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GhostofAnakin

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Everything posted by GhostofAnakin

  1. Maybe it's because of its age, or maybe it's because I had to play it on my crappy laptop as compared to playing TW2 and TW3 on my big screen TV, but I just didn't enjoy it nearly as much as the second two. I finished it once, but have no desire to go back to it. Meanwhile, I've played TW2 and TW3 more than once and will likely play them again in the future.
  2. Oops, I probably shouldn't have gotten my Witcher wolf gear upgraded to superior yet. I'm at level 26, but need to be level 29 to use it. So now I'm wearing my griffin armor again until I reach that level.
  3. Then it's worth keeping an eye on. I'm not a fan of games that are a direct translation of a movie.
  4. Is it directly based on the recent movie? Or is it a different story, but set during the events of the movie?
  5. So I just went ahead and ordered Resident Evil Revelations 2 off of Amazon (had to buy my mom a book for her birthday, so I figured why not get something to qualify for the free shipping). Hopefully it's as good as RE Revelations 1 was.
  6. That was exactly my complaint about DA:I. Too much of the game is made of the open world filler quests (which were lacking in quality), and too little of it was made up of the main story quest. Thus, the main story suffered from seeming too short and not really fleshed out, and the game ended up dragging because the first time through you went through all the side content thinking it might actually tie in to the main quest, but finding out after 100 hours of trudging through boredom that it doesn't.
  7. For some reason, the armorer in Novigrad didn't have a map for sale. So I had to look up online the actual locations for the three items that would have been listed in his map. While in Kaer Morhen, I did the drinking part with Lambert and Eskel. Still cracks me up, especially Lambert in Vesemir's hat, and when they dress up in Triss' clothing.
  8. I can't seem to find the enhanced and superior versions of the new wolf armor and weapons. I've found the basic model for the wolf armor, and accidentally stumbled upon one of the mastercrafted version, but can't find the rest. And none of the vendors sell maps to the locations, either.
  9. While from a lore/story point of view I can understand this complaint, from a gameplay point of view it makes perfect sense for why they designed it the way they did. Part of game design involves making sure combat has some difficulty to it. If they stuck to the lore, then there'd be almost zero difficulty for 90% of the game. From a purely gameplay point of view, coming across a group of 5 bandits would be nothing for the player if Geralt could slice them to bits in 2 seconds.
  10. But that's the only tactic that seems to work, rolling works but leaves you to far away to counter attack. Dodge leaves you in range but you have trouble using it repeatedly and against multiple enemies (big problem when fighting drowners) Domination requires some levels before it can be used on battle and not to mention the awful skill slot system. I guess that it's should be called auto aim instead (even though is not a shooter) anyways I'm kind of tired of dodging ahead of time just to see enemies change their attack mid flight an veer into my location. The reason why I think Arkham was superior is how different units work together, they have someone tanking, ranged DPS and regular guys in multitude. Enemies in W3 don't have any group tactics that you need to overcome, despite having created different variants of the same monster they all behave the same as their low counterpart. Fighting drowners doesn't feel that much different from fighting wolves and fighting a ****atrice is the same as fighting a Forktail. Best fight I've had so far was when I managed to found Foglets, Water Hags and Drowners together. BTW, Golden Oriole+Devil's Puffball best way to kill humans. Against wraiths, it doesn't work nearly as well as using Yrden (the magical trap one that slows them). You can hack them to pieces when they walk through your Yrden trap, because they are both slowed and their damage immunity seems to take a hit. If you just use Quen and dodge the entire time, it'll be a much harder fight. Ditto the use of Aard to knock flying creatures out of the air, then allowing you to insta-kill them when they're on the ground. So I can't agree at all about there being one effect way to kill all enemies. As for the dodging, again, it's timing. You said yourself that you dodged "ahead of time". That suggests you're dodging before the enemy has even released his projectile. Like trolls with throwing rocks, if you dodge *before* he actually releases, he'll re-adjust to your new position. Which makes sense. So you wait until he's just released his throw, then dodge, and you never get hit. Ditto for when fighting in melee. Wait until he's going through with his lunge animation, and dodge then. Otherwise, he'll just re-align on you ... as it should be. Also, I've found large groups use tactics. Bandits, for instance, will charge you with their melee fighters, while their archers shoot from a distance. So you've got to both engage the melee guys, while dodging out of the way of arrows.
