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Zarkhes

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  1. So, how far i would get in hard mode with party of 2 fighter as tanks (10/10/10/19/10/19, kinda ballanced), priest, cipher, wizard and chanter.Fighter with shields, and casters with guns. What do you suggest as dps?Is chanter worth just for reload speed aura?I got cipher and priest using pistol and arbuegus and is pretty good.Should i make chanter as off tank when some mob pass my fighters? I played party with 4 melee dps, and i ofted dont have room for them to properly place on target.
  2. Depends on the class.Usualy Con is not important to characters that have low endurance.It wont make diference between 12/3 for cipher/mage.If you are caught melee, you are in big problem anyway.
  3. MIG : 4 CON : 18/10 (i dont think that 8 points in con is realy such a big diference.Fighter has enough heatlh anyway.So, 10 maybe?) DEX : 15 (for reflex?) PER : 19 INT : 3 (i dont think that spell duration is such a deal either.But what about will saves?) RES : 19 Also, is it possible to use tallents like Heart of the storm/Scion of flames and benefit from elemental enchants on weapons?
  4. What exactly means bottleneck?Like tight coridor or doorway?
  5. So, i realy enjoy hiring adventures even if they are 1 lvl below me.Last time i go with 4 chanters (Godlikes) and now i want to make this. I want 2 Fighters for my party.2 tanks, big shield and plate armor.Their weapons will be burning sword and freezing war hammer. I just have question about stats.I want to give them 19 Per/Res, race human.But how important is Inteligence to fighter?Does he have any skills (like prone) that require spell durration?Is 12 Con enough?Should i aim at Dex or make ballance between Mig and Dex. What are the essencial tallents for tanking with fighter?
  6. So, each weapon got some special bonus.Things like extended reach, + accuracy or + 10 % grazes to hit range (anyone get it?). I want to know what bonus you consider most valuable and all round usable.For me its the sword/war hammer with -Uses the more advantageous of two damage types-.Somehow i feel confident, i know i will have always advantage over enemy DR. What is your favorite weapon bonus?What you think its a best down weapon?
  7. I think i dont make my point clear enough. I understand quality of weapons, and enchant mechanic.But if you enchant spear with -fine- enchant, the spear should have diferent skin.It should look better.Smooth wooden shaft, pomel at and of a spear etc.Go look at wiki. Fact is, the spear looks the same, only elemental damage is displayed.
  8. Ok, so when you enchant your weapons, it should have different skin.Better quality looking material, or flames etc. On some items it works nicely (crosbow, pistol) on some it dont work at all (spear, sword, mace) is there a way to display it properly? BTW, is there a way to enchant -exeptional- on -fine- quality weapon?
  9. I think why they went with hard/soft HP and its briliant idea. Anyone who played any of the old RPG Like Baldurs gate, Icewind dale, Planescape torment know how after each battle we must rest to replenish HP or spells.How often we quick save/load due to bad outcome of fight when priest went down etc.This system is more realistic, and way more fun. The combat and character creation is way more easier.There is little to no min-maxing, due to fact that atributes contribute across all sorts of damage and combat performance.So it is supper hard to screw up PC.Only time i had hard time was when i faced teleporting enemies (shados and beetles) that bypased my line of tanks and go straight for squishy casters.
  10. I only know that same buffs from multiple chanters dont stack, and that i coudnt buff my will/fortitude past 60. But this is realy troubling, because i created a tanky chanter with high int to ensure linger of chants and duration of summons...
  11. Might dont affect strengh of summons Dex wont affect chants, since they are not spells and not require time to cast Per/resolve i would pick because of deflection, since chanters make decent tank And INT is great since it affects durration of invocation (summons) and linger of chants Also be aware that you can summon only one unit.So its Phantom or skeletons.Skeletons got problem reaching target like in hallway etc.Phantom are better i would say
  12. Ok, since this is realy good loking idea, i was curious if it will work.More specificaly, if chant can stack. I have lvl5 PC as chanter, so i worked with Kana on testing.I chanted At the Sight of their Comrades, their Hearts Grew Bold for easy calculation. So, my wizard has 36 fortitude.I started double chanting only this chant, 2 buffs appeared on his portraid, but when i checked stat, he had only 46 :/ But more disturbly.... I tried it on my chanter which has 55 fortitude and 59 will.When i buffed him, he got only 60/60.I dunno if this is a bug, or you cant boost someone beyond that point.But it is dissapointing... But i think i will still try this concept.If chanters sing shorter chants, the duration will be always up due to high linger
  13. Hmm, droping CON seems like a good idea, but i am not so sure abou low PER. Question is, if i am not at front lines, what is more of a concern?AOE atacks or will ressistance?As sad, firearms have low interupt, so i would go for resolve wich would give me deflect and will res.Both usefull to me imho
  14. Ok, so i come up with this build : Race : Hearth Orlan Class : Cipher with eyestrike and whisper of treason MIG : 16 CON : 7 (cipher con is low anyway, so it will not matter) DEX : 16 PER : 10 INT : 18 (19 with culture) RES : 10 I will play with pistol/blunderbluss, wearing just padded armor.All my spells will be CC.I am woried only for reflex, but since i will be behind front lines, i should be ok.Maybe go with little more RES for concentration bonus?Also, i want to be skilled in mechanics.is it possible with this low PER?Should i go even lower with CON?Or maybe trade few MIG for DEX since guns will be strong anyway, so i can shoot faster. Any thought?
  15. Why Might?I will not use melee weapons or damaging spells.Only ranged and CC spells.I thought that +dmg from might is only for melee weapons.
  16. Hi, i want to create a Cipher for my second playtrough.This time i want to min/max a little bit.I aim to create a inteligence-based CC spells only Cipher, to get most out of max Int. I want to use guns.Mainly because i never played ranged, and didnt played much of a dnd rpgs with gunpowder. RACE Should i choose Godlike for that +1 inteligence?And try to max out Int to 20?If yes, what kind?The racial bonuses seems a little off... Or just go with human? Atributes What would be the ideal number of inteligence for max CC?Is 20 overkill?I dont think that Might will give me bonus to ranged damage.Low cont is ok, i will be back anyway and plan to have at least 2 tanks.High dex i suppose, and maybe resolve for interupting reloading and casting spells? Talents From Cipher tallents: Greater Focus.Since i will do big damage, should i have this so i can earn more? Biting whip?I think its good, i would take it. Draining whip?Instead of Greater focus? Psychic/brutal backlash.Since im not at front lines, i will not be will targeted, no? All tallents Weapon Focus Ruffian.I think its must.I will be using pistol AND blundebuss. Marksman/Close shooter : What is close and what is distant?I would take Marksman. Gunner.Since guns are slow to reload, would this be good? Two-handed style.Wiki didnt sad it is only for melle...so i dunno What about armor?Should i carry only light?Or some lighter medium armor? if you have any tips in area i didnt mention, let me know.And thank you in advance for any advice!
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