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Everything posted by eubatham

  1. Nice builds guys, going to give that "Fast Running Tank" a definite try in one of my future playthroughs.
  2. I didn't comment on the Paladin class, I commented on the video and that it's basically just about the scrolls than the class (ANY class). Feel free to share your point of view in the approriate thread, http://forums.obsidian.net/topic/77839-are-paladins-really-not-that-bad/, instead of going off topic. And please, try to refrain from making things up, just to out your frustrations. As for other classes, I'm quite sure I saw a fighter post a similar kill some time ago. I'll look for it later.
  3. This is the first time I've heard someone call kits like the Cavalier terrible. As said in the post before me, some things like multiclassing was broken. But I wouldn't simply compare all other classkits against the outliers. Overall, the Paladin had quite a few decent kits. It's like saying any class that wasn't a Cypher before 1.05 was terrible.
  4. Looks more like a video about scrolls being really good than about an actual class's ability to take on an encounter.
  5. I know this is the Paladin thread, but you are completely wrong when it comes to Wary Defender. A free +10 deflection, +10 fortitude, +10 reflex and +10 will for one talent point is awesome.
  6. I'd like to see you bring people back to life that aren't full con barbarians or fighters, considering that the resurrect spell kills almost everyone once its initial effects wear off. Paladins have no single purpose, their abilities are unfocused and spread all over the place. Furthermore, its only real tanking ability is again from a level 1 talent that's given to all (PC) Paladins automatically. Its other class skills are downright bad compared to other classes, the only reason why you'd state that the Paladin is alright at support is if you never had a class like a Priest or Chanter in you
  7. Faith and Conviction is an automatically learned skill at level 1, almost every ability you can spend class points on is close to terrible (unless you decide to run with no other buffing class in your group). Also, running at 3 con as a tank is nothing special. Con is a worthless stat for almost everyone in every roll. And NPC Paladins? They don't even get Faith and Conviction.
  8. Nah, the tank "metagame" in most MMO's is a conscious design choice, not simply due to lack of advanced AI. The only "MMO" that I'm aware off where bad AI is part of the issues it's facing, is GW2. However, GW2 has so many mechanical problems when it comes to PvE that blaming it on just poor AI is mistaking the tip of the iceberg that's above water as the entire iceberg.
  9. I heavily disagree on that point. From a Priest's perspective, the Paladin is only capable of overlapping with a few of their abilities. The difference in quality and quantity when it comes to support is so large between the two classes, that the Paladin really isn't a substitute. I really don't understand this hate against micro'ing. You can pause combat as much as you want and you don't need to (nor can you) spam spells every encounter. Considering that the Paladin has more per encounter abilities than a Priest, you might as well say that a Paladin requires more micro'ing if you're going
  10. Not sure if the same is true for the other aura's, but save/loading in certain areas will cause your aura's (or at least zealous aura's) to permanently increase in size. I'm quite sure it's somewhere in Twin Oaks or the wilderness areas right before it. About Paladins vs Chanters & Priests, I think the core of the issue is that Paladins are forced to compete with these classes. Almost every time you need to pick a class ability, the only option is to take a supportive ability that'll go head to head with one of the other two classes. You simply don't have a choice but to overlap, to th
  11. Thank you for at least agreeing with me that defending aura's because "they're always active, even if they get overwritten" is pointless, because most fights don't take that long (because they aren't though). Like I said before; only for the harder (and longer) fights that are more rare (especially in the early game), buffs are important. I do think you're focusing too much on one aspect of chanters though, while ignoring their excellent off-tank potential while passively keeping up strong buffs (via chants) during short fights. Not to even forget their powerful spells, that not only buff
  12. Despite the way that you explain how you use the ability, it still doesn't overcome my main hurdle, namely that it simply kills off anyone that you try to resurrects after it's short buff has expired, unless he or she has dumped quite a few points into Con and has a high base HP. Which significantly narrows the potential survivors. Make sure that you're not going off the wiki when it comes to priest spells, it's still quite out of date and uses older beta data. I was mistaken myself too, thinking that it was 5DR. But now that I have access to the game itself again, I can verify that my
  13. The conclusion always comes down to "bring a priest rather than a Paladin" because the Priest brings the same, but down right better versions of most of the Paladin buffs that don't stack with each other. That, along with many more and varied buffs that they all have access to without spending talents. Considering that at lower levels hard fights are far between each other, you'll have the buffs up that you need when you need them despite the per rest limit. Later, the Priest's low ranking spells (which are again include almost all Paladins buffs, but then better versions that don't require ta
  14. Good build, but I agree with the remarks made by MadDemiurg and Gkathellar. You'll get more out of 10might/10int if you ask me.
