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mahe4

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Everything posted by mahe4

  1. These points seem to me like they are in direct conflict with each other. why? maybe my wording is a bit confusing, let me illustrate what i mean:
  2. wow... are you serious? you need an own thread, to praise a class without any critique? that tells me a lot about the confidence in the monk class of those who defend it's mechanics... There's plenty of threads available to find arguments about monk mechanics already. and now you feel so downed, that you need some uninterrupted praise? so this threads purpose is to push some egos or what is it about? Not really. Turning Wheel encourages having as many wounds as possible, and maybe if you're spamming Torment's Reach you want lots of wounds. But you can do very well just disabling enemies with Force of Anguish and kicking them before they get up. My current party has monk on the front line accompanied by Kana and Pellegrina in plates. He doesn't feel squishy unless targeted by range attacks, in which case I send tin cans first. A build like this only needs enough wounds. i know, but having just enough wounds would mean, that you have to change your equipment according to every encounter, if you wanted to have it optimized for every encounter. every other class is much easier optimizable. but every other class is also much easier to totally screw their build. monk builds actually can't really be done wrong, which is a plus...
  3. wow... are you serious? you need an own thread, to praise a class without any critique? that tells me a lot about the confidence in the monk class of those who defend it's mechanics...
  4. you even hurt your monk yourself, to get him to work? wow... well i would call that a design flaw in the mechanics... but there seem to be enough masochists here, who like that kind of extra difficulty, so what do i know...
  5. i don't think that anyone here would say, that monks are too powerful or too powerless. they just have the most counter intuitive mechanics in the game. either you build him to have as low damage intake as possible, which would prevent wound creation or you build him to take as much damage without dying for more wound creation. the latter would mean you have to be very careful, and rest pretty often the former would go against his active mechanics there is just no optimal way to go about monk. but on the other hand, it also means, it is the most noobfriendly class in the game, because you can't really do much wrong either.
  6. and how often do you have to rest for that? you send your monk in, to get your ass swooped, just to get him to his full potential, which is, i already admitted, very strong. the thing is, that you lose a lot of health in the process (health not endurance) and you get just a bit more damage than a barbarian. while the barbarian can be used from second row behind the tanks to dish out nearly as much damage on a single target. that is the big problem with monks. for them to get their full potential, you have to send them on a suicide mission, which is totally counter intuitive. there isn't even a way to increase that potential besides the lesser wounds talent. the monk design in it's origin was a pretty cool idea, but it got changed in a way, that it got pretty lackluster. at this time, there is always a better alternative for a monk.
  7. Even with healers, it is not true. And monk that get hit alot will last only few fights before having to rest. Heals only work on endurance. i know, i wanted to give monk a favour and show how redundand the little gain is...
  8. what i find funny is, how the monk defenders just simply ignore that you need to take a lot of damage to make the monk shine. which means, you need serious healing for a monk to get his full potential. a barbarian on the other hand (without including the bugged OSA) can deal his damage without constant damage intake) so for a monk to make more damage than a barbarian, you need another character which is pretty occupied by healing the monk. and a barbarian, when played smart, doesn't need this healing. so yeah a monk can outdamage a barbarian on single targets... but you also need another party member with near constant healing to provide this... a pretty unfair comparison i think...
  9. what about dual sabre? they do nearly as much damage as a two hander each... i bet you get more damage by dual wielding them...
  10. kill some backers! gilded vale the house in the north has two backers in them, both with clothes. EDIT: damn some seconds too late...
  11. is it possible to remove or overwrite enchantments with better ones, when i reach a higher level? i am thinking about enchanting my sanguine plate with fine, but later i want to enchant it with superb. is that possible?
  12. correction: Barbarian for "Iam Boo, have you seen my Minsk?" since barbarian shines with high intellect
  13. if you would have read what i wrote before, you could have concluded, that it isn't necessaritly guaranteed... they are not there, at least not always! it is just a random drop.
  14. when i talked about hight, it was just about appearance. i just wanted to say, that i don't want to play a small race as my main character. oh and i want to play on hard with only companion npcs.
  15. hi i thought of creating a fighter tank might max con min dex min per max int rest res max i thought, with a lot of might, the tank regenerates more endurance and even more when i take moon godlike. or he does more burn damage as fire godlike what do you guys think? might or con? and what race would you recommend? i want a race that is about human hight, so elven human or godlike is my favourite here (i wish there were better moon godlike heads and portraits, i just don't like them)
  16. might, perception, intelligence and resolve are the most checked dialogue stats. might is mostly for an agressive blunt dialogue option. perception lets you see details intelligence lets you be smart and resolve lets you be determined. that is more or less the options. since i don't really care about an agressive blunt dialogue, might isn't that important for a dialogue option for me. perception intelligence and resolve maxed is perfect for a paladin tank. if you don't need to dish out damage you don't need might and dexterity. low might also dumps your healing ability, but that should be done by another party member anyway. so i would recommend might min con rest dex min per max int max resolve max and now i will also create such a character
  17. best i found so far is +1 mechanics... so you could just save your money, and rest in your stronghold, if you upgraded it.
  18. found the thread already having this information i should search more properly next time... http://forums.obsidian.net/topic/76075-gloves-of-2-mechanics-minor-spoiler/ seems like it's random... so good luck getting those gloves... i didn't get them, yet...
  19. can someone please tell us ignorami, where those retaliation armors are? especially ones early in game?
  20. for your pc? no question a tank! for the only reason, that perception intellect and resolve are very common dialoge options, and those 3 only provide a real benefit to tanks. with one exteption, the offensive chanter, but i don't like a kite build... intellect doesn't give you much as fighter, but i personally wouldn't want to miss intellect as dialoge option. a paladin tank can make a good use of those 3 stats. and also a chanter tank. i'm also still choosing what to take here... i just can't really decide.
  21. MIG, DEX, and INT are only good for their defence boni on a fighter tank. i always max per and res and then the rest can be evenly divided. you could max con, but your goal should be to take as little as possible damage, and con is just your threshold.
  22. really? well ok than i am wrong in that point. i didn't know that. but what else would a tactics option be, other than a "play the game for me" option? Exactly what they were in BG. Basic AI scripts that governed simple behaviors. Argue whether they're needed or not, I don't much care any longer, but damn is it not annoying to keep being told any sort of AI is going to be for the purpose of removing all control from the player. there already id AI in PoE... my tanks automatically attack another enemy, if one dies... the exact same thing the basic BG AI does... there are more advanced BG AI mods, yeah! but they are mods! i don't care if a mod adds a tactical system, hell i would even encourage it, as long as the developers concentrate on other things!
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