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Jorian Drake

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Everything posted by Jorian Drake

  1. Just a question, wouldn't you have Galawain's Boon/Blessing from PoE1 already, which might also act as with the same results?
  2. Sometimes you might get a better result if once you finish the watercolor version you place the original on top of it with Pin Light layer choice and adjust its transparency, just have to be careful about the background color so it remains the base parchment one. In my case Pin Light resulted in the final skin/hair/armor color for the orlan girl. Always worth a try, although the result depends on the portrait colors, the trick does seem to work well at least for protecting the original colors and shadows on the watercolor version. This is Pin Light with 55% transparency added, while not a big diffference you can see the shadow of the hair at the neck and ears better. I think most portraits should work fine with leaving transparency on 100% and the primary reason of using this would be making the colors more vibrant, which result in case of this blonde girl doesn't shine through as Pin Light is weak with white/golden colors.
  3. Thank you Dex, your work helped me finalize what I had in mind for color hues and I used it as new base template while comparing saturation to the vanilla portrait hues. The fine pencil details are just perfect. end result:
  4. So I tried to make this editing myself, I guess I got closer but I always had a problem with using a multitude of layers and various styles... I used Ruloc's original Hearth Orlan for my PoE1 character, but I wanted her to be a purple armor (primary/secondary colors) wearing redhead with green eyes to reflect my char creation design choices. When I decided on her I was already for a week or two placing the game aside as I didn't like how most character portraits don't reflect the ingame 3D model choices. https://ruloc.deviantart.com/art/Female-Orlan-Dana-Lg-530354811 Now, this is the original edition of mine I later further worked on to finalize the PoE1 version my proper size version for PoE1, I made her turn the opposite side from that of Ruloc's version for some reason my Photoshop CS6 seems to lack all watercolor brushes so I did the edits with multilayer editing using edge detection and IrfanView but I got stuck my attempts now: I believe the last one got close to how watercolor changes the face without ruining it, seems easy to mess this up due to the fur Of course without the correct brushes even the layers/instructions given a couple earlier threads ago (got lost in the dark of the internet until I got to this thread so as I write this I already read through 2-3 closed portrait threads) don't help me much and I need to ask for assistance. .. Sadly, while I still plan to use this portrait I had in PoE1 as well I noticed that in PoE2 you can't actually choose this hair style for Orlans anymore, but it is still in there for humans and elves. Any idea how to enable that for orlans too, or maybe there is already an expanded char designer mod? (Would still prefer if the devs just enable the hair style with the little metal bits in the braided hair for orlans as well - mentioning in case a dev actually reads this later) Honestly, I admit I dislike the new pencil/watercolor portrait versions, not just that it results in extra burden to make those variants of the portraits if you don't use the vanilla choices, but design-wise it is also easier to just use a single large, high definition/quality image and let the game automatically crop/resize it while running. Doesn't seem like a cost or time effective decision from the devs to bother with making 4 avatar sizes and now also this extra second image style (which is often far more uglier than the original oil painting art style during conversations IMO) If anyone cares about my char background, her name is Alisŵen and in PoE1 she was a cipher with the lesser rogue ability (already wanted to make her 'multiclass' back then) with the Deadfire/ex-slave origin, dual wielding daggers and using a bow. Once the portrait (and hair issue) is fixed she is going to become a multiclass Rogue/Cipher, subclasses not decided yet but probably Assassin on the rogue side.
  5. I think his intent is something like how the Bard class is usually depicted in early editions. However, a Bard now is equal to and in some ways better in things than other classes it was patched together from. It isn't anymore just a weaker version of multiple classes. In fact, I think depending on multiclass combinations a character could gain an unique ability or two, like a Spiritualist could with chant get rid of possessing demons, or how a Mindstalker might be able to steal memories (to find treasure, to get the location of a chest's key), or a Seer getting a Vision power. btw, I would probably still multiclass if it is weaker due to roleplay reasons, as how I imagine someone like a street urchin who stole to survive become a Cipher as well as she grows up. However, I don't like the idea of weakening, as earlier mentioned this is a single-player game, we don't even compete with other players in it and thus any such balancing isn't required to begin with.
  6. Onmyoji, ect http://www.abuddhistlibrary.com/Buddhism/D%20-%20Chinese%20Mahayana%20Buddhism/Authors/Hsing%20Yun/On%20Magic%20and%20the%20Supernatural/The%20Buddhist%20Perspective%20on%20Magic%20and%20Supernatural.htm I personally prefer passives over active skills usually, especially if a warrior or rogue character. A multi-class character is supposed to be equally trained/talented in its two classes, and only loses higher powers & abilities due to not focusing on only one of them. Why would the powers they get be less potent than that of other characters? These are supposed to be fully learned and/or trained, not just 50%.
  7. So the game won't recognize the previous location of the image then, or copy it into its own folder? Good to know, a pity though. My main char from PoE1 is a female orlan, ex-slave from Deadfire archipelago (either a rogue with cipher stuff, or the other way around, I forgot) so I look forward to know how that will affect her dialogues/quests. My other is a pale elven aristocratic lord from The White that Wends. I consider making a full proper pirate (Raider) now to play one more time through PoE1 with it before moving on to PoE2.
  8. "Should multi-classing be more limited?" No. This is a single-player game, let the people play as they wish with a large list of options and possibilities. In fact, I would say have some powerful enemy NPCs also use the full might of multiclassing.
