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SilverSun

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Everything posted by SilverSun

  1. and also, we're not going to play the game as Palpatine, so we may lack his talent . Guess part of that will be up to the player and how they spend their skill points and what force powers they choose.
  2. You're going to end up with your student in a dark corner of the Hawk holding their Knees going... "Not crazy..." "Not crazy..."
  3. True,I was thinking on a far more extreme level there. But if they're possible then it would stand to reason that it would also be possible to have the shape into a good little student.(Or bad if you like that term better.)
  4. So you could,if the option(s) is there,be trying to keep your little padawan on the light(er) path only to piss them off and have them leave and/or turn on you because you're a control freak. Or... Try and push said padawan over to the darkside but push a little too hard and they snap....crazy insane pissed off students can be dangerous I would think. And fun as well I guess.
  5. Good logic, but I wouldn't mind discovering and fighting a Sith Lord in some kind of huge, towering garden... *Sith Lord talking about his evil plan to take over the galaxy* *Sith Lord walks to close to the egde* *Force Push sends Sith Lord over the edge...still talking about said plan and how it can't fail* Could be fun...
  6. Where force persuade would pry work right away,wouldn't the party member come around after awhile? Wonder if the option is there,if using the force on party members would hurt you in the long run. Myabe piss someone off when/if they figured it out and would normal persuade be used as a better option? Instead of using the Force to make them do something you're simply talking them into it/changing their mind.
  7. The lower levels,as long as they were done right,would be interesting and pry more dangerous.
  8. If it's an option,does it really matter? You don't want to worry about the romance,don't. You want to worry about the romance,do so. Long as it's not force onto you,why worry about it?
  9. Well, you need a little variety, otherwise you are fighting faceless hoardes of enemies... Very true. But using the same faces over was something that Knights did a lot of. Yes this isn't Knights nor Bio so things can change.
  10. Yes he does,it doesn't seem like something they'd do. Unless they have some reason to do so. Again I'm not saying it as a fact,I was throwing it out there to see what others thought. There's 5 people in the second screen. The female from the demo. A white sith and two masked guys. One off the side fighting and one dead in the back. And a black character of some sort fighting or whatever he's doing. That character looks a little like Jolee to me. Now I could be wrong and it could be just a bad guy in the fight but he doesn't look the same as the two guys with the masks.
  11. I highly doubt that's Jolee. As I said, Obsidian would have no reason to put a spoiler like that in released screenshots, not to mention you can't even really see the person's face! Which makes since,might not be. It does kind of look like the character and I know you can't see his face which would be why i stated I couldn't tell. He's not the same as the two masked "clones" that were standing on either side of the Sith in the first screen though. Might just be your run of the mill bad guy.
  12. Umm can you even see the guy's eyes who I'm talking about?The guy kind of kneeling/squating down? And as for Luke I thought you meant in general,my mistake.
  13. The guy that looks some what like Jolee is in brown not black and I can't see a mask on him. And as for Jedi and black.. *Cough*Luke Skywalker*cough*Return of the Jedi*Cough* There's a black guy in the second picture fighting in the screen. I'm not sure who he's fighting,but he looks a little like Jolee to me. The people from the first screen are all there. Two fighting her(guy with mask,blond haired Sith) and the one dead in the back.
  14. Two different posts to two different people.
  15. It's not him...all I'm saying is, Jolee is either dead, or he is not, but if he was not, I don't see why he would join with the sith... Who said anything about being with the Sith? If he's fighting with her he wouldn't be with the sith.
  16. There's three I see in the first screen,one is dead in the second in the back on the ground,the second is off the side. The guy that looks like Jolee doesn't seem to be wearing a mask and don't have on the same outfit of the other two.
  17. Are you saying the character is fighting her? I can't tell. He might be fighting with her. And that's if it's him at all,I can't tell I was throwing it out there to see what other.
  18. If look at at this pic. http://www.gamespot.com/pc/rpg/kotor2/screens.html?page=23 It seems to be a the same scene before the fight. There's the 3 people in the screen. http://www.gamespot.com/pc/rpg/kotor2/screens.html?page=25 If you look at the other one,there's one person dead in the back ground and the two fighting the female from the Demo,and then this other guy. Now he very well may be fighting her I'm not sure but he looks a little like Jolee to me.
  19. Here The female Jedi is the one from the demo. Is that Jolee in the screen? Another character? Or someone she's fighting.
