, but to achieve that result it took lots of testing and planning... PS. If I would have to redo my build I would take Bloodlust instead of Blood Thirst and Two Weapon Style instead of Gallant's Focus - combined with Frenzy it allows to be at nearly 0% recovery for more than a single hit. Barbaric Blow could also be replaced by Aprentice's Sneak Attack - once the enemies are clustered together you can use a Scroll of Paralysis before jumping in the middle for even more fun.
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[3.03] Ryona's Buckle bugged
Kaylon posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
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The alpine has 145 Acc with his breath and 155 with the prone from his tail. With WM2 items it's easier to tank him, however if you're prone and flanked he can kill you even with a graze because he has sneak attack and deathblows. SI becomes less effective against enemies with high DR and reflexes, that's why people drop INT.