  9. I'm sorry for this 'necro', but I wish to ask a single relevant question. Since PoE1 I wished to have a mixed Cipher/Rogue (but while I picked similar traits/feats the game didn't recognize my 'other' class), so If I import my character and as it turns back to level 1, I can make it become a new-type of PoE2 multiclass character? Do I understand this properly? +1: If my previous character used a custom portrait, how will that be handled/imported to PoE2?
  10. Amalur was a good game bur how exactly did its story relate to that of BG?
  11. True. But he wasn't a representative of the setting(the nation of Jade Empire). We didn't see people with muskets or pantaloons running around. And the setting was an ancient China-like Empire with magic. Not the whole world. you seem to misunderstand something: The nation was the Jade Empire and also the theme of the game was build upon that, the setting is its world itself however, which included that character, its origin, and many-many other cultures which were not even introduced in JE1. If you play Baldur's Gate you don't call the city or the title "Baldur's Gate" the setting, the setting is still Faerun/Forgotten Realms.
  12. there are also martial artists and schoold in Europe today, opened and expanded by non-asian students who became masters It is the simplest way to explain monks in an Europe-like setting, students from those schools "naturalized" the teachings and art style by importing and spreading it, by making it accepted. Just as how chess or coffee or tea became a part of "European culture" as well, or how Hungarian, Polish, and Mongolian riders reintroduced light cavalry to the warfare of Europe once.
  13. If resources include spells to make one stronger/get better magical weapons and armor then it is okay with me Same with just stunning the opposition before stabbing the frozen enemy to death with a pointy stick
  14. nop. Personally I find it funny (and a good thing) that RPGs are probably the last bastion in life where religion is simply accepted. Even people who want to play an atheist character don't usually argue against gods simply existing. Yeah, I kinda see your point there, but then again I have also noticed atheists "raging" in RPG to have to follow gods simply because they exist in the setting, one of the reasons why there is a semi-commie atheist empire in the setting of Pathfinder. Also, there were protests against the game SPORE because it had faith/religion depicted as an important evolutional step/era. (sigh) The most recent Civilization game (5 I guess) also avoided religion but later added it back in an expansion.
  15. Let's not make this a discussion. Suffice it to say I respectfully disagree. ...what? you mean you hope it will come to it? o.O no...I mean I disagree with everything you said, not just the outcome. But like I said, let's keep it relevant. So...Mature themes... I guess you must be from the USA then, or maybe Ireland, only there can we still fing aggressive religious/fundamentalist/etc groups of large enough size in the christian western world, people there sometimes try to even ban evolution from schools However, even in the US and in many other nations one can notice the increase of atheism and "anti-religionism". I myself don't have to agree or disagree with this "opinion" as I lived through it, with experiencing the church fire being a more extreme example, for me its a fact. As for mature themes: political and religious conflicts are jst as well mature themes, if done right, although with Dragon Age 3 going to be about a crusade I doubt Obsidian will include a similar theme (btw, did I mention yet how I hate it that DA3 will once again forces you to be human and won't have other racial options?)
  16. He was one NPC. And a joke on top of that. He wasn't a representative of the game's setting and class system. Let me note that he would have been more important, if an early planned variant of Jade Empire 2 would have been made, it would have been about an envoy going to the home of that character to sign a trade deal and make a diplomatic introduction, so while the char was funny he was indeed a part of the setting, a member of an existing culture/nation of that world, unlike (as example) throwing in Arnie as Terminator into the game as an easter egg /cameo.
  17. Except that ethnic groups develop as a result of climate and geography and you can't just put a bunch of different cultures in a games, but make them all white guys, it's a little racist. Kind of goes back to that whole realism thing everyone was talking about... I don't think that this has actually ever been proven. It's just one theory of why certain "ethnic groups" are the way they are. There are many exceptions to this rule in RL. Even now in America and many parts of the world, we have mixed ethnicities within one geographical location. let's not even mention all the historical emigrations, heck my nation wouldn't even exist without those (although this can be said about most of them too)
  18. or the reason may be that there is no medieval asia/europe in the setting, and their cultures and homes just happen to resemble RL ones and fit exactly into the setting because ya know, the setting was made to be like that to begin with
  19. Let's not make this a discussion. Suffice it to say I respectfully disagree. ...what? you mean you hope it will come to it? o.O
  20. Jade Empire wasn't ancient China, but I still didn't see any european medieval-inspired Knights in Full Plate or ANY sort of european influence. To me, an obviously eastern-flavored Monk in a setting like P:E sticks out like a sore thumb, just like a western medieval knight would have felt out of place in Jade Empire. actually yes, yes you did, one with a firearm
  21. ah right, he did however indeed forget urban environment, which would be one of my favs, especially if it is so full packed and lively as in Assassins Creed depends if you consider it natural of course XD
  22. That, my friend, was a clip from Peter Jackson's (you might recognize the name) pre-LoTR film Braindead, or also known as Dead Alive. Brilliant horror comedy, though very very sick and disgusting at times. Not for those with weak stomachs. I should point out that I don't judge Forton prematurely, as others seem to do here. I am sure Obsidian will give him an interesting personality and story, and that's the main thing. That said, I'd really like it if they reconsidered his appearance. Not the face and hair or anything, but rather clothing and fighting style. I guess you could call me pro- Forton, anti- Asian-influenced-Monk. that is like saying you are pro-Sarkozy anti-french, or pro-Caesar anti-roman
  23. I want more javelins in games, dammit. spears, capes, and mounts oh, and diving, climbing, swimming (although these don't really work with a top-down camera and a full controlled party)
  24. If that is a Japanese-style outdoor onsen, sign me up for the petition as well XD
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