Crucis
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My suggestion is that you might not have a lot of sustain if you only have xoti as priest (you didn't mention what Konstanten had) and you have lots of meleers who are going to be whacked by porokoa's melee assaults. the first couple times I tried SSS I basically got wrecked because the fight is way more of a grind than virtually anything that came before and I was utterly unprepared for it (at least in BoW you have those assists that do hundreds of damage to the dragon). Couple ideas: - are you using consumables? I basically always go in with scrolls of moonwell, hand of wael and woe, and lots and lots of heal potions. that helps solve the sustain problem for me for any party. - do you use interrupts? porokoa is way less scary if you are interrupting it. ideas include: lots of scrolls of thrust of tattered viels, slicken spamming (along with weapon modals to make porokoa more vulnerable), chanter chant "thick grew their tongues" to strip concentration from porokoa, mule kick/knock down from fighter, lots and lots of explosives. if you don't have ancestor's memory on ydwin get it, and put brilliant on either eder or aloth (probably aloth) and spam mule kick/knock down or slicken as much as brilliant allows. (with aloth you can also cast wall of draining and try to really stretch out how long a single brilliant lasts. also to maximize this, make sure aloth only casts slicken that way brilliant will always return another slicken cast. at one slicken every 6 seconds you could keep porokoa locked down the entire fight) - do you have PEN/AR issues? it could be making the fight take a lot longer if you're using hte wrong weapons or your otherwise unable to surmount Porokoa's AR (I know on PotD it can be an issue). if konstanten can get the shield cracks invocation you can perpetually debuff porokoa with -2 AR. - as MaxQuest suggests, on normal try to apply a CON affliction, and get an instant kill effect. My first party run through I actually barely managed to scrape by with a final cast by Vatnir with Death Cloud (literally was my last party member standing, last spell, and porokoa was in the middle of an attack that would have been fatal to Vatnir). Marux Amanth soulbound to priest/rogue/paladin can also do near death. Ydwin has detonate. Aloth can also have access to Death Cloud, and at level 20 you can use Petrification that will only get resisted down to Paralyze and at near death is permanent. Am I using consumables? Other than healing potions, barely ever. There are too damned many of them to keep track of. You go into the stash and the potions tab, and they're stuck in there with so many other things that I practically tear out what little hair I have left trying to find the one I might be looking for, which only encourages me to ignore them. Do I use interrupts? Only by accident. Do I have Pen/AR issues? Not really, because I pay attention to what weapons I use, though if I run into a situation where all of the enemy's AR's are higher than any of my weapons' pens, it gets … difficult. Eder and my Watcher both have access to the Fighter ability that increases Pen (by +3, IIRC), and I use it often. Konstantin does have The Shield Cracks (forgot he had it). Also has Her Revenge (lightning invoc), Ben Fidel (defense lowering), Sip from the Marrow, plus some others that just do damage. *see below. The only CON lowering debuff that I noticed Ydwin having was Secret Horrors. And Xoti has Wall of Thorns, though it's at the same level as her resurrection spell, which makes using WoT a little risky. In all honesty, I'm just not big on debuff spells. Like I said, I'm more of a brute force style of player. I'm not sure but the big croc might be immune to con afflictions as well. It was immune to nearly everything, and resistant to every thing else. Regarding the Marux Amanth dagger, I have it, and soulbound it to my Watcher, but never bothered working it up, because the requirements just seemed like a main in the behind. Not a big fan of the entire soulbound concept, unless the requirements are relatively easy. IIRC, the only soulbound item that I have that's fully upgraded is Modwyr. * My ability to respec is going to be a bit limited because it seems like I'm running out of ways to get money and I'm down to around 13k gold/copper/whatever. Sort of wishing that I'd left the slavers alone for a while longer, since they're the one group whose ships I don't have the slightest problem with constantly attacking for the sake of more money, even if it's not in large chunks. I suppose I could just cheat code more money, but I've been trying to avoid that. But I need to keep a decent amount of money on hand to pay and feed my ship's crew.
