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GhostofAnakin

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Everything posted by GhostofAnakin

  1. Well, my general point was that fast travel allows gamers who find traveling across the map a chore, an easy way to enjoy the game without having to deal with the one aspect that may spoil their enjoyment. I just think that the Witcher 3 is a brilliant game that shouldn't turn someone off because of a feature (wide open world that's too big to traverse in real time) that can be negated by fast travel.
  2. Maybe because it came out in 2014? Though I suppose it's new to folks on console this year. Us console gamers have feelings too!
  3. You can fast travel. That's what I did if I had to go between two points on the map that would have taken like 10 minutes, real time, to travel on horse. The open world didn't seem like a chore exactly for that reason.
  4. Fallout 4 can be summed up as: -If you like sandbox games where exploration, adventure, and traveling across a wide area is your thing, then buy it. -If you actually care about a good story, well written quests, and great dialogue, stay clear.
  5. With all the great games out this year, I forgot about Wasteland 2. That was a gem.
  6. Stefanie Joosten for character model of the year.
  7. Some of the legendary gear drops are disappointing. Especially some of the armors. A shoulder pad that prevents 15% damage from ghouls, but otherwise has horrible base stats compared to even a random raider shoulder pad isn't something I'm ever going to use.
  8. It's been weeks though since I sent her back there. I've dismissed other companions at various times since then, and all have returned to Sanctuary Hills.
  9. I'm still trying to put my finger on why Bethesda games do so well. I mean, don't get me wrong, they're fun in their own right. But they're constantly praised as though they're the pinnacle of what RPGs should be, and somehow sell millions of copies, despite their (obvious) faults. They really must have an awesome marketing department that's vastly superior to any of the other RPG developer/publishers. Because their games certainly aren't superior.
  10. I can't find Curie. I sent her back to Sanctuary Hills because I wanted to travel with someone else, but I can't find her anywhere in Sanctuary Hills now that I'm looking for her.
  11. They're on a different release schedule? It's no different than BioWare hyping the Mass Effect series working on the next Dragon Age, or vice versa. CDPR focused their hype on the Witcher 3, with Cyberpunk only in the background with a vague "we're working on it", and now that TW3 has been out for awhile, Cyberpunk will get more hype.
  12. Deus Ex, Torment, Witcher 3 expansion, and the PS4 port of Tomb Raider. I'm also hopeful that Cyberpunk will be out (heard Q4 2016 a possibility). I'm interested in the new Mass Effect, but mainly because my curiosity is killing me about how badly BioWare will manage to mangle existing canon/lore. I'm also interested to see just how far it's shifted into a purely third-person shooter, with almost nil RPG elements.
  13. April/May was an especially great time for RPG fans.
  14. ^To expand on my reply a bit, one of the things that stuck out to me was just how much detail and depth the Witcher 3 had for each sidequest. Unlike a lot of games' sidequests, where it's just a generic fetch quest, TW3's sidequests were crafted where it was like each was its own short story. If you want an example of a game with the complete opposite approach, look no further than Dragon Age Inquisition.
  15. It's as if Bethesda gave up about a quarter of the way through the game in terms of really putting the extra bit of effort into the product. When I first met Piper outside Diamond City, her body animations were actually pretty cool. When she was talking to that security guard over the PA system, she was also gesturing with her hands and body in a (somewhat) realistic manner. But after that, and her conversation with the Mayor, she basically just spoke without any body language associated with the dialogue. When I first saw that, I was like, "Okay, Bethesda seems to have put a lot of time into making the characters seem life-like". It went downhill from that point on. You fooled me good, Bethesda.
  16. Another minor issue I have with the NPC companion pathfinding -- it's a chore to get them into an elevator. They'll stop just outside the doors, and even when I command them to go inside, they'll move around like they can't find the entrance to the elevator. Often times I'd have to just leave them and hope they magically appear on the floor the elevator drops me at.
  17. Chapter 1 is pretty awesome. Chapter 2, not so much. Overall, though, I'm pretty high on MGSV. Great combat, fun different ways to complete missions, and plenty of choices about how to customize your setup for each mission.
  18. Yeah, I kind of miss being able to ask NPCs things over again. It's especially useful in situations like above where something is going on while the dialogue plays out the first time and you miss everything. Continuing on the dialogue note, there are so many "named" NPCs in FO4 that have pretty much nothing to say to you. I liked it better in previous RPGs where if you saw a named NPC, chances are they had something significant to say or had a quest for you. In FO4, it seems like 75% of the named NPCs could have simply been called "Security Guard" or "Scavenger" or "Resident" with how little you can actually interact with them. It's almost as though Bethesda did that intentionally to fool gamers into thinking there's so many characters you can interact with, when in fact there aren't many.
  19. ^I had that happen to me, but at the end of a quest so I ended up missing everything that was said by the NPCs. It was the Vault 81 quest about the cure, and when I brought the cure back, Han**** decides now is the perfect time to start talking about his past. Meanwhile, the doctor and overseer are talking about the ramifications of the cure, but I missed all that because Han**** wouldn't shut up. Oh, and Curie decided to also go on about her reasons for wanting to join me as a companion. So I had 3 conversations going at once, and all three were lengthy ones, and I could only respond to one at a time and had no way of pausing the other two until I finished listening to the one.
  20. Also, has anyone else noticed that conversations sometimes get disrupted and ended early when the NPC you're speaking with suddenly decides to just walk away during the dialogue animation? I was chatting with Kessler in Bunker Hill tonight, and right in the middle of the conversation she decides to walk away, thus ending the conversation and me being unable to now use the workshop in Bunker Hill because the part of the conversation where she says I can never takes place. And no, I can't resume the conversation by catching up to her again and initiating dialogue. She just simply rambles something generic about it being nice to see me. It also happens with NPC companions during moments when we're discussing their backstory. They'll wander off, and I'll have no opportunity to finish the conversation.
  21. First thing I thought of. He seems to have a different (wrong) interpretation of what railroading in video games implies for a game. The fact that he dismisses the freedom of choice you had in NV as "oh, well for a brief part you could side with so and so, but in the end you have to reach the same end game" makes me think he doesn't understand the whole point of the many complaints about FO4.
  22. The slow-mo that bugged me the most in VATS is when it would do a *really* slow motion kill, but at the same time you're being pelted by bullets from the other 10 enemies shooting at you. It would even stay in that slow motion shot to watch your enemy tumble to the ground while you're being chewed up by bullets.
  23. Is it a better shooter than previous Fallouts (FO3 and FONV)? I do all my combat in VATS, so I haven't noticed any difference in the combat between this game and the previous two. Agreed about the leveling up, largely because now everything's right on one page so you can see at a glance what you've got unlocked, what you can unlock, and what you're not quite high level enough to unlock.
  24. What, exactly, do these new "casual" fans love about it? I'm honestly curious. The settlement building part (the biggest "new" feature) isn't even very deep. I could understand that feature bringing in new fans if it was actually a deep and rewarding experience. But it's not. It's like a bare-bones version, a rough draft version of a concept that they didn't completely flesh out. The combat is pretty similar to past Fallout games. So it can't be that. Is it the watered down dialogue? Fans who don't like listening to long conversations preferring this stripped down version of dialogue and interaction? I just don't see a single feature of FO4 that would draw in a new crowd.
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