  15. Reviving Exhortation isn't as much a rez as a brief way to get someone cast a couple more spells because it kills the targeted ally after its effect have worn of. It's hardly ever useful in its current form. Zealous Endurance doesn't stack with most other DR, more specifically the level 1 Priest Spell which gives almost double the DR. A spell that becomes castable per encounter at level 9 and considering that hard encounters are far between each other at low levels, you'll have it up whenever you really need the buff.
  16. Nah, checked it upon release, nothing there... haven't used the item since. I took these screenshots less than one minute ago. http://i.imgur.com/zb11QzO.jpg http://i.imgur.com/VKZi32b.jpg I'm running 1.04 and both the cloak and pig are, and always have been, rendered just fine for me.
  17. Stop focusing so much on the fighter, other classes get equally powerful abilities and for most other class PoTD is an equally easy cakewalk. One of the first complete PoTD Paladin walkthroughs posted on this forum was specifically done by the poster as a Paladin because it would the hardest of all classes to get through PoTD. It was concluded that if they could finish it as a Paladin they could do it on any class (or at least melee). So again, concluding that Fighters are too powerful after that video is the wrong conclusion to make. If you'd check other PoTD walkthroughs, you'll noti
  18. I've been noticing some similar inconsistencies with the damage calculation of FoD too, but my character did not have Scion of Flame. I don't have access to my game for another few days, so I can't post screenshots or logs unfortunately. Furthermore, I thought a developer commented that Scion of Flame wouldn't work with FoD or Weapons Enchants at all and are planning on patching it? So maybe the culprit is FoD itself after all?
  19. My suggestions for improving the Paladin; Give Flames of Devotion a 1/encounter use at level 1. Make the ability automatically give more per encounter charges for every 2 levels you level up. So, you'd get another charge at level 3/5/7/9/11/13/15/17/19, totaling to 6/encounter uses at level 12. Give Lay on Hands a 1/encounter use at level 1. Make the ability automatically give more per encounter charges for every 4 levels you level up. So, you'd get another charge at level 5/9/13/17, totaling to 3 charges at level 12. Reasoning for these changes: Both FoD and LoH can be heavily sp
  20. I wouldn't say Paladins are better tanks, keep in mind that Fighters can use Vigorous Defense (turning their defenses to +35/+30/+30/+30 for 15 sec) once per encounter, but more importantly is that Fighters have Critical Defense (turning 20% of incoming crits into hits and 10% of hits into grazes) which is a ridiculously powerful talent. Anyway, I'm willing to concede the point only for the fact that some of the most staunch defenders of the Paladins class, calling the Paladin "A great class that simply plays different from other classes and that people are playing them wrong", have brough
  21. Well, sure, pick up Zealous Aura along with the +5% crit talent, but the rest of unique Paladin abilities are pretty crap. Some of the order abilities are alright and are definitely worth picking up.
  22. He has a Priest, no need to include a Paladin. He would be nothing but a weak Fighter, since the Priest takes care of almost all of the buffs a Paladin would bring (and brings much, much more at the same time). I'd follow the advice of possibly replacing one of the other fighters with a Chanter in full plate, but otherwise just keep the 2 Fighters. Just make sure that one of them has Guardian (+10 deflection for nearby allies) and you're good to go. Make one your main tank with sword&board and give the other a big 2-hander to be your peeler (aka, your target to kill designator).
  23. Frankly, if you need to rest that much, you're doing something wrong. Most enemy groups don't require you to use up your on rest spells, your per encounter or simply auto attacks should do just fine. Don't blow all your level 4 Priest's spells on every bandit you encounter. Furthermore, I strongly agree with the posters that state that this would demolish any and all difficulty into the game. Per rest abilities are generally too damn powerful to be used per encounter. And no, I wouldn't prefer the system from the IE games where you can be ambushed or randomly attacked when traveling. The c
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