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One of the first things that I'd suggest if they went in the direction I suggest would be to create new (for lack of a better word) "schools". But they wouldn't be the old schools. They'd just be spell groups. Elemental spells, Spellsword spells, and Necromancy spells. For elementalists, now that I think of it, I'd limit it to fire, wind, water, cold, shock spells. I don't really see acid/corrode, poison, or decay damage as elemental, but they could definitely fall under Necromancy. I'd probably also suggest removing anything that is too similar to cipher spells, like confusion, or frightening spells. There are other spells that I just don't know how to classify them, like magic missiles (regardless of spell level, as they all seem to be variations on a flavor). I agree that items that provide elemental (or otherwise) power levels can be iffy. My first instinct would be to remove PL bonuses as an item benefit, if they were felt to be to unbalancing. Anyways, that's enough for tonight.
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I've fought the final battle of SSS twice, and got completely massacred both times. Lineup for the 1st attempt: Eder (fighter tank), Konstantin (tanky-skald), Watcher (swashbuckler), Xoti (sniper and priest), and Ydwin (sniper and pure cipher) I discovered that the big croc is nearly imune to all afflictions, particularly the Mind ones, which largely made Ydwin far less than satisfactory, and the shred spells she does have are, of course, mostly Fort based, against a big croc with a huge Fort save. Truth be told, I didn't expect much from the first attempt. I expected a nasty battle, and as usual, I mostly play the first encounter just to scope it out. Lineup for the 2nd attempt: I replaced Ydwin with Aloth. (Note all party members are level 20.) My plan was to spam summons at the crocs and hide behind them, while using ranged attack and magic to take out the crocs. The problem is that the summons got blown away so quickly, they barely mattered. Also, I had replaced Eder and Konstantin's heavy plate armor with light armor, since I was intending to hide behind summons and snipe. In this second attempt, I managed to get the big croc down to about 75% of full health, maybe a bit more. And I had the 2 small crocs down to barely over 25% of full health. But it felt like the damned crocs had far more hit points than I could ever take out with direct damage magic. I'm thinking of trying again with Ydwin and trying to have her charm one or both of the small crocs and get them to turn on the big one, since the small ones "only" have an INT affliction resistance, not full immunity. And maybe I could replace Konstantin or someone else with Mirke and when Ydwin has enough focus, cast the Reaping Blades spell on Mirke, since those raw damage blades will obviously ignore any defenses the big croc has. For what it's worth, I'm not some expert at this game who knows every little edge that can be gains with this potion or that spell, and I'm playing in Normal mode. I mostly brute force my way through nearly all battles and don't mind playing that way. But I just don't see how I'm going to kill these crocs, particularly the big one. I imagine that some of you guys have beat this thing easily, but I'll just be happy to beat it at all. Any help would be appreciated.
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Nss, this is why I've personally suggested that a better way to do Wizard subclasses would have been more along the lines of something like this: Elementalist: specializes in elemental spells (i.e. fire, cold, wind, shock, acid, etc.). Spellsword: specializes in spells that support the wizard acting like "physical" combatant with spells that conjure weapons and various types of defenses (mirror image, stone skin, etc.) and general self-buffing spells. Mage: The Mage would be the "no subclass" generalist. I'd suggest that the mage should get a base subclass bonus to Arcana to reflect their greater knowledge and experience with general arcana. I'm also thinking that perhaps Mages should get +1 casting per spell level. I was also thinking of a Necromancer subclass that would specialize in death spells, though I'm not sure that that'd work. I'm also thinking that Mages should get +1 casting per spell level, while specialists should get +2 power levels in their area of specialization and -2 PL outside of their specialization. Thus, mages would be able to cast more spells, but specialists would be able to cast more powerful spells (in their area of specialization). And personally, I'd do away with grimoires, and just have wizards only now those spells that they selected during level ups. Anyways, just some random thoughts...
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On a related topic, one thing I've noticed related to running vs walking is in battle, if I have the game not in "fast mode", my characters walk across a battlefield to the enemy I want them to engage, raathere than run. Now, I get that walking vs running vs stealthfully creeping while outside of battle is a good thing. But one would think that in battle, if you tell a party member to go over and attack that enemy who is, say, 10m away, he'd run over to engage it, rather than walking over like he's just walking down the street of Nekataka. It just seems silly for non-stealthed characters to do anything other than run when they have to go from point A to point B in combat.
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Whoever wrote Ydwin...
