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Sidushi

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Everything posted by Sidushi

  1. I read some NVIDIA threads and supposedly some people who have 10XX with Micron DDR5 memory are having such issues maybe you could look into it, here is my card info:
  2. So I reinstalled Windows twice just to check if having different version would do anything unfortunately, nothing has changed. 0) Old system with various drivers versions - Same issue 1) Clean install of new Windows 10 x64 with the latest NVIDIA drivers - Same issue 2) Clean install of Windows 10 x64 1607 before Creators Update with old drivers 368.91 I believe they are from 2016 - Same issue So I really believe the Unity is terrible and something is missing in the engine or is simply broken. The issue is also in Pathfinder Kingmaker, exactly the same. System: GeForce GTX 1070 i7 6700HQ 16GB RAM SSD Windows x64 Home
  3. BUMP! I have the same issue with Pathfinder Kingmaker, low fps and game is no stable, not utilizing GPU, also runs on Unity.
  4. Can we finally get a fix for this issue or an update? The game suffers performance since release and you provide a workaround not a real fix, it's been almost 5 months and nothing.
  5. Got the same issue, I use a cooling pad for my laptop, but it gets super hot anyway.
  6. The game has a terrible performance for me everywhere on a high end pc.
  7. I noticed that as well, the 2h are slower, lower penetration, damage is not even higher thus no real benefits from using one. They should buff it givin them more penetration at least +2 more and damage +2 in a roll.
  8. The same, notes should be shared across all characters, so it is easier to do the same things. I do not think it is even difficult to implement that either.
  9. That sucks, I really can't play the game at the current stage and have to wait even longer. It sucks they released it in a first place with so many bugs.
  10. Hi, Are there any updates about a new patch and what issues it's going to address?
  11. I have gotten the same issue as I progressed through the game, ship combat was stuttering and very slow.
  12. There is alread a topic about it and a lot of people have the same issue: https://forums.obsidian.net/topic/97440-framerate-general-framerate-problems/
  13. About Godlikes and how it should work in my opinion: Nature Godlike - Power level gain should be as long as there is an inspiration if it expires during the fight you cannot get Power levels again, these would mean that you have to keep an eye on your Inspirations and always want to have one going for extra power levels. To compensate that, I would add 15% bonus duration to the first Inspiration received. Moon Godlike - Obviously healing should scale with power levels if it did with levels it would be too OP, on top of that once per encounter first affliction would have a duration reduced by 25% Fire Godlike - Armor and damage from fire should also scale with power level, on top of that I would add accuracy bonus and maybe penetration to fire aura as it does no damage at all on higher levels Death Godlike - Damage to targets near death(<=25% HP) should have a base value and should increase by 1% per level also accuracy toward targets with low health should be +10. On top of that instead having extra power levels when on low health, once per encounter there could be a passive ability that triggers when your health goes <=25% and would frighten the attacker who dealt the damage, this passive would have a roll against Will with bonus accuracy +5, if successful target is frightened for 10 sec. You could call it Berath's Revenge Any thoughts? I Love playing as Fire or Death Godlikes for RP purpose but there is very little gain from choosing them at all, plus you lose headgear slot so these skills should compensate it.
  14. I gave it a negative review on Steam, after spending ~70h in it and rerolling a lot, due to bugs only: - Performance on GTX 1070 is absolutely abysmal, it is not near anything stable, I would not mind if it was locked 30FPS all the time, but it is not even that, game stutters and freezes, tried so many things to solve it and nothing helps - Sound issues, voices on top of each other - Import saves/manual story does not reflect my choices at all, - Disposition is broken af - Cannot finish quests, some of them exclude each other in a very weird manner, NPCs disppearing - Save games disappearing - Items are broken with effects not working or perma stacking - Godlikes passives do not scale, fire one is the same on lvl 20 as it is on lvl1 which makes it completely useless due to higher armor ratings of enemies and your passive will not do anything and on top of that you have a roll - Level scaling being broken - Boarding when you killed 90% of a crew already, still have to fight everyone - Mouse clicks not registering - Game crashes on exit almost everytime I do via main menu - Graphical glitches, clipping etc - Respec is broken, losing skills Thats about bugs there is also a lot more that I can't remember, but also encountered. What I dont understand is why did not they gave a full beta access to people to actually get feedback and fix these issues. Next time you do campaign on Fig do one threshold with $200k more for proper QA and allocate time for it. I would not have complained as much, but the issue with the performance just kills this game for me and I cannot continue. If they need me to install some software to provide debug logs or whatever I would gladly do so and provide more info, but I don't think they have anything like that.
  15. I completely agree that the function responsible for the disposition system shoul dbe refactored making it easier to manipulate and debug, because it is just causing developers to introduce more errors in the system as well. I did not take a look at the code behind this to come up with more ideas about how to handle it better, but this solution seems to be fairly easy to implement.
