
NerdCommando
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Everything posted by NerdCommando
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1. 18 dex, 18 per tank has ungodly reflexes - you can cast lots of dangerous spells over the head of such tank without really putting him into danger. Antipathetic field is probably the best choice here. 2. 18 dex, 18 per give you frequent attacks with strong interrupt chance - give such tank either Mosquito or Shatterstar (two very strong interrupting 1-handed weapons, Mosquito is the stronger one) and he'll slow down its target considerably. 3. High dex is good if you give your hearth orlan tank a Cladhaliath, Starcaller or Godansthunyr - those weapons apply long stun on a crit. More hits - more potential crits. 4. For tanky monk, high dex is good if you want to use Aattuuk with your 9th level passive - each crit of yours applies weakness and, well, Aattuuk (or Reghar Konnek) is good at converting hits into crits.
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Noob here: any advice?
NerdCommando replied to MILF Lover's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Rush towards Dyrford, you'll love the NPC you can get there. -
Who is This God Person Anyway?
NerdCommando replied to Steve Holt!'s topic in Pillars of Eternity: Stories (Spoiler Warning!)
You're sorta saying the same thing in the followup but anyhow - the deities don't need to claim any moral superiority. We're not talking about abrahamic religions here - in greek mythology, for example, gods were anything but moral. In fact, they pretty much all vere incredibly amoral. But that was fine with their followers. And people followed them because, well, you screw up with the gods and you end up as some kind of deformed monstrousity or, at the very least, get a lightning bolt in your face. Sure, the gods in PoE are supposed to make the world better... But that's one of the worst aspects of the game's writing, tbh. First, the whole premise of an entire nation sacrificing itself for the sake of all other people in the world is really, really unbelievable. More so in the dog eats dog world of PoE. Second, the exact positivity here is a really important factor that gets barely explored - as I've said, it absolutely contradicts with the "gods don't meddle with the affairs of the mortals". But what little can we scramble from the game shows us that instead of turning the world into utopia they're more about making it more or less stable. And to provide some comfort to the people who live in it. To fulfill certain desires, pretty much. You want revenge at any cost? Skaen is your friend. You want a life of mystery and discovery? Enter the Wael. Wanna go all emo? Ondra will fix you up. Wanna be a good salaryman and die of Karoshi - Abydon won't forget you. These are some very fanservisish gods and they pretty much deliver (in most cases). So that's what makes the whole Iovara's rebellion kinda moot - people don't serve the gods for free, they serve for pay and they receive it. Whether the gods are artificial or not doesn't come strongly into this equation. Even if Skaen is fake, who else will help you to make that fat lord cough his innards out? It's just that, under such conditions, the chances of anyone actually bothering to believe her are very, very small. -
Who is This God Person Anyway?
NerdCommando replied to Steve Holt!'s topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, the good book was clearly wrong on this one - we have one right here! -
What Boosts Critical Hits?
NerdCommando replied to Gary1986's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If you want to have more criticals, the easiest way is to have a priest in your party - his 3rd level Dire Blessing will convert 20% of crits into hits and his plentiful accuracy buffs will give you more hits to convert. A paladin with +attack zealous aura can also improve that nicely. -
Who is This God Person Anyway?
NerdCommando replied to Steve Holt!'s topic in Pillars of Eternity: Stories (Spoiler Warning!)
The problem of the faith in this game is that is approached from an entirely wrong angle. First, whenever there were any sorts of theological questions in the game, I couldn't have shaked off a feeling that it's a western, post-christian worldview that's getting discussed here. Like, you know, the gods are supposed to be omniscient & omnipresent but they're not, what a bogus. However, that really shouldn't be the case - we're talking about a pagan pantheon here which also should be at least somewhat oriental in nature. Because reincarnation is a fact and, well, it's the easter religion & philosophy that tried to deal with this for, like, ages. And, like, Buddha has been a human - nobody really minds it. Of course, he's not really a god from a western point of view but, well, there are very little logical reasons that said point of view should actually get applied here. The setting just doesn't give any reasons for something like that to get birthed. Second, even the word "faith" is not really applicable here. There is no faith in gods in PoE - there's a definite knowledge that they do exist. It's not a "you behave in this life and yeah, sure, you go to heaven when you die" - it's a pretty direct deal. Want to have something? Ok, here's the conditions, do this and you'll get it. Sure, depending on the deity, there may or may not be some extra issues - Skaen, for example, is pretty straightforward. Want you revenge? Become an Effigy and you're having it. Wael is a bit harder as you won't really know what you want and, well, what you get too. But then, that's sorta ok for his followers. So, all in all, the gods here are actually capable of making their followers "happy" (except for a Rymgrand, I guess, but him being a **** isn't really justified, tbh). As long as people are able to get what they want from the gods - why would they even care? And see, that's the point why Iovara's uprising would never be successful in the first place - sure, he says that the gods are unreal. Gods instantly make a miracle happen. Yeah, they're unreal. Oh, sure, a missionary told her, now that's a very trustworthy argument that's gonna change the situation (not to mention that that's a really stupid thing on itself - considering how good these gods are at visions & such, they would hardly need to risk sending loose-tongued missionaries). Mind you, I'm not saying that the sure proof that the gods are artificial wouldn't change a thing - it would've, of course. It's just that without any real proof no one would actually believe that. And I must say that, all in all, the rules of the gods themselves are too murky here (and, once again, western based). Like, the gods do not meddle in the affairs of mortals - sorry, but they were pretty much created to meddle with the affairs of mortals so mortals don't ruin themselves so efficiently (as they apparently did in the pre-god era). And they meddle on a constant basis - you know, Skaen and his effigies, Wael and his trickery, Galawain taking Hiravias's ear (more like Galawain testing each new druid personally). Not to mention that Woedica were breaking these rules from the very beginning with Thaos and it's not exactly clear why wouldn't they ignore rules to solve at least this matter. Honestly, what kills the plot of PoE for me is that there's no real logic here - the facts just flow wherever the story orders them. -
