
Emerwyn
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Everything posted by Emerwyn
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Sad but true. Complaining is the most widespread sport in social media. And developers are condemned to listening to whiners because after all, whiners somehow also whined their way around getting paid for whatever job they do, and the developers need that money to survive. Whineocracy, the government system of the internet.
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No immunities
Emerwyn replied to Cronstintein's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm going to agree that this could be improved, Some things don't make much sense, and at least in higher difficulty settings I would like to see it changed. Then again, I'm not outraged about it, but I would see improvement in having some enemies adjusted to make more sense. -
I think the issue with the XP is that you're given too much freedom to roam and not enough content is locked behind milestones. This is a tricky subject, because a lot of people are very vocal about how sandboxy gameplay is the best thing since bread came sliced, but here you face the consequences: having too much freedom isn't good either. The way I'd have done it is gating more content/quest clusters behind main quest milestones so you can't do what I did, that is, reaching level 10 while still being in Act I. Some things just flat out need to be toned up, though. I expected the Endless Paths to be the definitive dungeon of definitive difficulty and I cleared it out at level 8. That said, I haven't found these problems to be a game-ruining for me. The bounty quests keep being kind of fun and somewhat challenging all along, and the crit path becomes more demanding past dyrwood (again, speaking of Path of the Damned, hard and below might as well be a walk in the park for all I know). Perhaps the bounty quests should reward unique items/crafting materials instead of so much XP, though. Something they can definitely take feedback for and fix in the sequel and DLCs.
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Anti-Piracy built into game?
Emerwyn replied to Albion72's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not even AAA games with tens of millions budgets can prevent piracy. The best they've accomplished recently was a counter-measure called "Denuvo" that kept a few games like Dragon Age: Inquisition and FIFA15 un-crackable for a month or so, but eventually everything cracks, so long there are people interested (for example, Lords of the Fallen also had Denuvo and nobody cared to crack it as far as I know since it doesn't play in the same league as Dragon Age or FIFA). Personally, I don't give a damn if you pirate EA games, they will not run out of business, and they kind of deserve it with their nick and dime policies. But your "friend" should support projects like Eternity if he really wants to see this kind of game happening in the future. Obsidian itself was pretty close to running out of business and shutting down, and that would be a real shame. -
I've just re-done the final boss of certain multi-floor underground dungeon in Path of the Damned difficulty (will keep it as that so it's spoiler-free). Whoever says that pre-buffing wouldn't change the difficulty because well, buffs are so short, is playing a different game than I am. I mean, if only you could enter that combat being protected/immune against domination and paralysis, even if just for 10-15 seconds, the encounter would be a trivial steamroll. Honestly, I'm glad they're leaving it as it is. The game doesn't need to be easier just to please bad players. There is a difficulty slider for a reason.
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Combat in Path of the Damned was pretty fine until you outlevel everything, to be fair. That's why I think pre-buffing can only make it worse. Most of the struggle you find in endgame, as I described in my previous post, is squeezing in the first few crucial casts while finding a good positioning. If you take that away, you're only caving a deeper grave into the game's lack of endgame challenge.
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I think the pro-prebuffing crowd just refuses to see that even if the duration of the buffs isn't made longer, combat pre-buffing would completely throw the challenge (the little there is already to be fair) into the dirt, especially so in endgame. Combats are already rather trivial after level 6-7 even in Path of the Damned diffiulty, where you spend your 2-3 first combat "rounds" juggling between finding a good position for your frontline to hold the enemy party from mobbing your backline, and finding a safe position for your healer/ranged DPS to stand, and then trying to squeeze in the casts of Consecrated Ground, Bless, Relentless Storm, etc. If you entered combat with them already pre-buffed and all you had to worry is about positioning and nuking the game would lose a very large strategical value as well as it would be just insultingly easy. Even more so when your priest gets Salvation of Time to prolong all active buffs. You may think differently, but don't take me for an idiot just because I have an opinion that differs yours. There is also a word to define such people.
