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Everything posted by baldurs_gate_2
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First you have to get the horn of waves and after he sends you down there. I don't know what happens, when you forcefully take the elevator down, without his permission. There are two elevators. One in the town and the second in Delver's Row, where you are supposed to go down. That's just side quests what you don't really need.
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Shattered Pillar has a 5 Wound limit, so turning wheel is not so good (+1 INT for each wound). I would play him without a subclass. Flagellant's Path is a very good skill. You can dash through enemies in line. Later on you will only use whispers of the wind. No Multiclass. I played with him solo on classic and most of the time it was pretty easy. High Might / Dex / Perception. Normal Con and Resolve und dump INT. Thats only good for swift flurry.
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How long lasts the Level 9 Dragon? With my Troubador and 2x Int it lasts ~40 seconds. But the beckoner gets -33% duration, so 27 seconds. He needs one phrase less for summons, but needs 6 seconds for each phrase. So even with 6 phrases, he needs 36 seconds +4 - 6 seconds casting time to summon a new one.
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Chant time goes from 6 seconds plus linger to 3 seconds no linger with BR on. So, it helps generate phrases faster to cast more Invocations. The trade off is no linger. Troubadour can more consistently cast high level inspirations with BR on than any other Chanter. It isnt rng dependent like skald, and doesn't have an increase to cost for non-Offensive Inspirations or summons like Skald either.Cheers. A little off topic, but Chanters can pick/get a passive that says "casts spells 10% faster" or something, I was wondering if that applies to invocations? Also is phantom and it's upgrade a decent summon to have handy? There should be a passive ability, what let's you summon 15% faster. But thats only the cast time what you need for summons.