Crucis replied to Verde's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I agree that Ydwin is interesting. OTOH, it's just strange to me that she's a pale elf. Frankly, I think that she'd have made a ton more sense as a regular wood elf. I don't really get a vibe that pale elves should be seen as intellectuals and scientists. It just seems to me that a pale elf companion or sidekick would have been better as a ranger, or a barbarian, possibly a cleric or druid. Even a paladin or monk might have been possible, though perhaps of an unknown order that was based in The White That Wends. I just find the idea of a pale elf as a well educated and seemingly sophisticated animancer highly counter intuitive. I think that Ywdin could have been a wood elf and hardly missed a beat in her character. she has dialogs in beast of winter that explain this fwiw Interesting. I don't think that I've noticed them, and I've had Ydwin as a core member of my party throughout my progress in BoW. Does it require having Vatnir in the party as well, because I haven't brought him along because I was happy with my party as is at the time, and didn't see the point in bringing along a priest that specialized in cold spells. I did add him to my reserves though. -
Whoever wrote Ydwin...
Crucis replied to Verde's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Now, As a person from pale-elf-lands I must correct you here. See in the real world white that wends, ydwin could easily be a scientist. And the reason is simple. Wolves, bears and darkness. See up here in the northernmost of nords - ok, technically a lot countries lies further north, but they can attest to the truth of my statements -, we have to hunt to eat. We danes are fortunate that we can also do a bit of agriculture, instead of eating the flesh of dead relatives seasoned with blueberries as the finns do when wintergame is in short supply. But we hunt, true! Unfortunately darkness puts a stop to much of this. The animals are out there, but humans suck at hunting in darkness. And up here, one missstep and you have an open bone fracture in a ravine, with only the howling wind, the wølves and the bears to keep you company. So we don't hunt in the dark. Hence, "hygge". (Which is just another word for trying to stay near the fire, not freeze, avoid wolves and conserve energy.) Because in Denmark, it's dark in winter. Like 95-97% of the time. So you have a lot of free time. And this is where the science parts kick in. You first start to wonder: "How can we get more light?" and "can you trap and eat a bear?" and "if we give the children presents at christmas, will they notice that in the meantime, we throw grandma to the wolves in order to conserve food supplies? Is it ethical?" and such others serious questions. Necessity is mother of invention. In short Ydwin could easily be a scientist. Her reasonable and totally rational scienceness even support that. That's some cold rational thought going on there. Cools the brain. Conserves energy. Frak, I'd hardly call Denmark an equivalent to The White That Wends. I think that TWTW would have to be a land that's above/below the Arctic or Antarctic circles. Some places where it's winter year round (or at least "wintery"), though I suppose that a place like Svalbard might be sort of a close approximation. Also, let's look at the official description of TWTW: That doesn't sound like a place where science (such as it is in Eora's society that somewhat parallel's Earth around the 1600-1700's or so) would flourish. That sounds more like a land of hunter/gatherers to me. Now, if the inhabitants of TWTW lived underground, sort of like the Dark Elves in D&D, then things might be different. But that's not how they're described here. They sound like a culture of hunter/gatherers that would be a land of hunters and barbarians and druids. Frankly, it's a wonder that the Pale Elves survive at all in such an inhospitable climate. -
In all honesty, Archaven, I'd rather see grimoires removed entirely. The mechanic is just not intuitive to me. I'd rather see Wizards be like Priests and Druids, in that they'd learn whatever spells are available as they level up, and have X number of spell castings at each spell level and character level to cast. As for figurines, if you think they're too OP, then simply don't use them. I rarely use them, mostly because I forget to do so, but when I *do* remember to use them, I want to have the option to do so. As for pause, sorry, but I like real time with pause as is. === One thing that I'd like to see is rather minor seeming, but I think of fairly great important because it affects all combat situations. And that's a super clear description of how -XX% recovery time bonuses affect the base recovery time of an armor. Personally, if the bonus is "-10%" and the base armor recovery penalty is, say, 35%, I'd like that to mean that the modified armor recovery is not 35-10=25%. Nice and simple, and not requiring any complex math for the average player to go through.
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To me, shamans are just priests or druids who happen to live in a very rural culture. Like the Glanfathens in POE1. Their priests or druids could have been called "shamans". I guess that I just don't see anything unique about shamans. I just see them as a more barbaric or less civilized (or whatever other term floats your boat) form of priest or perhaps druid. Heck, I suppose that one could even call druids "shamans". Ya know, come to think of it, they could have just called the Druid class "Shamans" right from the start.