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Honestly, one of the things I hated most of NWN was the 2 minute pre-buffing before every combat. It felt dull and redundant, yet you felt forced to do it to have realistic chances to beat every encounter. Bull's Strengthx5, Bear's Endurancex5, Barkskinx5, Mage Armorx5, Spell Resistancex5, Freedom of Movemenx5 zzzzzz...... I like this better, where combats are balanced around the party starting fights debuffed and using those buffs as a strategical resource rather than a mandatory condition to win.
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So is this game actually good?
Emerwyn replied to rkade8583's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I paid 25$ for the best RPG of the year. Such a steal. Can't stop smiling when I think that a lot of people paid 60$ for Dying Light and labelled it as a "great RPG". -
Somewhat, yes. Definitely some genres are more space-mariney than others, but it is a systemic problem IMO, in that the exceptions tend to stand out. As a thought experiment, why don't you write down a list of, say, 30 games you've enjoyed over the years, and then underline the ones which had a non-white, non-male default protagonist, regardless of genre or whether they even have a protagonist. I just did this experiment, only in the last year my ten most enjoyed games were: - Shadowrun Returns (you can create your main character, and choose gender and race. Option for dark skinned included) - Divinity: Orinignal Sin (you can create two main characters, and choose gender and race. Option for dark skinned included) - Blackguards 2 (locked female main character) - Tomb Raider (locked female character) - Might and Magic X: Legacy (you can create 4 characters, you get to choose races and genders for all. Option for dark skinned included) - Dark Souls 2 (you create your main character, you get to choose race and gender. Option for dark skinned included) - The Evil Within (Male white main character. Female sidekick that you get to play as the main character in the sequel/DLC) - Resident Evil Revelations 2 (two campaigns, 4 main characters, of which one is male and three are female) - Dragon Age Inquisition (you get to create your main character, and choose gender and race. Option for dark skinned included. Option for romancing dark skinned and male NPCs included. Even when playing as a man.) - Middle Earth: Shadows of Mordor (Damn it, here it is. The locked white male character that makes the game industry systemic.) Of all those games, none of them has predominant white male symbology. DOS' cover has a male and female characters walking in tandem where none is predominant, MMX shows a party fighting, with two males and two females, and the rest of the games in that list mostly have covers that consist in banners with ornaments that fit the game's theme. My favourite game/trilogy in the last decade, Mass Effect, allows you to create any race, and any gender main character, and allows any combination of romances with both females, males, dark skinned and homosexuals (and aliens ). The main cover of the game even has a dual design, one with the male version of Shepard, and another with the female version of Shepard. You usually make valid posts PrimeJunta, but what you posted this one time around was mere and baseless bulls*it, which is also what some of these feminist SJW believe in their heart, even when it's not true. This is not the 60's, the world has changed quite a bit in the last few decades, and we love it. The problem is that unfortunately, some people prefer to keep playing victim, because it's easier to blame everyone else for me being a failure. Also gives you that powerful feeling of being a warrior, fighting against the system. Truth is you had the same treatment as everyone else, and you did not qualify. Assume it, and improve next time around. Speak for yourself. Sure may not be the 60's but it's the same bull going around here in the U.S. that has been around for years. The GAME has been changed is all. So while YOU may love it.. Some still don't. The GAME will always be played by those who win at it. I think then it's more an issue of the American society, which by no means represents the world. I am from Spain, Europe, and 54% of parliament members are female. The "boss" of Europe is called Angela Merkel, a woman. If you Americans have the issue, solve it, but don't shove it on the rest of the world, nor pretend you represent us.
