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Martimus

Initiates
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About Martimus

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  1. So you haven't had instances where your druid runs in to cast a spell that requires them to be close to the other party members or to the enemies and then the enemies are just turning to hit them, really really hard? The heal spells not actually restoring health doesn't irk you at all? It does me. Having to spam those heal spells keeps me from using the other cool spells. You aren't having instances where you run your fighter into a pack with others back in the previous room and the mulitple enemy Priest casters decide to obliterate them with a spell that nearly one-shots them from way back? I am more than open to being wrong, and I fully admit I could probably improve my strategic planning...I just want fights to last longer with more time to use spells other than constant heals.
  2. Which brings me to another point: why is that Druid regeneration AE so small? Why can't it be party-wide? That really is a ridiculously small AE effect on that spell. It's such a weak effect all things considered, that making it party-wide would be so much better, since the heal is so minimal and so slow. I enjoy the difficulty of the game. My characters are level 4 and 5 right now and I am having fun. I just think some things need to be tweaked.
  3. Doing something that many people dislike for nostalgia sake doesn't necessarily make something good game design. I wouldn't mind having to rest if I could regain my spell slot usages without having to rest to do it. I dislike that. A mana bar would be so much better. There are two health bars, but no mana bar? it's just backwards and has been abandoned by every single RPG maker in modern times. I just want fights to last longer without my wizard/priest/monk dying in two hits every single time. Everyone and i mean everyone, friend and foe alike, doing less damage across the board would preserve difficulty and make the fights more about strategy than about hitting as hard as you can as fast as you can while spamming "Heal" spells that don't actually heal.
  4. First, let me say how much I love this game. 9/10. If the few issues I have with it are mended, 10/10, and I will buy it for some friends. Total nostalgia and hommage to Baldur's Gate/Planescape series and the other strategy RPG's i grew up with and played relentlessly when I was a wee lad. However, one thing that i enjoyed more about those games that I am not enjoying so much in PoE is how you basically have two health bars. The endurance versus health is totally unecessary and adds a level of tedium for me that breaks the fun of the game. Having to camp way too much. Having to rest way too much, and no way to restore health by the priest/druid in the party casting a spell out of combat? Come on... Something easily done in Baldur's Gate that helped catalyze the gameplay rather than artificially extend it... Granted I am only about 10 hours into the game, but I am not enjoying having to rest and camp so much. I also don't like how easily spells are interrupted while trying to cast. I dislike how few spells you get to cast (using the tired method of spellcasting that even DnD abandoned, that of memorizing your spell "slots") before having to rest yet again. Wizard in the party is getting basically two-shot knocked out in some fights. Reduce the damage EVERYONE does across the board or increase everyone's health. Make fights last longer with everyone doing less damage to one another so that those lovely nice spells you coded into the game can actually get used, rather than just HEAL HEAL HEAL burn burn burn. Combats are either really fast, or not fast enough, or your wizard/priest/monk gets hammered and knocked out almost immediately before the (lets be honest) very slow cast time of some spells can go off. Fighter could use quite a few more class abilities as well. Maybe I am bad at the game and don't quite "get it" just yet, but I am playing on Normal and some fights are just impossibly tough, with 5 members in the party (namely the battles with the Priests in the Lord's castle --- their unavoidable spells hit entirely too hard in my opinion). Thanks for your time, guys, and thank you for giving us such an amazing game. It was well worth the money spent and I play it literally any moment I can spare.
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