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Everything posted by Calax
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We do have to have the friggin awesome (or designed that way at least) person who does everything as cinematically perfect as possible, but only really shows up for one or two levels.
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I think the reason people like it so much is that it's so political and complicated that they can't wrap their minds around it. Also it's more like real life than anything (where things never go how they're supposed to) else in the genre. but it does take FOREVER to get started and doesn't really kick off until the wars of succession begin amongst the various noble houses. Which (I think) really starts in the second freaking book (and these are 7-800 page books!) Is it good? If you can stand the slow pace then yes, but if you're looking for something that you don't have to slog through (for the first bit) then pick up something else... Like Insturmentalities of the Night :D
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Tell me you're joking. Negatory there captain. It's all in Knaaks "war of the ancients" trilogy.
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I didn't get a single power... I think I basically escaped then got rescued by the "good" aliens then was running through a ship as it disintigrated when the thing crashed.
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Yeah... on advent rising I only got to the senate planet thing before it bugged out beyond repair, but I was unimpressed by the writing or the general game.
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... if I were the defendant in this case I'd probably as for the judge to decide rather than a jury, then hammer home that overall you only owed the record company 48 bucks.
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World of Warcraft meets Elric of Melnibon
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Anansi Boys
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Black Company Dread Empire Insturmentalities of the Night third is arguably the best series by the author (Glenn Cook)
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Tried some madden... Learned I have a lot to learn... I'm guessing I'll be at "pro" level after a couple of serious hours with it.
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You need to have the hero be a peasant boy with a stick who is able to do all that... and then later he falls for and wins the heart of the head sun-maiden and god approves even if he doesn't like the idea of non virgins... then they have a jesus baby and live happily ever after.
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well... this is basic fantasy, that's Japan territory which is a WHOLE other ballgame.
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Actually... Jon Stewart admitted it was the Daily Shows secret spy. As to the shoe question, Obama could probably jump OVER the shoe that was tossed at him.
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Wende, you're missing the princess who secretly falls in love with the charming peasent boy and betrays daddy just to get a shot at being one of his candidates for bride... then is used by her daddy to lure the hero to his death (only to have him survive the trials which sets up for the final battle). And it's not the boy who becomes king... it's the guy who he met who helped him start on his way to becoming the "hero of the land" who becomes king, and the boy retires back to his simple farming existence with his ex-high society wife and has a happy 50's family with no complaints and the wife LOVES her new farming lifestyle rather than being waited on and clean at the castle.
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What about the prince who doesn't know he's a prince trying to save the princess (who can kick anyones ass) and her twin sister (who is the standard damsel in distress) from the evil count who is unequivocally evil but the population never knows it despite the fact that the count literally murders babies in the streets... Oh and the guy from the all evil race who isn't evil because he was born special. This is the guy who can kill anyone and everyone with a glance.
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Like all good things it is up to the DM to decide Or Admin I think it'd be nice if they implimented all of those ranks rather than just wizardry. Of course I think I'd like to be known as Superman but that's just me
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Yes, well, the Citadel and the UCW were the only ones where you could do any exploration and side quests, so not really like KOTOR. Ya-no... There were sidequests on the two first plot planets, you just had to look for em. Dagon, you should really stop thumping your chest about Kotor... nothing ever good comes out of it.
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Infamous does the city and it's environs a LOT better. Personally I'd take infamous over prototype anyday. As it stands right now Prototype is fun for a few hours then just gets boring. The biggest problems I had were the lack of a weapon that did range, and the seeming tunnel vision of your enemies (you can literally absorb one while he's blowing in his buddies ear and the other guy won't notice).
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Launchie? *sigh* I miss her
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it's western eastern (if you get that) I liked mirrors edge but it should have been much longer....
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went to class and found out that Supertankers actually have their own gravity field that actually is noticable (you can't park two of those next to each other because they'll attract and bump into one another). >.>
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Command was the only game I thought wasn't just a reskin overall... Eliteforce was a generic shooter with a star trek skin, and armada was the same thing but with RTS mechanics. They did have a few unique things but the most remarkable about them that I remember is the star trek decour, and (in Armada) a new resource. but Command actually had you running around as the captain of a ship doing missions and trying to save the universe etc. More combat than a season of trek in it, but it was overall pretty good (if complicated).
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Like I said, my experience had little of the usual flavors of life (I only ever really saw TNG with any consistency). I mean I'm sure they can pull it off I just don't think I'd be able to do it convincingly.
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I absolutely do not feel as though an RPG requires the player to have to do "jump through hoops or do something for me" to get it. The big thing about RPGs I find is character growth and progression. Even if there's simply a "If you need it you can get it" (which I'm skeptical about....is Starfleet big on giving the top of the line ships and weapons to green captains and crews fresh out of the Academy?), a character that is a member of Starfleet will still be able to take on missions, have this missions go awry and find conflict there, and return to Starfleet with promotions, story progression, and so forth. I'm confused that some definitions seem so rigid (though really I guess I shouldn't be). Why exactly is a communist utopia a restriction on implementing an RPG exactly? Because you can simply ask Starfleet for whatever you need? There's no internal politics (really? Kirk seemed to butt heads with Starfleet Command in the movies. **** he defeated an impossible mission by cheating)? What makes an RPG? The things I like to see in RPGs are character progression, a solid story, good combat (preferably character based, but not a requirement), and the feeling of exploring a world/universe (even if the game is 100% linear). How does a communist utopia restrict these things? It's hard to describe how I feel about RPG's when you add them to star trek. It could be just because I haven't gotten that deep, but it seems like Star Trek is less about interstellar conflict, and more about finding ways around fighting. Also humanity in Star Trek is (generally) goody too shoes where there is no "bad stuff" (murder, hunger, greed, sloth etc) and we're all fighting for the same cause and don't hate eachother etc etc. There isn't much internal politiking or power grabs within the faction which just makes it too GOOD for me to believe that I'm a part of (mainly because I don't consider myself to be a paragon of humanity) It feels like if you were to play it the ability to play a jackass would be removed (well you could do it like mass Effect but even then it feels like if you were to really do that in Trek you'd either be shipped off to the secret police or imprisoned). The episodes of trek that I've seen show the Federation rarely using force to get their point across. They ALWAYS use diplomacy unless shot at, and even if they're shot at they generally try to use diplomacy rather than force. This, to me, is inhuman in terms of how they'd react, and in game terms I usually am pretty quick to pull the trigger. Basically the biggest reason I object to the Trek franchise being RPG'd is that you'd be put into a JRPG made by americans rather than a RPG. You wouldn't have branching paths (well, good and angelic) because the "dark" side would be totally closed off to you due to Fleets code of conduct.