Jump to content

Voss

Members
  • Posts

    760
  • Joined

  • Last visited

Everything posted by Voss

  1. Words are words, and they have the same effect no matter where they come from, movie, game, talking to other people, your neighbors yelling at each other, ect. But killing in game and killing in real life have no where near the same effect. Er, no. This is a fairly absurd suggestion. What some idiot on talk radio, some moron on Breaking Bad, some random person on the street and someone who's opinion I actually respect or care about says is wildly different, even if they're using the exact same words. Context matters too. Even something as simple as "Get 'em" has a whole different meaning if you're watching a sporting event or walking down a dark alley.
  2. Oh no, someone gets to pre-load it before me. PLEDGE CANCELED! Hey! More than a few people on here are upset about this, so if you don't care, don't waste the space typing cuz I sure don't give 2 Rubles about what you think sir. Pretty sure both of you feel exactly the same way. Since they're taking the time to reply to each other, I'd say yeah, they both care a lot about what the other thinks. In other news.... 96%
  3. Not really. It has had a spate of ads on youtube recently. Apparently a vampire with a bumpy scythe/stick thing kills people or whatever. Basically its being pushed as the game that finally makes a ps4 worth owning. Or something. If there is something special or interesting about it, well that escapes me entirely.
  4. Part of the reason they aren't going for full voice acting isn't just budget. It's that full voice acting limits both how much content you can add and your ability to change content down the road, not to mention making things a pain for modders. More than that, full voice acting requires the story and dialogues to be cut down to mere snippets of what they would otherwise be. You can't tell a full story with complex dialogue if everything has to be reduced to voice acting. It is exactly like a book to movie conversion. It might be a better visual spectacle*, but you have to sacrifice depth and complexity to get it. *though I often disagree with that. Watching modern movies, I find the action sequences dreadfully dull/lifeless and I tune out completely for 20 minutes at time, only to give up completely when the story doesn't pick back up and the whole thing rushes to the next hollow action sequence filled with cheesy effects. @Tuckey, yeah, that too. I find full voice a waste, because I inevitably get fed up with waiting for the actors to plod through the lines, as I'm already ahead of the 2.5 sentences of dialogue they put on screen before the actors work their way to their second breath. Also, ridiculous necro. But I'm amused by the idea that people babbling makes immersion.
  5. It has nothing to do with any of that. This is when steam turned the preload on. That backers don't have keys yet is completely unrelated.
  6. It's the problem with printed manuals, which have to be booked at the printers months in advance. It just doesn't jive well with the speed of development, especially tweaking at the end. Though I have no idea why you'd post the old, out of date pdf used for print manual months ago. Basically, ignore the whole thing. It is filled with incorrect, out of date information, and if some thing are correct, it is by coincidence only. Expect lots of confusion as a result of this. Good times, good times
  7. Because having your scout blunder into traps is terrible, and having your trapsmith not be able to disarm traps in front of enemies makes encounters needlessly more difficult. The overlap on these two skills is huge and glaringly obvious, while the others don't really matter much.
  8. It also says that Chanters get Aefyllath Ues Mith Fyr as a level 1 Phrase. Which I believed was moved to level 3 (?). Unless the manual is indicative of day 1 patch changes. I am leaning toward the manual being a bit out of date, though. It is. The chart on page 69 has attributes giving 1.5 per point to fort/reflex/will, 2% per point for damage and health for might and con, and starts scaling from 0 rather from 10. Though it does correctly give duration to Intellect. A hot mess of inaccurate information. Posting it was actually a huge mistake, since it will only serve to confuse people (assuming they even notice it).
  9. It is about island aumaua. And also several godlike.
  10. Warning: manual contains errors. Page 4: "Resolve affects durations of all spells and abiltiies" Checks game videos: No. No it does not.
  11. You're making a rational argument to an emotional issue. How else could we reasonably discuss this? We could mock people for buying a memorial to themselves in a video game? I kid, I kid.
  12. No, these days, accuracy isn't linked to anything. Dex is linked to attack speed, however, so can be useful Saber & pistol share a group, so go well together (though you can't sword and gun simultaneously). Saber also does higher than normal damage for an average speed weapon. At the moment, I'd recommend no armor at all unless the character is tanking. Medium is pretty much right out. As for single weapon: in theory, yes. You do get an accuracy bonus. However, you also get hit with a huge recovery penalty (to the point that you might as well use a two-handed weapon, which more than outweighs the accuracy buff. If you're going to go saber, I'd recommend dual saber or saber/stilleto (personally more satisfying to me, as I've got a thing about how ridiculous dual weilding full sized weapons is).
