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Everything posted by Blades of Vanatar
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Walking Toggle Please
Blades of Vanatar replied to Mdalton31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Any fix effects all players. It's about what they choose to do with the game. For example a Ranger fix only effects those who actually play Rangers. That kind of logic will only take us into a circular argument. The whole point is that it is a common feature easily implemented that a lot voices asked for... This is a backer game, remember... And it's implementation wouldn't negatively impact those who wouldn't bother with it. It should of been a no brainer to add from the get go. -
Walking Toggle Please
Blades of Vanatar replied to Mdalton31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wouldn't necessarily use a walk toggle. But my game time is limited these days with RL getting in the way. So I prefer my team to run from here to there. But if it is a simple fix why not? The more options the better I say! Oddrheia is right about people asking for it since beta. And the crack about a few hundred complaining is kind of lame as a few hundred complaining about Ranger being weak or a few hundred complaining that Wizzy is OP has seemed to do the trick when it comes to patches and I am certain those fixes were definitely more resource intensive for Obsidian. -
Yes, I agree expansions and level cap changed the we build create our builds. Not necessarily a bad thing either. I think it is safe to say that the entire community is hoping any changes made will allow you to create more builds! I do love your Drake build. I have tried to convert it to an Ice version but there just isn't enough items to be the equivilant of the Fire build.
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Replayability should not solely be judged by difficulty level. Using other classes, trying different ability/skill/weapon/spell combos gives a game repayabity. Going solo instead of using a party wouldn't drive me to up the difficulty. It would be the reverse. They did create the lowest difficulty setting after how many patches? Why would they do that if all players only up the difficulty after playing the game? The whole point is we should consider the ramifications to the game before throwing out suggested changes. I'm not arguing that Barbs n Rogues are now UP. They are UP. The OP is correct. But they weren't in the beginning....
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We're people complaining about Barbs and Rogues being UP at 1.0? No. (Not saying you're complaining right now...) But when they did make improvements it put those Classes ahead of the others. I'm saying watch what you wish for as the fixes seem to be/ can be drastic and can/has unbalanced other aspects of the game. The reason I will never go back to Normal or Hard difficulty is because of the patches to the classes makes those difficulty settings to easy to play. For example there is a World of difference between the original Fighter and the current state Fighter and those differences aren't just classed base. This game has really evolved since release... That is not necessarily a good thing.
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I thought they did have a spread over most classes. But admittedly not all. That has changed with all of the lobbying done for class improvements. Is the game balanced? Hell no. It just shifted in a different direction, mainly to suit power gamers. Which partially makes sense since most of the regular posters fall into that category. But once you give that community something God help the devs if they take some of it back trying to rebalance. Just saying...
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One thing to keep in mind is that abilities are meant to be somewhat balanced for all difficulty settings. Though I now prefer PotD that was not the case last August. I'm sure there are still many players who avoid PotD like the plague. This is a RPG as well as a power gamers slugfest. What some of you call UP is OP on the lower difficulty settings. If the devs keep turning up the power dial on each class the lower difficulties become obsolete. I still agree with most of the above comments as I have moved on from the RPG side of things.