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This is really annoying. I've been trying to use that dagger to take advantage of that raw damage until the end of battle ability, but I never really noticed that it never proc'd. Frankly, it really shouldn't be that difficult to use. It might be better if it was just a once per encounter ability that you could use under any circumstance, though perhaps with a bonus to accuracy enhanced by the wielder's amount of Stealth skill. For now, I guess that I'll just put that dagger back in my stash, and use the animancer's energy blade. I just picked that one up last night and damn but my swashbuckler loves it!
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Those were all unfortunately the reasons I could not side with the other factions, either. At least not without compromising both my, and my first Watcher's, morality. While the RDC may come off as wanting the "best" for the most people, @thelee hit it well in that: In the end, I believe all the factions truly are only looking out for themselves and their interests - what sets them apart is how much potential there can be for growth, and the betterment of the entire Deadfire as a result of that growth. I feel the Huana may have the most potential for this growth, with the Principi a close second. VTC cares too much about money, though it is unfortunate the sciences and research of animancy are tied up so intimately with them (my Watcher supported animancy in PoE1, despite the multitude of problems it had). The RDC does not offer much opportunity for change and betterment, at least not outside the scope of Rauataians > everyone. Though all of this is from the viewpoint of someone who did not push many of the faction quests, and who in the end chose no one. Perhaps my opinions of them may be a bit different, had I grown more familiar with the companies through their various tasks and stories. As it was, I think I only pushed the Huana story above any others. All I know is I really did not like the utter chaos that descends on the Deadfire if you choose no one to help. Huana are no more perfect than the others, but I suppose in the end - it comes down to how much potential one sees in a faction, and which faction most closely aligns or garners the empathy of a particular Watcher. MarbleNest, for what it's worth, I don't really agree with thelee's assessment in that last quote. Yes, the Ruatians are nationalistic, and yet I get the feeling that they're quite willing to accept others into whatever it means to be a "Ruatian". Now, maybe that just makes them "generous conquerors" or however one would want to put it. And I'm absolutely not saying that they're perfect angels. I guess what I'm trying to say is that I think that when I say "most people", I really mean that I think that they do want things to be better for "most people". Of course, that probably also means that those "most people" need to come under the umbrella of Ruatai and their definition of "better" might be very different from how others would define it. Let's just say that, for all their faults, I think that they mean well. I'm not exactly sure that the Huana mean well, when I see them systematically oppressing a group of their people, the Roparu (?) in the name of their traditional cast system. Do they have the potential to grow out of that? I think we'd all like to think "yes", but I'm not so sure. Caste systems historically seem very difficult to break, I think. And a conqueror might find it easier to break the Huana caste system rather than the Huana doing it themselves. Regardless, it's a very interesting thing to think about and discuss. And I agree with the final sentence above.
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I think that the bet way to do wall placement would be to have 2 aim control points on the wall when you're trying to place it. One at either end, or one at about 1/3 from each end, or even one aim control point in the dead center and the other at one end or the other. This way, you could "anchor" one end of the wall (or the wall's center) and then use the other aim control point to get the angle right.
