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Calax

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Everything posted by Calax

  1. Not sure if you're thinking of a different game (Guild Wars?) but CoH has a monthly fee and Champions Online will too. ****, I just lost interest in this game. SAD PANDA. Edit: Oh well, I'll just go buy Guild Wars. It looks fun and is still supported. honestly, if you're buying games quite a bit, and then get into an MMO you'll find you've started saving money because rather than buy 1 60 buck game a month, you're only paying the 15 bucks for the subscription and then maybe getting a game every other month (or at three month intervals).
  2. went digging for some old threads and found these two gems. http://forums.obsidian.net/index.php?showt...mp;#entry622212 http://forums.obsidian.net/index.php?showt...amp;mode=linear Ahhh Memories... unfortunately my favorite post of mine (where I actually flamed somebody) has been deleted in the intervening years. It went something along the lines of [picture of a tank gas] Persons brain + [picture of a lighter] logic and reason = [picture of an explosion] this was after he said he'd shoot me in the head with a 7.62
  3. Not necessarily. I think the chances of Bioware doing a single player continuation of the franchise died, yes, but not Obsidian's. In fact, if the writers at Bioware are smart (and I feel they are), they will look for a way for the people here at Obsidian who are passionate about getting a chance with Kotor III to work with the The Old Republic. I can still see a real Kotor III to end the game series working, especially knowing that Drew Karpyshyn is at Bioware now working on TOR in Texas and Chris Avellone wanting to do a Kotor III. No. Kotor is dead. There won't be another game. EA will say that it distracts from TOR. They need people to keep playing so they can rack up impressive stats and therefore attract new suckers players. They do, however, own Bioware. EA can't tell Obsidian what games to make. Obsidian could very well make KOTOR III and not care what EA has to say about it. EA can't tell what games people make, but they do make the decisions which ones are getting published under their aegis. And anything under the star wars license has to go through Lucas Arts for verification.
  4. An X-wing revival would rock if it were put in the hands of Lawrence Holland again. It'd probably create a whole new generation of arcady flight sims rather than "Buy and trade for money to buy a bigger ship". Of course that would mean I'd have to find a joystick that doesn't shift calibration every 20 seconds and has the left axis (when you swing the stick to the left) actually move as far as the right. They'd probably do it in the prequel series however... *sigh*
  5. Eh? They need to square their **** away. I belive that the day all is even is the day when someone mentions colour and everyone looks at them like they're mental. Skin colour ought to be as important as whether you can roll your tongue. But it isn't and thus there is reverse discrimination I've been having trouble sleeping recently, since school started back up I sleep in 2 4 hours stints rather than 1 8 hour.
  6. Please notice that the games you metioned all took place almost exclusively in the towns. They had a lot of time and space to develop each towns feel and build upon it, because the play would be scruitnizing it more. from what I understand about AP you'll be finding yourself in MANY cities. Each with a different feel, style, and personality. To fully convey each in any terms other than "generic asian/european/american east/american west" feels would probably cause the amount of time on production to rise quite significantly because of the extra research they have to put in to figure out each and every single city.
  7. Oh Oh Blizzard gives you a clichefest for a battle! http://www.youtube.com/watch?v=oNHq-jJswuE (that's actually an ingame cinematic in wrath of the lich king)
  8. We are taking I-80 through Reno, so we are avoiding Tahoe. We are actually stopping over in Virginia City overnight and visiting a relative in the Reno foothills. I love Tahoe, but we've been there quite a bit and it's not an easy drive on our rig. Wals basically nailed the description of the necklace, it has large pieces of turquoise with handcrafted silverwork. Here's an example, it does look pretty good on her. ah, *lives down 50*
  9. The reason for this is because people don't play FPS's to get a truely realistic experiance per se. They don't want to play the "sit down and clean your gun for 20 minutes after you've just shot somebody" minigame, nor the "apply tourniquet minigame either. It comes down to "to realistic". While Jamming may be something people want in games, it'd break the action and ultimatly take the game out of the players hands more often than would probably be feasable. Also if you throw random jamming into multiplayer, people would curse the developers because there would be MANY cases where a guy is about to pull of a fantastic kill series, and win the game for his team, only to have the thing jam and kill him. or he sneaks up on an opponent only to have it jam, the other guy hear the jam and kill him etc etc. FPS's are designed to be fast paced, anything that really breaks that pace is thrown out because it'll make the game less appealing to the average adrenaline junkie who buys these things.
  10. Unfortunatly I think it might be impossible for them to model a city totally on with the look and feel of the cities. My guess is that instead they're just aiming for each city to feel distinct from one another and kinda pulled a city name out of a hat on each continent. But it'd probably be pretty hard to make an eastern european slum, an american slum, and each of the 15 types of asian slums feel different from one another in any way possible. While I'd totally agree with you that they should be more faithful in a SANDBOX game, from what I've heard this is going to be more "a tiny slice" of each city. And it'd be really hard to give the full effect/feel of a city in a few blocks worth of city. Do cities feel differently? yes, New York feels differently than LA because NY is mostly known for it's towering skyscrapers and grid system, while LA has a few tall buildings but feels more made up of lower areas because it could sprawl out instead of build up. However, I think if you took tokyo and NYC and switched their signs you'd find they feel very similar due to their structure. People add difference but for me, the feel of each city I've been in is defined by how it's built, rather than anything really within.
  11. ... How about a Pirate vs Ninja war? Maybe they're fighting over the real Ultimate Powah! Better! They're fighting for beer wenches!