  11. I wish that Obsidian would listen to their own advice. Combat in PoE is a piece of crap. Combat in W3 is awesome. Of course the "push x for awesomeness" crowd lack any skill to learn it. But that's not the game problem. I really like all the small details that come out when you master the combat and know your enemy and what to use against which one. Like counterattack will cut off grave hag poisonous tongues or Aksii sign will force Alghul to hide his thorns, Yrden will cancel specters transparency, which creatures you can parry, which attack can be dodged and which one you need to roll out from etc. There is plenty little tactics you can play and if you also add equipment and skill choices - sky is the limit. If it comes to combat I would place it right with Batman Arkham series which is the absolute top combat mechanics. Actually I wanted something more like a hack and slash where you have actually control of your character instead of the same "push x for awesomeness" with the awesome removed. Arkham at least had some diversity in the ways that you dealt with enemies, W3 you just use Quen, dodge to the side (curse whomever programmed enemies to autotrack you) and counterattack with a fast attack because power attacks are slow and you don't have that greatest of powers: perfect autotracking. You seem overly excited for something that's banal and poorly designed. I really don't get where the bolded is coming from. Different enemies have different vulnerabilities. You can't just use one tactic against every enemy you come across. To be honest, your method never even felt very good to me. Quen absorbs like one hit, then you have to wait until your stamina is recharged to use it again. With other signs, you could have done more damage in the time it took you to Quen>roll out of the way as it recharges>Quen again. Not to mention there's some satisfaction in using Iigni (or whatever the domination one is called) on a bandit leader and watch him tear apart his entire group on your behalf, only to then be decapitated by Geralt's hand. I also don't know why you're having such an issue with the dodge feature. Autotracking? You have to time your dodges. Wait 'til they're about to strike, then hit dodge. You seem to want to hit dodge whenever and automatically move out of the way of whatever is coming at you. Hell, I had trouble with the fist fighting part until I learned how to time dodges. Ditto when creatures would throw rocks/boulders at me.
  12. Yeah, I'm not really sure what the issue is with combat. Different enemies require different combat techniques, and different enemies have different weaknesses to the signs. Assassin's Creed combat is better? You mean the game where the block and counter button rules all?
  13. I want to romance Cerys an Craite. On Crach's bed. While he's playing gwent with Ermion.
  14. It finally arrived! I haven't opened the box yet, though, so I don't know what's actually inside.
  15. Geralt seems to have ADHD. I'll be in the middle of a main story quest when I decide to just run around looking for witcher school gear or solving random problems. Geralt: "Gotta save Ciri. She'll die if I don't go to ... Oh, look, a footprint! Wonder where this leads to ..."
  16. She was also one of the few characters that were sufficiently fleshed out instead of gimmicky or downright silly like Sera or Iron Bull. I don't know what Bioware did with that game, I mean I still liked it enough to play for almost 150 hours but it feels as if it was developed by a team of interns with a little supervision by seniors. Animations, character design, parts of the writing, quests, none of that were really up to par, not even when compared to DA2, of all things. It's baffling, and also a little annoying because the potential was there. It can be seen in Jaws of Hakkon, for instance. How typically EA to sell the best content as DLC. Javik anyone? Pfff. What happened? What happened was Bio decided to spend time trying to turn it into an open world game that it cut down on the actual story-based content and fleshed out characters. The irony is the open world was really dull, so they didn't even manage to make a Skyrim/Oblivion like world and still had a less-than-fleshed out main story/main characters.
  17. Got an extra quest this time through that I didn't get in my first play through, all because I chose to fight a couple of bar thugs this time, whereas last time I decided for a peaceful solution.
  18. Finally got a notification that my boxed version has shipped. It's currently going through Canadian immigration. Not sure how long that will hang it up.
  19. Ah, okay. I assumed RE Revelations 1 was like RE Revelations 2. In any case, I'm going to pick up the version that includes all episodes.
  20. Revelations 1 wasn't episodic. The "previous episode" thing was just ...for fun I guess? Wasn't it episodic for the gamecube (or whatever system it originally came out for)? I know the XBox360/PS3 port wasn't episodic, but rather the complete game.
  21. Yeah, I've got a monocle still in my quest inventory from White Orchid. I found it in a house while on that frying pan quest, but it never seemed to come into play (or that I saw) in the resolution of that quest, so it's been sitting in my inventory ever since.
  22. What I'm looking forward to (in no particular order): -new Mass Effect -new Deus Ex -PoE expansion -Fallout 4 -Rise of the Tomb Raider -Metal Gear 5 -Dishonored 2 I seem to be an easy person to please.
  23. A full version? Like a copy that comes with every episode? You can buy all episodes together in a pack, yes. But it's not considered as one game but individual episodes (which they try to abuse in the sales by making Episode 1 dirt cheap with only moderate reductions on the rest), but they've all been released. During the game they present it as if it were a tv series as well ("Next time on ..." and "Last time on Resident Evil Revelations 2, blah blah blah"), I find this extremely off putting personally as it breaks the flow of the game in a major way (Since I've just completed half of Episode 2 I can't really say much more about the quality of the game overall, but that wasn't the topic either). I played RE Revelations 1, but after all the episodes were released as one game. The "last time on ..." stuff didn't bother me too much. Just wasn't sure RE Rev 2 had all the episodes out.
  24. My issue isn't that you "fail" quests related to Triss when she leaves Novigrad, it's that this quest was given to me when Triss was still in Novigrad and I had access to her, but the option to ask her about it never came up because all she talked about was her personal sidequest. I was hoping for one dialogue line that went something like, "By the way, there's this crystal I found ..." in between the dialogue choices to do with her own quest.
  25. Came across my first minor annoyance with regards to not being able to complete a quest task. When hunting for Philippa Eilhart for Radovid, one of the options after searching her room was to bring a crystal to Triss to analyze. I was never able to do it because Triss' sidequest had already begun, and as soon as I came near her house, I got a failure notice for bringing the crystal to Triss. I'm going to assume you have to do that *before* beginning Triss' second final quest at the Vengelbud's estate. Because the option to ask her about the crystal never showed up from that point on.
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