Everything posted by johnmr531
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"Issues with Nvidia Graphics Cards" - Fixed?
johnmr531 replied to ahmbor's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It seems to be far worse in windows 1903. Instead of dropping frames it literally stops for a couple seconds. This is terrible and should be fixed. I don't know how they plan on porting to consoles with this kind of performance.
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The Outer Worlds won't launch on Steam
I have a large library of games I have not played. I can hold out until its on steam
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One year on, still issues with Nvidia 1080 Ti
johnmr531 replied to ldemon's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)With 5.0 being the last patch I guess it will never be fixed. Its a shame.
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One year on, still issues with Nvidia 1080 Ti
johnmr531 replied to ldemon's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Ya this NEEDS to get fixed. I'm sorry but how do you release part 2 of a game that does not work properly on the latest hardware at the time, and nearly a year after release still have no fix in sight?
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The Outer Worlds won't launch on Steam
I won't buy from epic games. All these pc store fronts are ridiculous just to play some games. Please put on steam and or other platforms, this exclusive store front business is crazy. So lets see we have steam, epic games, ea origins, ubisoft, bethseda, gog and what else.
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Changes / Feedback for turn-based
I like the idea of action points as well. This way faster abilities/characters can do more things in combat. Also in addtion to action points remove all/most free actions.
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I'd rather have no "hard turns" in turn-based mode
Yes I agree as well. There should be a way to make faster characters/abilities faster. This seems watered down. I like the idea of action points, rather then just 1 point.
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"Issues with Nvidia Graphics Cards" - Fixed?
johnmr531 replied to ahmbor's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yes has this been fixed or what? this is taking too long.
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Combat is now mostly a dull chore
johnmr531 replied to cokane's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)so we can't just improve the old system to make it dangerous to leave dungeons? So instead we do a 180 and chuck the old system away.
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Combat is now mostly a dull chore
johnmr531 replied to cokane's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like the old system better. Special abilities and spells felt special because they were limited. if you were running back to the inn constantly its because you were not playing well and don't understand the system. Everything is spam now with less sense of adventure and no wearing down of the watcher.
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3.03 patch. Where is it?
My guess is they are on vacation. Since its summer and before 4th of July. This patch has been kinda dragging though lol
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How are people finding the 3.0 patch changes?
Good to hear when I saw all the changes coming after release I decided to delay playing this game so I had a more complete version. With every major addition it seems it was worth waiting for.
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Yay! Chris Avellone working on Divinity OS 2
cool n I had already backed it
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Be honest - Who isn't getting the expansion? (yet)
I ended up getting both. The reason, I've yet to actually truly play. Once upon a time I pre-ordered. Then got into Divinity Original Sin. Then it came out with lots of bugs. Then summer came and 2.0 and the expansion were announced. Well fall is coming soon so I will finally play with a more complete version lol.
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Update Notes: 2.00
Awesome!
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Update #99: Announcing the Expansion and Update 2.0
This is all very awesome!, thanks for the update.
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Should DR have been percentage based?
It really depends on whether it should scale or be a simple threshold. Typically percentages help scale better and make it more fair.
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Intel HD 3000?
My intel hd4000 handles it at in the 40fps.
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Petition to buff spiritshift to scale properly throughout the whole game (and discussion how to do it)
I wish the devs would mention whats going on with druid, if things are working as intended or not. Right now many people think its kinda broken or not too useful
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Petition to buff spiritshift to scale properly throughout the whole game (and discussion how to do it)
Ya it needs to be useful in someway. A choice of specializing in spellcasting or shifting would be nice. http://forums.obsidian.net/topic/74477-druid-spiritform-balance/page-3?do=findComment&comment=1680695
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Can't believe I'm saying this, POE combat is better than DAO.
DAO suffers from trying to have 2 combat styles in 1. It wants to be either: more of an action game where you mainly control 1 party member in 3rd person mode Or more of a strategic game you go in overhead view and micromanage party members Since its split between 2 different styles of play this brings a challenge. Where Action players want lots of combat and lots of abilities spammed per party member per fight. Strategic players want fights and abilities to be more meaningful and strategic. So less fights but harder meaningful and interesting fights, and less ability spam but abilities with more strategic value.
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Druid Spiritform Balance
Apparently in the 1.05 beta notes nothing yet . i was hoping for something but not yet. Maybe the devs can answer if its somewhere in their road map? It would be nice if they allowed druids to specialize in either being a better spiritshifter or spellcaster through making choices on which talents you take. That way neither needs to be nerfed, you pick a play style or combination.
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Shouldn't all spells be per combat encounter? Not per rest?
Exactly people are exploiting the rest system by back tracking to the inn. So the devs need to prevent people from exploiting. This could either be by stopping them from going back, respawning the enemies if the player leaves the area incomplete or spawn enemies at the player on the way out for not completing the area.
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1.05 beta
I'm kinda wondering the same thing. I'd like to know what they plan on fixing because I stopped playing for more patches. I know theirs some broken things, things that could be better, balance changes and the xp progression needs to be slowed. So I wish they would atleast state what they plan on fixing so I can plan on playing lol.
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Wish there were an option to remove resting restrictions
Valsuelm those are good points. Coming from alot of NWN where you could basically rest anywhere and restore everything I hated that system. I'll honestly take any system that's thoughtful over NWN and DA.