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Somewhat, yes. Definitely some genres are more space-mariney than others, but it is a systemic problem IMO, in that the exceptions tend to stand out. As a thought experiment, why don't you write down a list of, say, 30 games you've enjoyed over the years, and then underline the ones which had a non-white, non-male default protagonist, regardless of genre or whether they even have a protagonist. I just did this experiment, only in the last year my ten most enjoyed games were: - Shadowrun Returns (you can create your main character, and choose gender and race. Option for dark skinned included) - Divinity: Orinignal Sin (you can create two main characters, and choose gender and race. Option for dark skinned included) - Blackguards 2 (locked female main character) - Tomb Raider (locked female character) - Might and Magic X: Legacy (you can create 4 characters, you get to choose races and genders for all. Option for dark skinned included) - Dark Souls 2 (you create your main character, you get to choose race and gender. Option for dark skinned included) - The Evil Within (Male white main character. Female sidekick that you get to play as the main character in the sequel/DLC) - Resident Evil Revelations 2 (two campaigns, 4 main characters, of which one is male and three are female) - Dragon Age Inquisition (you get to create your main character, and choose gender and race. Option for dark skinned included. Option for romancing dark skinned and male NPCs included. Even when playing as a man.) - Middle Earth: Shadows of Mordor (Damn it, here it is. The locked white male character that makes the game industry systemic.) Of all those games, none of them has predominant white male symbology. DOS' cover has a male and female characters walking in tandem where none is predominant, MMX shows a party fighting, with two males and two females, and the rest of the games in that list mostly have covers that consist in banners with ornaments that fit the game's theme. My favourite game/trilogy in the last decade, Mass Effect, allows you to create any race, and any gender main character, and allows any combination of romances with both females, males, dark skinned and homosexuals (and aliens ). The main cover of the game even has a dual design, one with the male version of Shepard, and another with the female version of Shepard. You usually make valid posts PrimeJunta, but what you posted this one time around was mere and baseless bulls*it, which is also what some of these feminist SJW believe in their heart, even when it's not true. This is not the 60's, the world has changed quite a bit in the last few decades, and we love it. The problem is that unfortunately, some people prefer to keep playing victim, because it's easier to blame everyone else for me being a failure. Also gives you that powerful feeling of being a warrior, fighting against the system. Truth is you had the same treatment as everyone else, and you did not qualify. Assume it, and improve next time around.
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Most enjoyable companions?
Emerwyn replied to sffrrrom's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like Pallegina most, everyone else is below. Hiravias and Sagani aren't bad at all either. Grieving mother I didn't give a chance to, my party was full and well balanced by the time I got her. -
Who cares about twitter? Who cares about what anyone thinks? The game is brilliant. In twitter every miserable unloved child wants to be a hero from their mom's basement. Don't give in, Obsidian, keep up the good work. I can't wait to play more of your stuff. You need to stick to your guns. Ignore the SJW. We don't need them. We need your games as you envision them, without being affected by any internet crybabies. Be strong Obsidian.
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New update on steam [566.3mb] ?
Emerwyn replied to Duncan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The change is retroactive. Companions are fixed. Also, I'm yet to play a bug-free game on release, and I've been playing games for over 20 years. At least now it gets fixed, and still I somehow miss the days when you bought a Nintendo cartridge and that was it. If it was too hard, too easy, or it had bugs here and there, well, too bad. You had to man up and deal with it. These days are great in that aspect, but the social media that comes along, with the ridiculously over-exaggerated sense of entitlement that some people have is like a locust plague that we could really do without. -
Obsidian, I feel sorry for you.
Emerwyn replied to Kimozabi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The mistake is caring about what social media attention wh0res say. I've said in several posts that I don't like the tombstone messages because they feel OOC and immersion breaking, but if I was Obsidian I wouldn't have caved in to anyone's demands. They shouldn't have been in the game to start with, but now they are, so leave it as that, and learn from it for the next game. -
Nah, it's not there, and as you see the quest isn't completed either, so I don't know what to do. Oh well, in the bright side, Estoc isn't part of the Soldier Specialization, so it wouldn't completely suit my 2-handed weapon character. Would have hurt more if it was a Sabre or a Greatsword. Edit: Yeah, won't touch the console, but I appreciate the feedback. Thanks for the tips.
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Still not getting the blade. I'm 100% sure now this is a bug. If it helps anything, I delivered the quest while Dunstan was in the map room since the Crucible Knights had just been attacked by the Forge Arrmor Knights (or whatever they were called) and that might have broken the quest somehow, though I don't see how it'd matter, but adding the info just incase.