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I've kind of read through most of this and skimmed the rest. I don't know that I entirely agree with your conclusions, but it's great that you put this much thought into it. One side note before I get going. I always assume that Eder and Aloth come as a package, since they use the same voice actor. Hey, it's not an absolute lock that both would be in a PoE3 if one was, but it does seem at least somewhat likely that if you had one, you'd have both. Anyways, moving on... Eder: He seems to be the Watcher's best buddy who will always have his/her back. Not a guarantee that he'd be in a PoE3, but that seems to make it more likely than the other NPCs (using NPC rather than trying to constantly type out Companion and Sidekicks). Aloth: Personally, I wish that Aloth would go away. I've never warmed up to him. About the best part of Aloth is the interactions with his secondary personality. And that's not a lot to hang one's hat on, so to speak. Rekke: I think that it would depend on what the story of a PoE3 was. If the PoE3 story was to take Rekke back to Rekke-land, then it seems rather likely that Rekke might be a full on Companion. OTOH, if the PoE3 story remained in the known part of Eora, Rekke might be history. Ydwin: I don't know if there's anything tying her to the Watcher. That said, I think that she's an interesting character and it'd be nice if she stayed with the Watcher. Heck, it might even be interesting if the devs let Eder and Aloth go their own way, and pick a couple of different NPCs to be the Watcher's best buds. And I'd suggest Ydwin fill Aloth's slot as a spellcasting buddy. And then pick someone else to be the physical combatant pal. Kana: I agree that there really should be a strong tie between him and the Watcher, largely based on Kana's love of lore and wanting to see what the Watcher does next, since "you" seem to be at the heart of so many major events that affect Eora. Konstantin: Nothing about him interests me. Maybe it's because I like characters who fit the stereotype of their fantasy race, but I'd rather have a Mountain Dwarf who was a fighter, priest, or the combo of the 2. Mirke: I don't mind her as the perpetually drunk pirate girl, but I do not like her as a monk. It just seems so damned wrong. From my perspective, she should have been a pure rogue, a swashbuckler, or possibly a rogue/chanter (or fighter/chanter). To me, monks should be characters with a lot of discipline, and Mirke is exactly the opposite of that. And honestly, I don't really see her as the sort of character I'd want around for PoE3. Maia: The devs obviously needed a companion to be the RDC's voice with the Watcher. And maybe they didn't feel that a Chanter (i.e. Kana) was a good fit for this role. Maybe they saw the character who would fill the role as being some sort of soldier, and it just progressed from there. Or maybe it was as simple as the voice actor who played Kana in PoE1 wasn't available for PoE2. Xoti: Nothing really against her, but I'd rather see a different priest companion. (Perhaps, it could be the Mountain Dwarf idea I mention above...) Fassina/Vatnir: Neither of these two strike me as adventurers at all. Fassina's "paper doll" figure on her inventory page show me a character who looks like I should have left her back in Arkymr's magic shop. And Vatnir strikes me as too much of a coward to be the sort of adventurer a veteran Watcher would want to have at his/her side full time. Pallegina: I like Pallegina and love her accent, but I think that it's time to move on. As for the others I haven't mentioned, I pretty much agree with you. Besides, there really should be some turnover in the playable NPCs just to keep things fresh. One idea for a character that could be interesting comes from Beast of Winter. Remember that pale elven warrior whose soul you met in Rynrgand's realm? The one with the somewhat flat, emotionless voice with a hint of an exotic accent. Now that character's dead, but I'm think that a character based on sort of the same idea. A ale elven female fighter or paladin who had a similar accent (perhaps even the same voice actress) might be really interesting, particularly if she had a bit of a snarky "straight man" attitude. Sort of the way that Spock in the original series could be really snarky (particularly to McCoy) in spite of his Vulcan emotionless. The one downside of this character being a pale elf would be if Ydwin was still around. It might be better if this character was either a wood elf, or could be a pale elf if Ydwin wasn't one of the playable NPCs. Come to think of it, this character wouldn't even need to be a fighter or paladin. I could see her as a wizard or a ranger too. Probably not a chanter or a barbarian. Maybe a monk. Probably not a cipher, if only because why bother creating another pale elf cipher when you have Ydwin. I guess what it comes down to is that I really loved that Beast of Winter NPC's voice, and would love to have it used in a Companion if there was a PoE3. Anyways, those are my thoughts...
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For what little it's worth, as much as the RDC's usage of assassination and conquest doesn't sit well (and shouldn't), I still get the sense that they may be the group that wants the best for the most people. OTOH, the Huana are essentially just defending their traditional caste system which doesn't necessarily help the most people. And the VTC seems more interested in making money with a side of promoting animancy (which might help people in the long run, I suppose). Oh, and the Principi are mostly just looking out for themselves, though it's nice that Captain Aldys is opposed to slavery, which takes a bit of the edge off the rest of the pro-piracy stuff... sorta. It's a bit of a shame that there was no way to try to get all of them, or even a couple of the groups, to work together for the greater good. But I suppose that would have gone against the narrative that this story (apart from the parts of the story relating to the gods) is sort of a historical parallel to Earth, around the 1600's or 1700's or so. And the groups/nations just didn't see a single reason to be trying to work out their issues or work together. And having this single nearly superheroic Watcher come along to solve all of the Deadfire's problems in a way that makes most everyone happy is probably expecting too much from a semi-realistic point of view. Hey, in a truly fictional setting, sure, you could have the superhero Watcher come along and wave his or her magic wand and make everything right, but the devs on PoE seem to prefer somewhat more gritty, (sort of) realistic story telling, at least on this sort of thing.