1.06 Hotfix Live on Steam
NerdCommando replied to BAdler's topic in Pillars of Eternity: Announcements & News
Well, I'm taking my Lilit's Shawl on and off and it gives +3 to deflection. Though maybe the deflection from the basic stat is affected as yeah, my save also looked funny. ED: nah, that's just an illusion - as you've said, it's only an interface bug. -
1.06 Hotfix Live on Steam
NerdCommando replied to BAdler's topic in Pillars of Eternity: Announcements & News
Woah, perception change is really drastic, it changes a lot in terms of your character builds and even party composition. Would be interesting to know whether that's a bug or a feature. -
This style will become valid once they fix the +20% attack speed enchantments on weapons. The way the attack speed works in PoE, one handers & two handers gain more from the attack speed bonus that the dual-wielded weapons. And, at the really high attack speed modifiers (something like 160%+) they begin to outdamage the duals. However, reaching past the 160% threshold is rather hard without that 20% bonus. Another use for the one-handers is with the barbarian and cladhaliath/wildstar mass-stun strategies (or just with the rogue). Bigger accuracy means more frequent criticals, after all. Or more reliable hits for the rogue hit-to-crit conversion.
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Actually, you can totally do that. I'm making a PoTD PoE LP at now (at russian, though, so it's not about self-promotion) and, as you can see, I'm fighting Raedric fair and square, without all that "choke point" boring crap. The fight is difficult, of course, and, before that take, there were two failures, but that makes the game actually interesting - when he's finally defeated somewhere at minute 32, it was really fun for me.
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The proper question is - who forces you to pull? It is a question of game design, of course, but also of playing culture. It's like buying a twenty-five year old wine, then drinking it with doritos and complaning that it tastes like crap. Honestly, if some stupid feature ruins the game for you - well, maybe you should stop to abuse it. I've played the entire PoTD difficulty without pulling (except in a few places where it's pretty much dictated by the internal game logic - the dank spores, for example) and it was many times more fun than it would've been otherwise.
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Actually, the best warbow ranger build is the critical oriented one. Take hearth orlan, max might, dex & int (dump Per and/or con), take the rogue hit into crits skill & talent ASAP and, as soon as you have the money, buy the Borresaine bow in the Copperlane. On criticals (and you have at least 30% hit to crit conversion) that's a 10 second stun - nothing else really beats that.
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Actually, it's best property is that it stuns on crits (if you enchant it that way) - it's not that hard to get a high hit to crit conversion on your character (like, hearth orlan + unique scale mail + potion is already 35% on any character and there are also rogues, priest buffs & upgraded paladin aura) so you can get lots of control that way.
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I've just finished a part of my guide with ciphers. Their builds are not very variable and their spells are also rather narrow in choices so it's not hard to build a decent one. One other race to consider - Death Godlike. With savage blows, they deal very good damage against injured targets, they pretty much swoop them, racking the focus up.
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Building a pure min-maxed Pally tanks is easy - go for the st. Elega, min dex, average str & con, max else, moon godlike. Flames on 1st level, special on 2nd (the one that gives +10 deflection to the party), then the protective aura and the whole chain of buffs. Talents all aimed at high deflection and, once that runs out, resists.
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Neither in manual or in game the Carnage AoE size and influence is mentioned once. I'm always doing my guides without looking elsewhere for advice (it's more fun that way) and you just can't learn it unless you notice the difference yourself. Even in the crash tests that I conclude (I'm testing all the builds, obviously) the AoE effect somehow missed me (or maybe it just got lost in the heat of battle? Besides, not every combat is against the dozens of tightly packed foes, unfortunately). And it's easy to see that intelligence is an important stat because of just, y'know, shouts, yells, frenzy duration and threatening presence. The thing is, aumaua's ability is clearly marginal and very situative. So whereas for important abilities (like godlike's) you can easily overlook what do the stats do, for aumaua you need to make them counts so he's not total vanilla.
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There's a couple of paladin builds there, y'know. Bleak Walker is a vulnerable and aggressive pike user with deflection penalty so for him the other stats don't really matter. Darkozzi is a tank who want to get hurt a lot - I guess you can also invest in his Pe or Res, but the results will be roughly the same. Elega is a pure tank and it's not like she can spend those stats elsewhere. Next, for the barb - actually, nowhere in the game it is written that carnage is affected by the intelligence. I guess you should hang around the forums more to know that. But I've played a lot of the int 3 barb and I've found him to be quite ok - he still manages to hit 3 to 4 enemies. Of course, now that I know about it, I'll adjust the builds. But still, most fights are not that huge to demand maxed int from everyone. And for a barb 18 con gives 50 more endurance at the end of the day - considering the amount of focus your DD barb needs to get, it's not that bad.