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My native language is not English, but I strive to write/speak correct British English whenever I communicate with others in this language, just to be respectful with the tongue I'm using, and because I like being correct. As such, I normally take "lessons" on medieval English from media sources like films or video-games, and personally I think what this text is doing here is a disservice to themselves and the English tongue in general. Many people, like me, might be taking these texts as an example to add to their own knowledge, because it's fair to assume that an English-native staff actually knows how to spell their stuff, especially something that will be seen by everyone across the world. Then you find that this assumption was a wrong one, as the English-native world-wide released product is utilising English wrongly. It's a minor thing, of course, but if I was in charge of the writing of those lore texts I'd be disappointed, or yelling at the guy that allowed for it to go through in that state.
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I've finished the quest, got the two parts of the blade, the pommel stone and the shaft or whatever they were named, went to Dunstan and gave him all. There was a little fade out, and the guy doesn't have the blade for me. In my quest log it shows still as if I have to retrieve the finalised blade from Dunstan, but he doesn't offer any conversation or any indication that he has anything to give me. At first I thought maybe I'd have to wait some game time to give him time to forge it, but it's been 17 ingame days and I keep coming back to the Crucible Knights base, and he keeps having nothing for me, and not even having any conversations. Is there any fix for this? I was really looking forward to seeing the sword, feels like it's the "big reward" from doing Endless Paths and finding all its secrets and I got nothing out of it.
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It's pretty funny to see in the same forum page people raging about the game being too hard, and others whining about the game being too easy. Leads me to think that Obsidian did a good job, but it's just impossible to cater to everyone. Just man up, or lower the difficulty. In easy you can beat most encounters just ordering your dudes to autoattack the enemies without bothering with positioning or casting spells.
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Can't speak of Hard difficulty, but in PotD encounters keep relevant all throughout the game. I did the same as OP, being an exhaustive completionist I had my keep fully upgraded and Endless Paths of Od Nua fully explored, along with all available areas, with all side quests and bounties completed by the time I got to the Backer Beta part, and my party was level 10 by then, Thing is, even then the Adra Dragon was oneshotting all of my party at that point and pretty much two-shotting the main tank with his 120 deflection rating and 25~ DR. And honestly, those 120-140 values in all defenses will never get trivial to hit, no matter how much you level up (especially since the cap is level 12). I expect you will feel difficulty is too easy for a while since you're now in the crit path (which by default is pretty easy), but there should be more challenges ahead intended for higher level parties, especially optional ones off the crit path. I hope so at least, since I've not gone beyond the point where you are myself. If you still feel it's too easy, you can always switch to PotD difficulty where you will never beat even-level encounters by idly autoattacking, I assure you. Of course, you can cheese a lot of encounters to beat them even in PotD difficuty (the Adra dragon included), but it would be a huge incongruity to cheese encounters to be able to beat them and then complain about them being too easy. Right?
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I feel offended do you?
Emerwyn replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
OPRageKid has no clue about how game development works. I'll explain it to you, in a way that you may come close to understanding it, maybe. Imagine that your car stops running. It's an engine problem, and getting the new engine and installing it will take about a week. So the car will spend a week in the garage, unfortunately. However, while it's in the garage, the oil guy changes the oil, the tires guy puts better tires, and the paint guy fixes a couple of scratches on the sides, and even adds some cool details to it. Finally, the engine guys are done with the engine, and it's all installed. Now you go all mad "what the hell dude, instead of fixing my engine asap you stopped to paint the scratches and change the tires?!!!?!?!!oneSHIFT" So that's what you're doing here. See, not every developer can deal with every kind of problem. So while the developer in charge of X bug is dealing with that, some other is taking the time to actually keep moving the game forward in another field. Even if every damn developer worked AT ONCE on one absolute priority game-breaking bug, progress wouldn't be much faster, if at all, because generally it's one person that must edit the game version and write down the code, otherwise the different people manipulating the code would just step on each other's toes and end up messing up. Anyway, pretty clear from your post count that you're just a troll that probably downloaded the game from a torrent, so if you're not happy, go away. The people who value the game and invested on it seem, in their majority, quite fine with how Obsidian is handling it.