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Just something to think about, some companions are not tied to the factions but others are. And the ones that are tied to the factions may leave you if you decide to pick the opposing faction, unless perhaps you go through some contortions to avoid it. To be honest, this is why I don't like depending on a party full of "faction-tied" companions for the long term, unless you know which faction you intend to side with. For example, if you intend to side with the RTC, then depending on Maia long term should be just fine, but Pallegina will probably leave once you do make your decision to side with the RTC. Oh, also remember that the sidekicks are also not tied to factions, so they're quite useful in that regard. With my current party, I'm using Ydwin as a pure cipher instead of using Aloth or Fassina, and I rarely regret having her in the party.
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I have only gotten maybe 2/3's or so through Beast of Winter, and quite honestly, I don't like the story. I don't mind the village at all or that first couple of maps after the village, but I hate the maps after that point where you ... I just didn't like that part of the story. Too damned "god-y". Too weird. On top of that, the fight with the … has been way too difficult for my taste. Thankfully, I save often and had saved immediately before the battle. And was, even more thankfully, able to leave … that place … and get back to the village. I'd originally intended to just rest up and re-organize my party for another attempt, but then I decided to heck with it and left the island entirely to finish some a couple of areas (Ashen Maw, in particular), get some more swag, earn some more coin, upgrade certain items, and possibly respec certain characters. I don't know if the game will let me do SSS before completing BW, but I'd like to try. We'll see. Edit: BTW, I agree with those that liked the White March better than these DLC's, even if I've only played a good portion of BW and not touched SSS or FS yet. WM seemed much more down to earth (or rather, Eora), if you catch my drift, than BW.
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I really wish that the Voulge poleaxe hadn't been made a soulbound. Honestly, not that big a fan of soulbound weapons, in large part because of a) the ones with class limitations and b) the considerable difficulty in completing some of the levels. It wouldn't have been such a big deal if there'd been other unique poleaxes, but there aren't. And the only "normal" unique poleaxe is a strange one with a spinning attack that's not an enemy-only AOE.
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That might be interesting, but I sort of expect that experience will show that the games with companions/sidekicks (i.e. the BG series and the PoE series) have been more popular than those without them (i.e. the IWD series). Mind you, I loved the IWD games very much. But one of the gripes that I had the about the IWD games was that they were sooooo damned linear. From a designer's PoV, that may be good for balancing the game since you'd know pretty well exactly how far the player's party would have advanced XP and level wise. But from a replayability PoV, it seems to me that the linear style makes things a little more boring. With the more open world, non-linear style like PoE1&2, the game can progress in many possible directions, though eventually you do have to head back to certain common main storyline quests. And this seems to me to create more replayability because each playthru can feel a little different if you do things in a different order. I'm not sure if there's any way to merge the two concepts. Regardless, I would not suggest using the White that Wends. It would seem far, far too much like the Icewind Dale area from that series, not to mention The White March area from PoE1. Too much snow and whiteness. I think that the Living Lands, from what I've read about it, sounds a lot more interesting with its great variety. It might also be interesting if it was possible to visit a few different regions in the process of your explorations and dungeon crawls/raids.
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Whoever wrote Ydwin...