  20. Yes there is the overall plot. But in terms of programming, different branches need to still be related enough, otherwise a lot of work goes into stuff that people may never see. I'm not saying that this is a good thing, I'm just telling it like it is. Warren Spector made comments similar to how people wished the could have joined up with UNATCO and perhaps other stuff in Deus Ex, but he said that in doing so would require the developers to basically code in two different games, one for people that sided with UNATCO and one for those who didn't. As much as he would like to do that, it would never be approved. You mention different paths, but these different paths cannot be too different, otherwise it is like programming another game. If a decision about who is dead or not causes a branch, it could very likely mean that huge chunks of the game could be very different. When large parts of the game become very different and not very related (in otherwords, truly becoming a separate branch), then you end up coding a lot of material that can only be seen from that one perspective. I would bet that despite there being two different endings to KOTOR, the path taken in KOTOR 2 will be virtually identical, barring changes in NPC banter and an overall atmosphere to the planets, but the quests and planets and the order you do them in and all that will probably be pretty much identical. Any differences will probably only occur at the beginning of the game. If this is not the case, than I will be impressed and very happy, but I doubt it. Heh,we could go back and forth about this till the game comes out. Guess we'll both have to play and find out when the time comes. And hell,it'll be fun even if I'm wrong.
  21. If they considered every single individual choice in the game, you would spend the entire game telling the game what you did last game. They have to draw the line somewhere, lest the actual story of the game becoming too convoluted. Where I agree,if you did or did not kill a character from the first game is a big choice. It's not on the same level of-did you or did you not steal the W. plate from the woman on Tat. Yes obviouly a choice like that is not something to really bother with but killing bas or not is a little different. You can still have the choice for Bastila without it being very complex (which it shouldn't be, otherwise you put in too much effort that not everyone is going to see). And it's been five years....if they wanted her dead, they could still make her dead regardless of what you said without stepping on any of the choices. bulk of the different story trees most likely has more to do with the large choices in the game (Bastilla's may have been considered a large choice, although I would say her being LS/DS would be a more significant one), particularly what happened to Revan. I highly doubt the story is going to be any different with the exception of missing cameo appearances if the player killed Juhani at the grove or temple, marooned Carth, or whatever. It's so much work for little gain IMO. Yes her being dark or light is a bigger choice but did Revan kill her or not is not a little a choice because of it. And if they killed her in between the two games that's a whole different story. But simply picking for the player that yes she died on SF or no she lived is stepping on a rather large individual choice made the player. If we see Bastila in the game (or anyone else that could potentially be dead), it will likely be someone we just bump into, briefly talk to, and go about our business. Building giant plot structures around characters that might possibly be dead is just a waste of time, because if they are dead, what then.....a whole different story? It would be cool, but it would stretch out development time. It would basically be two games in one. I never stated that she had to be a major point in the plot. And the over plot of the game is the same no matter what. Your character is a Jedi that followed Revan into the war. They were exiled because of their actions and have lost touch with the force. The sith for whatever reason feel your character is the last Jedi and important enough to devote a hell of a lot of time into trying to kill you. That is the over all basic story and plot of the game and no matter plot trees are in there that won't change. Finding out why they're trying to kill you is one of the main objects of the game and pry won't change much no matter what plot trees are placed in the game. What the plot trees could do is simply give a number of different paths to which discover this and how you do so. It wouldn't be two different stories. Just more then one path to take in the over all story. Who you run into and what they do in the path may be different from path to path. It's still over all one story and plot. I'm not sure why everyone keeps saying that by adding more paths it equals making two different stories. And wouldn't by that line of thinking they have all ready done that by making both the light and dark side endings possible? That's not two different stories,it's two different paths in which to experience the over all story on.
  22. Yes. Jolee tried to run that road, but failed, being simply a good Jedi who was good at faking it. In KOTOR, the worst thing for a character is to not choose and extreme. There should be a middle ground -- a "True Neutral" if you will. I think that depends on how you define neutral. Being a neutral person is not the same as being neutral in the Force. Jolee did not believe or follow the extreme code of the Jedi,he may have followed the light(er) path but that doesn't make him a Light Jedi in the tradtional meaning of the word.
  23. I don't think it was in an actual book,least not one I read. Wasn't it a graphic novel where Luke joined the cloned Emperor? Never actually read it myself I saw it in a book store once. If you read some of the books they mention the events a few times. And the Exar Kun thing I believe what is being talked about is the JA book series by Anderson in which Kun's trapped spirit uses Kyp to go on a rampage with the Sun Crusher and also put Luke into a coma only to have his spirit destroyed by Luke's students and family.
  24. Yes, you can find it in the Big 'Ol Book of Booze Mixing. AKA the Bartenders lil' black book. I have it,good read. Goes great with a drink.
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