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Taurus

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Everything posted by Taurus

  1. People are talking about "redundancy ". Reduncy is necessary sometimes , especially on haarder difficulties were your main buffer/debugger ressurecter dies, it's nice to have a jack of all trades character with high lore and have some res scrolls on him, just for exemple.
  2. Also, complementing what I,vê said about size, it's harder to balance a non-linear crpg while lvling faster, this means players will find more areas in wich they are underlvd and get ass wiped, or the other way and be overlvld and find the game to easy. In normal PoE plus expansions I,ve been asked to use content scale 4 times. Imagine in a smaller game with 4 more lvl caps? Unless they scale automatically...
  3. I have many concerns about the lvl 20 cap. Being a TOTAL completionist in POE1 with both expansions would make you reach lvl 18 (guessing). This means PoE2 size would have to be at least the same of POE1 + expansions. (Wich I hope) I'm also worried if they will maintain the abilities on the same pace, wich means a lvl 16 wizard would have lvl 8 spells, meaning a lvl 20 would have acess to 10th lvl spells. I do hope the game has good encounters that allow you to use that kind of powerful spells.
  4. But... Why would you ever put food in the quickslot? As you described, it adds lots of unnecessary steps to the whole process. Since you don't use it combat anyway, but as a preparation I just dragged it directly onto the characters without ever leaving the menu. It is bit needleesly cumbersome, but not nearly as much as you describe. I just learned that on my 2nd playthrough, and I guess A LOT of people don't know about that. Tutorials should explain it better. All that time wasted and now I just drag food to all my characters easily.
  5. Where do we post stuff about other games and RPGS? This came out yesterday. Story wise, as I played the early acess for about 22 hours, the game is amazing.
  6. Some of the major Caed Nua quests actually make some characters be ahead of your main in Lvl XP. But I don´t think they need to change that. I adds to replayability. You won´t get to make all companions usefull in one playthrough, I think that is the idea.
  7. How dare you carry the image of traitor Eisenhorn without even being able to cast Dazzling Lights, scrub? In honesty, since I live in Brazil we never got to many Games Workshop stuff. I´ve only learned about Warhammer universe through videogames when I wass much older, and have fallen in love for the grim tone of it. Still getting into the Lore though. I just love the Inquisitors design. Thx for the update!
  8. A Dungeon Master mode. Or Arena/Horde mode. Whatever has fighting going on would be nice. Yeh, sometimes I just wan´t to play Pillars to get some nice combats. Imagine being able to fight Adra Dragon and Sky Dragon at the same time?!? Or 20 crazed monks!
  9. I still hope for an Arena Mode, or Dungeon Master mode. Sometimes I just wan´t to do some crazy ass hard combats, no story or places atached.
  10. Witcher 2 Geralt vs Letho first fight did it in a proper way. It's not that hard to do, speacially a scripeted fight in wich by the middle of it the main villain just leaves his henchmen fighting and abandon the fight saying he has no time for it, and trusting his minions to finish you.
  11. Leave NG+ for soul games please. Even Witcher 3 felt weird with it.
  12. Makes more sense to have useless pets being cats, since a Black Hound would of course join the action.
  13. I really like where it is going) Although (basing on the information we currently have) it seems Josh wasn't completely sincere on the "multiclassing ins't mean to be a no brainer") A level 18 fighter would have 54 discipline points and 18 virtual. A level 17 fighter and 1 level in rogue would have 52 discipline points and 20 guile. If next-tier spells and abilities will be available at the odd levels (like it was in PoE1: Dragon Trashed on lvl 9, Sacred Immolation on 13, and so on), sacrificing 18th level would actually be a no brainer Cannot wait to learn more detailsPlaying with NWN2 builds, trying to find the most optimal combination was so much fun) True. However, I wonder how the atributtes like Constitution, Acuracy, etc... will scale . Will they be mixed as your power lvls, take in account you main class, or what?
  14. People worrying about consistency, If you click on any of the backers options it says "limitations apply", so it's not like you are gonna be able to place a battleship from Warhammer 40k in PoE2.
  15. I already backed for the 750 $ create an Iten. I would glady join this. However: 5000 / 8 = 625 . 625 people giving ideas. That's just to many people for a single ship. How would it flow? Some shows ideas than voting happens? My suggestion: Increase the money need to participate to 25$ = 200 people.
  16. I'll completely agree. Would you care for Willian Wallece without his romance to that peasant girl, would you loathe his enemies that much hadn't they took what he loved from him? Same for a lot of other movies. I'm all for romance if it CREATES A BOND AND IS PART OF THE MAIN PLOT. One of the reasons I could not loathe nor love Thaos was because there was little to none bonds to him. He awakend me... So what... and he once lied to me .... so what either. That said, I don't want those sjw romances bioware has going in their games.
  17. I have nothing against lvl cap, as long as you can only reach it by the end of the gane and by having done a lot of side quests, so the reward for fot lvling up seens right.
  18. Will this fix the "blinded" status always fixed on 3 of my characters?
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