Jump to content

mahe4

Members
  • Posts

    68
  • Joined

  • Last visited

Everything posted by mahe4

  1. Oh stop with insulting bovine fecal matter. You got issues. I wasn't insulting anyone. Now for you that's an entirely different story. You damned well were. You said that anyone who doesn't use more casters is lazy. That's pretty damned insulting in my book. So stop it. Stop insulting people. damn you are a real ****, if you think that this is insulting. and yes calling you a **** is an insult!
  2. phantom foes, or more like the whole flanking system is bugged. even if you normally flank, the flanking status sometimes flickers on and off. and i think the same problem appears with phantom foes, but there is no activator (like a flanking partymember) to turn it back on, after it fell off.
  3. the "official" wiki has so many errors... never use it as a reliable source... not long ago, it still said, that the wound mechanic of monk would stagger the damage the monk received... as good as this game is, the wiki is one of the worst i have seen on rpg games.
  4. Is this true even vs enemies with High DR or do Estocs or Maces then get better damage output? yes it is true for every enemy besides the extremely high DR enemies like bosses. and when you face them, you should debuff them regardless of your weapon choice. and the moment you debuff them with some -DR debuffs, dual sabres get the lead again...
  5. well that is another good reason to take another weapon. but i certainly don't see any reason why i need a barbarian AND a rogue... one is enough damage... but then on the other hand, i didn't play through potd yet, sooo... you don't need to drop anything very low for barbarian. just make sure to not have less than 15 intellect and get as much might and dex as possible. the rest can be distributed as you wish, without any major set backs.
  6. dual wielding sabres, simply gives the most damage output. period. it does nearly as much damage as a two handed weapon, and it is onehanded. so if you just go for max damage, and not any other fancy combos, that can be made with weapons, as peddroelm suggested, there is one best answer: sabres
  7. the spell is supposed to give all foes in the the area the "flanked" debuff. but the debuff disappeares often without any apparent reason. to recreate, you just simply cast the spell on an enemy. always have the cursor over the enemy to watch the flanked debuff. after the enemy is attacked some times, the debuff disappears. if it doesn't happen right away, just normaly flank the enemy and attack it until the timer disappears and unflank him. but the debuff also disappears pretty often, without normaly flanking the enemy.
  8. i tested it myself on some xaurips... it had a 38sec duration, and then after about 8 seconds, it disappeared... seems like a bug to me, is there somewhere to look, which bugs are reported, so i don't report a bug a second time?
  9. oh ok... i think i noticed that disappearing behaviour on phantoms/shades/shadows, and then never tried to use it again... thanks for the heads up!
  10. if you make a ranged rogue, you don't need constitution. dump it. you want to do as much damage as possible, so max might and dex. dependig on how much you value your rogue disabler abilities, invest or dump intellect. if you want to disable with other party members, like ciphers, to prepare them for sneak attacks, you can dump intellect as well. if you want to use the rogue abilities invest a little in intellect. perception and resolve aren't as important. as a ranged character you shouldn't engage alot of enemies, so deflection isn't as important. ranged weapons are bad at interrupting, so forget about your interrupt rating. and you also shouldn't get interrupted yourself much, so concentration isn't as important. i would recommend this: might max con min dex max per remaining points int min res remaining points but if you want to have more attribute dialogue options, all that would change a little again.
  11. Python. you could also randomly pick talents. and for active usage, you could generate random usage patterns. (1. ability use skill 1, 2. ability use skill 2, 3. ability use skill 1, etc) and also randomly generate the time between every use in these patterns. but that would be a lot of work to implement, and i think, that i wouldn't have the time for that... so i don't blame anyone who don't want to take their time to code that...
  12. Yeah, it's so pathetic that we ask for actual rigor before presenting test results as meaningful. it is pathetic to complain about an effort someone did, without doing anything yourself. if the the whole test would be meaningless, because he made a mistake, okay... but we get actual data for assumptions we made. in this simulation you can see (to a certain point) how important which attribute is. as we thought, is the constitution attribute pretty meaningless. it is also interesting, which weapon choices came out on top. but hey! the simulation isn't perfect! so we need to complain about, that someone took his leisure time to program a simulation tool... this behaviour is just simply pathetic!
  13. c'mon guys. instead of theorizing he started to program a simulation! he actually did something! and all you guys do is complain? you are all so pathetic!
  14. still the simulation proves how worthless constitution is! @marjoupir thanks for your effort! i hope you can program in some active abilities. it would get quite interesting that way
  15. and the game disables achievements when you use the console.... *sigh* Ok, what about having 200+ DT and 100 lvl1, lvl2, lvl3 & lvl4 spells? This doesn't disable achievements (which I couldn't care less about and which you can reenable anyway with smth like CE if you feel like it). "Using what game provides". This argument is getting silly. /whatever reenabling something with cheat engine also isn't what the game is providing... but of course you are right, that exploiting shouldn't be in this topic, if you compare two classes! all i wanted to say is, that i don't have a problem, if people get their achievements, if they use exploits, that is all. but of course that has nothing to do with this topic here!
  16. Since when is it less damage? If we're talking vs. a large group and vs. Barb? Perhaps, but I think that's balanced that Barb is ideal for the groups and Monk vs. the fewer, singular targets. As for less damage than Rogue? Torment's Reach = Guarenteed crit. A crit is 50% additional damage, Torment's Reach is 50% crush damage. If you get a Monk with multiple wounds, you can "crit" every half second. It's very hard to outdo that. Rogue matches that damage for as long as an ailment like Blinding Strike is up, but loses out once that advantage is gone. Monk on the other hand can save up and utilize it's extra damage whenever it pleases. oh please... it was already shown to you, that you half as second crit thing is total garbage... you can do an attack every 0.7 seconds was it i think, and that is with fists which are just suboptimal... rogues can do 1.4 times damage just with sneak attacks and they don't need to slowly die in the process... you are clearly overexaggerating, because you fanboy this class so much. would be nice if you could come back down to reality and have a sincere discussion instead of preaching your non-factual opinion...
  17. to be fair, deflection can also be lowered. and the enemies you normally struggle with, have about 20 more fortitude than deflection... but that went a lot offtopic... the question was which is better as DD and accuracy on monk vs barbarian isn't that different...
  18. most kith have about the same fortitude as deflection... and since kith enemies are a majority in this game, those two talents are worth it...
×
×
  • Create New...