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Everything posted by johnmr531
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It seems to be far worse in windows 1903. Instead of dropping frames it literally stops for a couple seconds. This is terrible and should be fixed. I don't know how they plan on porting to consoles with this kind of performance.
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Changes / Feedback for turn-based
johnmr531 replied to GreatInca's topic in Beta Feedback for Turn-Based Mode
I like the idea of action points as well. This way faster abilities/characters can do more things in combat. Also in addtion to action points remove all/most free actions. -
I'd rather have no "hard turns" in turn-based mode
johnmr531 replied to Tewa's topic in Beta Feedback for Turn-Based Mode
Yes I agree as well. There should be a way to make faster characters/abilities faster. This seems watered down. I like the idea of action points, rather then just 1 point. -
I like the old system better. Special abilities and spells felt special because they were limited. if you were running back to the inn constantly its because you were not playing well and don't understand the system. Everything is spam now with less sense of adventure and no wearing down of the watcher.
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3.03 patch. Where is it?
johnmr531 replied to Kingsman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My guess is they are on vacation. Since its summer and before 4th of July. This patch has been kinda dragging though lol -
Yay! Chris Avellone working on Divinity OS 2
johnmr531 replied to rheingold's topic in Computer and Console
cool n I had already backed it -
I ended up getting both. The reason, I've yet to actually truly play. Once upon a time I pre-ordered. Then got into Divinity Original Sin. Then it came out with lots of bugs. Then summer came and 2.0 and the expansion were announced. Well fall is coming soon so I will finally play with a more complete version lol.
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Awesome!
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Intel HD 3000?
johnmr531 replied to JBrown247's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My intel hd4000 handles it at in the 40fps. -
DAO suffers from trying to have 2 combat styles in 1. It wants to be either: more of an action game where you mainly control 1 party member in 3rd person mode Or more of a strategic game you go in overhead view and micromanage party members Since its split between 2 different styles of play this brings a challenge. Where Action players want lots of combat and lots of abilities spammed per party member per fight. Strategic players want fights and abilities to be more meaningful and strategic. So less fights but harder meaningful and interesting fights, and less ability spam but abilities with more strategic value.
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Druid Spiritform Balance
johnmr531 replied to Arctic's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Apparently in the 1.05 beta notes nothing yet . i was hoping for something but not yet. Maybe the devs can answer if its somewhere in their road map? It would be nice if they allowed druids to specialize in either being a better spiritshifter or spellcaster through making choices on which talents you take. That way neither needs to be nerfed, you pick a play style or combination. -
Exactly people are exploiting the rest system by back tracking to the inn. So the devs need to prevent people from exploiting. This could either be by stopping them from going back, respawning the enemies if the player leaves the area incomplete or spawn enemies at the player on the way out for not completing the area.
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I'm kinda wondering the same thing. I'd like to know what they plan on fixing because I stopped playing for more patches. I know theirs some broken things, things that could be better, balance changes and the xp progression needs to be slowed. So I wish they would atleast state what they plan on fixing so I can plan on playing lol.