  13. Because no one cares about console trash.
  14. Well, if you want to go this route, you could do 18 int, 14 might and 15 perception, that should give you quite a few options for dialogue, a nice damage bonus, and plenty of aoe/duration bonuses. Weapon focus soldier covers both arquebus and pike, so you seem pretty solid there, I'd say perception over resolve, because as a second line warrior, have a slight bonus to interrupt on your attacks makes more sense than a bonus to concentration when you get hit (which should be rarely) The only real quibble I have is fire godlike is a complete disadvantage for you, no helms and a racial ability that will only rarely if ever happen, and then only if the whole fight goes south. Wood elf, hearth orlan or island aumaua (2 guns and then go in with the pole arm) offer a lot more to the character, and in every fight.
  15. If preload is available at all on steam, it will be available for everyone. Backers get keys to input, steam doesn't track their status as backers. The extra with the various editions probably won't unlock before the game does.
  16. No, see, that isn't how logic works. Individual people complain about individual things they don't like. That doesn't mean that there are no other problems (there is no causal relationship or correlation). See any number of threads on kiting, engagement, armor, melee wizards, rangers, attributes, godlike, druids (being OP), non-specialized builds being bad, the boatloads of crappy talents, relative sound volumes and voice quality (which may be fixed already), and on and on.
  17. That isn't how helmets work on models. You swap to a bald feaureless head and pop on the helm. Which would look wierd if your giant horns suddenly vanished when you donned a helmet Well, yes. But it is commonly done for excessive hairstyles, and prevents the multiplicative effective of doing multiple helmets just for special snowflake heads. Or the boring route of 'the gods decree no headgear for freaks' (or boots, as some other game developers have done)
  18. Needs to focus. Either same weapons or same weapon groups (saber/stilleto would work, though personally I favor DR bypass). And the single points here and there contribute so little, I don't see the point (and I doubt the single points are useful for conversation/event thresholds either, so even if you're going that route you're not doing yourself any favors). As a true support fighting next to the tank, Con is dubious. I'd recommend the stray points in Per/Int/Res (including the human bonus point, so set it to 10) into Int if you're using a lot of active abilities or Dex if you're not. Given the system, personally I'd just straight up go to 20 might and 17 dex or int, depending on how many duration based abilities you pick up (and 17 int has the bonus of being useful for conversations if you care about those). Leave everything else at 10. Oh, and no armor.
  19. You're using that phrase wrong. An argument can be a strawman argument, but a person can't be a strawman. Unless literally made of straw, at which point it is time to check to see if you're in Oz.
  20. This, so much. I'll start on hard, but a game (especially an obsidian game, second only to bethesda) is buggy on release until proven otherwise. I'll start on hard, but iron is going to have to wait until stability is assured.
  21. Don't know what to tell you, it is currently 1pm here, and according to the store page, it unlocks in 48 hours.
  22. From the prologue Obsidian has already shown off something <redacted> at the end, and then Chapter 1 starts. <redacted> will be the main plot of the game. Given what they showed off ages ago, some vague exchanges during the PAX stream, and a couple central points of the lore and recent history, I sincerely hope it isn't what I suspect. I'll find out in 2 days, I guess...
  23. Steam says you're an hour off (as it currently says 2 days and 0 hours, and it was 2+ 13hours at midnight last night). 1pm Eastern Time (1000 PDT)
  24. Quite easily. Game design(certainly not the mechanical, non computer part of it) isn't a 'professional' business. It is a matter of math, and, quite honestly personal preferences, which need to be run into the ground of rigorous testing. Which frankly there wasn't time for. They also have the major flaw when it comes to game design- if someone has a precious idea that turns out to be not so good, they cling to it hard, rather than discarding it in favor of something else. But game design is like writing- you've got to kill your babies. Now, note here that this isn't particularly exclusive to obsidian. Even in the pen and Paper realm, a lot of games lately have been absolute atrocities in terms of design. Take d&d 4 or shadowrun 5. Second, the obsidian guys in particular... Haven't done a lot of original work. They mostly do sequels or spin offs of other people's systems. And design from the ground up is a lot different from tweaking an existing system.
  25. That isn't how helmets work on models. You swap to a bald feaureless head and pop on the helm.
×
×
  • Create New...