  12. It's basically City of Heroes 2. THe developers of City of Heroes have actually learned quite a bit about the experiance, and are making almost everything customizable (which may end up being pretty hard given balance issues) but most things are going to take place outside of instances (a change from City), and you'll also be able to create your own nemesis. I liked City of Heroes and might pick this up for the 1 month trial, and if it captures me I might drop WoW altogether. It'll be interesting to see if they've gotten around their problem with Endgame content (nothing similar to raids for City of, so when you finished all the missions it just... ended). and if they've made it scale better. City of Heroes and WoW both took the same concept and ran in WAY The opposite direction. Where WoW is a complicated stat land, with specific roles and gearing for each playstyle, and minmaxing up the wazoo, City of took it the other way, making everything more simple (and customizable). Where WoW has something like 60 odd abilities for various characters, COH has a total of about 28, not including power pools. Also WoW subscribes to the specific roles (tank, damage, and healing) while City of makes things generic enough that you can really play any team and get away with it if you play smart (once saw a team of 7 scrappers and a blaster... that was... interesting). Honestly, if City Of's player base hadn't died off due to nerfs, bad gameplay decisions, and simple lack of things to do, I'd probably still be playing it rather than WoW. Mainly because the community for City of wasn't so based around "I'm Da Bestest!" because they didn't have things like damage meters, or a pvp set up (that was added later, but didn't really catch on). Basically City is a VERY simple and very forgiving MMO (instead of repair bills after each death, you get debt on experiance, halfing your intake (which you can get out of within one or two pulls). One of the funnest things I've ever done as a blaster was watch a tank herd an ENTIRE instance into one dumpster (to line of sight kite them into there) then fly myself right above this mob of 50-200 guys (depending on group size) and fire my nuke... killing EVERY SINGLE ONE in one shot... needless to say this ability was nerfed and the mobs ended up getting tied to certain spots to prevent this. Also the achievement system that showed up in WoW appeared first in City of Heroes as Badges. Just sayin.
  13. how about Shadow Darkness: Of Darkness Rising: The Hordes of the Narcholich: Born in Darkness? Four titles in one! Each saying the same thing!
  14. Batting my way around Too Human again, and of course my staple of WoW (12/13 in Ulduar). Kinda in the mood for a FPS but not sure which one to play again.
  15. we should fit as many colons and "of the"'s as we can in the title.
  16. When you come back west, are you going to go over the Sierra's via South Lake Tahoe or North Lake Tahoe?
  17. They're gonna summon Knaak?
  18. I did post the actual article from Yhatzee in the Zero Punct thread. He declared that the Infamous team won. Prototype actually sent in two pictures, but one is a bad 3d model taped over the Infamous box art.
  19. a shootout? Also, California has the highest national average for gas prices due to the air cleaning stuff in the gas that is mandated by state law. We usually stand about 30-40 cents above any other state. Of course this means that when I talk to my family while we're driving around, they look at me funny when I say "cheap gas!"
  20. Hrm, we need thinly veiled references to current popculture and certain segments of the population. So maybe a race of gnomes that are really easy to beat up, but have such a technological advantage that nobody can beat them. Or better, said group isn't centralized, but rather operates via hawks that fly from member to member passing messages and technology. Then there's a vain race who will inevitably be brought low due to their persuit of beauty a Hobo race A reefer crew ... you get the idea.
  21. http://www.escapistmagazine.com/articles/v...amous-Challenge Jesus, he appears to not know his own power! Suckerpunch and the other guys actually sent in the artwork he asked for in the prototype review!
  22. What for, Stan Lee created some of the mythology of Spiderman and fantastic 4, and countless other well known superheroes. For this limited to moderately impressive accomplishment he somehow managed to become even more famous than the artists who actually made the comic books. What is the big deal about Stan Lee, other than the fact that he is still alive. With the exception of some iconic fantastic four and even less spiderman the writing is pretty bad. He became Iconic because while he did only come up with the basics for most of the marvel heroes, he was the driving force behind most of the best story lines in the early days, and he made the business successful again after the war genre moved out. He's basically responsible for comics as we know it today (in terms of writing and story). I think part of it is that he's the person people go to to figure out exactly what Marvel characters should think (since they all pretty much come from his brain). Also he has a great sense about self parody (see "So you want to be a Superhero" or whatever reality show that was, and the various robot chicken clips), and is a generally likeable guy. Particularly in an industry where some guys can be total jackholes about things (Alex Ross won't draw anyone who was created after the silver age, Dan Way bans people for asking why he only writes five sentances in a book, Greg Land traces porn and says he doesn't...) Alan Moore described Stan Lee's role as "introducing two dimensional superheroes... I'm super-powered BUT I have a wooden leg" iirc. It's a pretty neat concept, and lots of important things sound obvious after they're done. Plus he does seem kinda cool. It's like Bruce Campbell. I don't think he's done anything particularly special, but I'd give up my place in the lifeboat for him. Well that's one of the things all his characters had was a single flaw, and most of the characters conflicts revolved around that flaw (spiderman usually had to choose between saving somebody or saving aunt may, hulk had to always deal with the raging beast, the X-Men were outcasts)
  23. admittedly this'll probably take about 65 million years to actually get to earth, and we probably wouldn't notice it until we were pretty much gonna die anyway. (meaning we would have only a few weeks to try and get it to avoid us. which we probably couldn't pull off)
  24. so are you going to be zooming around and trying to visit people in each area from here?
  25. I just liked the emo peter pan comment :D "think whiny thoughts!"
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