  16. Hi, How does the mechanics of re-roll work for spells, So I cast AOE as a wizard and I have my team there e.g. Fetid Caress: Target: Paralyzed for 10.0 sec | Accuracy vs. Fortitude AoE: Sickened for 15.0 sec | Accuracy vs. Fortitude Is there only initial roll vs Fortitude and if my characters succeed they will not be sickened, or because it is AOE and lasts 15 secs roll will be repeated every second in the area and if I fail at 15th second of its duration,it will still last 15secs on the character?
  17. There are 2 of those that I find good: 1) The mask sold in a Gullet underground that grants +2 power levels to illusion spells and grants Ryngrim's Repulsive Visage and also casts it around you when bloodied I think 2) Hat you get from Serafen after finishing his quest increasing the crit chance, and chance to hit also it increases the damage with sabres, daggers etc I found more of them but can't remember, will post screenshots later.
  18. Hi, My game crashes when I exit from the main menu, also I have very low fps and have logs from 3 crashes that occurred to me. Pillars of Eternity II.zip
  19. Yeah that one bothers me and a lot of other players even though I am playing on: - Intel Core i7-6700HQ - GeForce GTX 1070 - 16GB My FPS is really terrible most of the time, there is a thread about it already: https://forums.obsidian.net/topic/98100-extremely-low-fps-on-high-powered-pc/?p=2020820 Can we have this issue addressed? What is causing it?
  20. Hi, I haven't tried this one yet but am planning to do it when they fix the performance issue on GTX 10xx series. I will update this build with exact values and items etc Starting race: - Pale Elf for the elemental res, +1 Dex & Per Starting classes: - Wizard Illusionist - Rogue Streetfighter Stats: Mi - 10 - not really needed, we will focus on fast attacks instead and bonus is not so huge from it either Con - 10 Dex - 17 Per - 16 Int - 14 Res - 10 Origin: One with +1 Per Equipment: - Club - there is a good club in Fort Maje sold by a merchant that has a chance to curse an enemy and grant you accuracy toward it which will allow you to hit with a second weapon since you will be using full attacks hence 2nd weapon will have accuracy bonus toward the cursed target - Rapier - in a Bardatto family vault there is a rapier that has an enchantment with a 20% change to attack after being missed in combat - Headgear - Mask from that grants +2 power levels with illusion spells and casts Ryngrim's Repulsive Visage around you when bloodied I think? - There is an armor increasing your speed based on the number of enemies engaged can't remember the name will post later - Pet +1 Per/Dex - Some item icreasing number of engaged enemies Rogue skills: - Two Weapon Style - Riposte - Escape - Backstab - Smoke veil - Shadowing Beyond - Shadow Step - Crippling Strike Wizard skills: - Wizard's Double - Llengrath's Displaced Image - Curse of Blackened Sight - Ryngrim's Repulsive Visage - Combat focus AI setting always Self health below 90%: - Cast Wizard's Double on self this stacks with Reflexive Mirror passive from Illusionist subclass, you only want to cast this after you lost health because if you cast it first before you are hit the passive won't trigger and you will not receive a stacking effect of deflection, of course that is also an option if you prefer but I find higher deflection better than the average of 2. Self health below 50%: - Cast on self Smoke veil and Llengrath's Displaced Image Concept combat scenario: - Start off throwing a bomb that attracts enemies - Cast Curse of Blackened Sight on a group - Then Escape to jump in the middle to trigger the Streetfighter bonus - Start hitting enemies - When needed Shadowing Beyond/Shadow Step - If you are in troubles use Smoke veil and Ryngrim's Repulsive Visage You should be fast and have high deflection due to Illusionist passive triggered by anyone hitting, adding Wizard's Double on top of that should give you a huge advantage as well when you are lower on health I have tried Battlemage(Figher Devoted/Wizard Illusionist) with a similar concept, but was lacking a riposte and bonuses from Streetfighter. Any thoughts on this build?
  21. I have exactly the same issue on my GTX 1070 low fps most of the time and the GPU usage is low as well, but temp goes high. Playing on a laptop: - Intel Core i7-6700HQ - GeForce GTX 1070 - 16GB - Drivers are up to date dxdiag here: https://www.pastiebin.com/5afa870068f7f Also take a look ah the screenshots and GPU usage along with FPS
  22. Hi, I have been trying to finish the quest with getting rid of Benweth, in order to do that I tried every single way of luring him out. - Got the rum bottles, then I freed the crew of the other captain, then cleared the docks and told him to go there and steal the ship, but before I went to rang the bell I went to Benweth quarters to see if I can kill him, the dialog started and I engaged with him in combat, but it was too difficult so I backed off and went to ring the bell 3 times, when I came back to the quarters he was gone and nowhere to be found, I checked entire fort, balcony included. When I couldn't find him I went to the Court and planted the bomb on the instrument and told the NPC that I got the rum and finished the part of the quest with getting some herbs from the kitchen when the party started he never appeared and the bomb didn't go off. I cannot finish the quest since Benweth is nowhere to be found. I can't upload my save so here is the link: https://drive.google.com/file/d/19V3uIqFFx8bRnXI681llNjvXmvTQN10b/view?usp=sharing Also this is the diary log: If you are able to fix my save game(reset his position) that would be great as I feel like I wasted almost 6h and cannot finish this quest. if you need more info let me know I will provide. Thanks
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