Crucis replied to Verde's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I agree that Ydwin is interesting. OTOH, it's just strange to me that she's a pale elf. Frankly, I think that she'd have made a ton more sense as a regular wood elf. I don't really get a vibe that pale elves should be seen as intellectuals and scientists. It just seems to me that a pale elf companion or sidekick would have been better as a ranger, or a barbarian, possibly a cleric or druid. Even a paladin or monk might have been possible, though perhaps of an unknown order that was based in The White That Wends. I just find the idea of a pale elf as a well educated and seemingly sophisticated animancer highly counter intuitive. I think that Ywdin could have been a wood elf and hardly missed a beat in her character. -
This is low. And it doesn't help your reasoning. yeah, 1. English is not everyone's first language on these boards, so one should make allowances. 2. All you're demonstrating about affect and effect is that you're fully capable of parsing the pragmatics of a sentence, but you're choosing not to because you want to be an annoying pedant about the semantics. moving on... Then they should look at someone pointing out their grammatical errors as a learning experience and take responsibility for their errors, rather than blame others for their own inadequacies. This is low. And it doesn't help your reasoning. No, it's truth. People should learn from their mistakes, not blame others for pointing them out. What you have done is not pointing out another person's mistake (note: you can do that very simply by saying: "FYI, it's spelled 'affect', not 'effect'"). What you have done is deliberately and maliciously mocking another person from your self-appointed superior position, sneeringly underlining their perceived inadequacy in every possible instance (i.e. every single time you use the word affect) and then finally emphasizing that you regard the other person as stupid -- you wrote that the stupidity of something is "Right up there with not knowing the difference between 'affect' and 'effect'." That's petty, immature, mean, and unnecessary, and gives the impression of a person with astonishingly poor social skills. No, what you're doing is defending either incompetence, ignorance, or laziness by trying to deflect. How typical. Refusal to accept responsibility for one's errors and blaming others for your own errors (well someone else's, in this case) is just so typical. The only person being immature here is your with this really pathetic defense.
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mate, u straight up failed to comprehend that no one asked u to correct their copy. u might want to work on ur own communication skills before going in studs up on someone else. who cares. a clown wearing a bowtie is still a clown. on that note, uve spelt ur username wrong. its supposed to be 'circus'. Why do people always ask this silly question, "who cares?". Obviously, I care, otherwise I wouldn't have posted what I did. I place a great deal of importance on proper use of the language. If you sent me a cover letter for a job with poor spelling and grammar, I'd toss both the cover letter and the resume straight in the trash basket. And I stand by the comment that proper spelling and grammar are important if you want your opinions to be taken seriously. And lastly, no my username isn't spelled incorrectly. "crucis" a name used in astronomy for some star clusters and star names. Furthermore, it was a name I used in some sci-fi related material, as well as used by friends of mine who used the name in a fictional race in a sci-fi series about 15-20 years ago, and still shows up once in a while when another book in the series is written. It's a name that has some personal history with me, and I've used it (or some derivation thereof) on forums for the past 20 or so years.
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No, it shouldn't affect … AFFECT … gun damage either. Why would strength AFFECT melee weapon accuracy? Your strength would AFFECT your ability to wield a heavy weapon easily. Take a weak person and give them a greatsword and they'll be lucky to get it over their head, let alone swing it, let alone swing it with any degree of accuracy. Strength affects your ability to wield melee weapons and swing them at all and to swing them with some accuracy. And the stronger you are, the lighter some weapons will feel and the more dexterously you'll be able to wield them. As for swinging an ax, if you don't have the strength to lift the ax, you're not swinging it at all. If you have enough strength to wield it with a degree of nimbleness, it most certainly will AFFECT your ability to hit where you intend. Obviously, skill has something to do with it too, but that's factored into each character's level. As for "anti-might bias", maybe we cling to it because we think that it's stupid. (Right up there with not knowing the difference between "affect" and "effect".) Giving me more and more strength isnt going to enable me to hit a baseball with more and more accuracy. I can hit the ball farther because of my increased strength but not with more accuracy. The strength to wield the bat is secondary while my perception and hand eye cooridination is the primary cause for accuracy. Kind of like how grammar is not what you need to figure this stuff out but logic and reasoning is the primary cause. Maybe you cling to it because you cant accept logical change. I disagree. If someone gives you a bat that you can barely lift off the ground, you're not hitting anything. On the flip side, if you have the strength to whip a bat around like a toothpick, you will be able to manipulate it with ease, thus greatly increasing your chances of hitting your target. You may not need grammar to figure out stuff like this, but you sure as hell need it to communicate effectively and for your comments and opinions to be taken seriously.
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This is low. And it doesn't help your reasoning. yeah, 1. English is not everyone's first language on these boards, so one should make allowances. 2. All you're demonstrating about affect and effect is that you're fully capable of parsing the pragmatics of a sentence, but you're choosing not to because you want to be an annoying pedant about the semantics. moving on... Then they should look at someone pointing out their grammatical errors as a learning experience and take responsibility for their errors, rather than blame others for their own inadequacies. This is low. And it doesn't help your reasoning. No, it's truth. People should learn from their mistakes, not blame others for pointing them out.