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Everything posted by kalel78

  1. for some reason the steam version of the game doesnt want to complete its download. i get to 16.9 of 18.8 Gigs and it freezes. ive tried switching steam servers ,as well as adding another game to the queue.. when i add another game, that one starts downloading fine.. however, when i go back to deadfire.. it never resumes downloading. i've also tried uninstalling and reinstalling the game. same issue. it always gets stuck at 16.9 Gigs. thoughts?
  2. i echo most of the sentiments here.. though i would add: keep the developer commentary. keep the inventory system. that was really well put together. keep the camping supplies. i like that i have to plan for it. keep the stronghold. in fact, expand on it further. i also like that i have to read a lot of the text. its not all voiced. please consider keeping the game this way.
  3. I'm going to have to check it out. I first picked up D&D way back in 1977 (blue box - remember when Elf or Halfling was a class?), but haven't yet checked out Pathfinder or the new 5.0 edition. http://paizo.com/pathfinderRPG/prd/gettingStarted.html
  4. sorry.. i dont want items that give me negative stats.. especially ones that remove 80% of my Endurance haha. i can understand the argument of wanting more interesting items.. but ill say it again.. this is not a gear centric game. i dont want the franchise turning into a diablo clone. the game should be about the story, the companions, and customizing the stats of your party to make the most bad ass party you can.. and this doesnt have to be done with gear exclusively.. yes, i want to have to make a decision on items.. and i want the ability to manipulate my characters stats with gear.. i just dont want my time to be dominated by that after level 1. it should be a side thing.
  5. what are you even talking about.. if you are trolling.. it worked because i replied.. but if you are serious... all i can say is... huh???? edit: and as for this game being "easy".. so im assuming you have a photo of your triple crown achievement and can post it right? no? thats what i thought.
  6. you make some fair points.. though i didnt see the "fetch" quests as much as you.. i saw a few "check on the caravan" quests or "get the parts to this item for me".. but i felt those quests had a purpose to them. thats just me. however, the real reason i wanted to comment is in regards to the engagement system.. i personally really like it. maybe its because i play pen and paper games a lot.. but i LOVE the fact that there is a bit of that system in a video game.. in fact.. i wish there was MORE of it. yes, its a bit to get used to in a video game.. but if you just think of it in pen and paper game terms.. it works.. the one area i dont like as much when it comes to the engagement system is the "+1 engagement" stat.. and the reason is.. you can min/max that to your advantage quite easily and then the fights can become fairly easy. but other than that.. i really dont see what all the fuss is about. also, to take this a step further.. what i really hope to see is a game like this set in the pathfinder system. IMO, that is THE BEST version of D&D 3.5 thats currently released. i think it would be fantastic to see it translated to the video game realm. it sure wouldnt be that difficult to do.
  7. some stuff id like to see: an in game option (thats not "cheating") to respec the story companions.. they are great story wise.. but dont always give you the optimal spec.. id like it if we were given the OPTION to spec the way we want so we could still keep them in the party. more dragons. more keeps to take over / liberate. i really enjoyed the Lord Roedric quest line in Act 1. i'd like to see more of these in the expansion. more floors added to Od Nua. a crafting system that would allow us to craft new weapons, armor, helms, rings, etc..
  8. I just completed the game on normal difficulty. Here is my feedback: TL;DR: Pillars of Eternity is EXACTLY what i signed up for when i kickstarted the game. If you like reading, a good story, character creation, and the old school Baldur's Gate / Icewind Dale combat system..you will love Pillars of Eternity. LONGER VERSION: First, the Bad.. so just to be completely objective.. here are the issues i had with POE: pathing. one of the best examples i can give.. rest at the inn in Twin Elms. then try and exit the inn by simply clicking on the stairs button (i.e. dont move the characters at all. just click the button). see what happens VO stopping mid-conversation. there were many times the VO would be going.. you'd hit "Continue".. and then the VO stopped.. then a little later it would start again. IMO, i would prefer the following - VO be removed completely.. OR certain characters are COMPLETELY voiced, while others werent voiced at all.. OR.. at the very least entire conversations were voiced. there were no conversations that were just partially voiced. no in game option to respec story companions. yes, i understand there are ways around this... but i believe it should have been in the game from the start. IMO, some of the best storylines and dialogue come from the companions and its a shame that we cant customize them the way we want without using workarounds. really thats about it.. most of the issues ive found in the game were minor and really just nitpicks..but, again, i dont want to overly gush over POE.. there are things we can do to make POE a better game.. these are the things that stuck out most for me. now onto the good... First off, the story. the main story was pretty great, as were the side missions.. without going into spoilers i can say that every area had interesting quests.. there really wasnt that "kill 10 rats" quest that you get with today's games.. each quest felt like it had a purpose, and the writing.. even for the smaller tasks was well done. there is a particular side quest in Ondra's Gift that involves a child and highlights the fantastic writing to the Nth degree. if you havent done that quest.. you are missing out on one of the more powerful moments in the game.. at least it was for me. the combat is what i expected.. and thats a good thing.. the combat is tactical in that you have stuff like flanking, positioning (which admittedly can be kinda frustrating depending on how the game is behaving), damage reduction, spell decisions, etc.. all of these variables can come into play.. even on normal difficulty. also, the game doesnt hand hold you.. sometimes you are going to get into combat with mobs that are too strong for your current level. you actually have to backtrack. this is a good thing. ive also done a couple of the dragon fights (i didnt do them all on my first playthrough since i plan on playing this game many times ).. those are also pretty cool. my only gripe is that it seems you basically have to stunlock them to win. if they get off even just a couple of attacks you are pretty much screwed. this isnt a complaint on difficulty.. i would have just liked a couple of different ways to tackle them. as it is.. its craft paralysis scrolls or use dominate spells.. and hope they dont make their saving throws. the companions were enjoyable. every companion i came into contact with had a very good storyline attached to them.. i also enjoyed the party banter. if you havent put Eder and Sagani together in your party yet.. you should it was also cool that you could completely overlook the companions, and not have them in your party at all.. in fact, i totally missed the paladin companion my first playthrough. again. hooray for a game that doesnt hand hold you.. and doesnt force you into have NPCs in your party that you dont want. one item that has been kind of contested is the way monsters give experience.. i.e. its only up to a certain amount.. once the bestiary entry has been filled.. no more xp for that monster.. me, im ok with this. this isnt a JRPG where grinding is a focus. also, there are only 12 levels in the game, and as many on this forum have pointed out.. you can reach that level fairly quickly. thus, in this instance i think the xp system works. plus, its kind of a unique system. one other item that has been somewhat contested is gear. it has been said that there really isnt any gear that makes you feel super powerful. and i guess i can see that.. but this isnt diablo. the point of the game is not to get the best gear and kill billions of monsters. the point of the game is to explore, do side quests, go out adventuring with various companions, etc. this really isnt a gear based game. also, this game isnt mass effect 2. inventory still plays a roll. there are PLENTY of unique items.. not only in the world.. but also that can be purchased.. and these items CAN modify how your character performs. the stats might not be +50 to might.. but bonuses are still there and some of the unique properties they can give to your character are pretty great (woodskin, various spells, summons, etc).. overall, im ok with how the gear system works. i guess one area of improvement for gear is in regards to the dragons.. i killed two of them.. the one in Twin Elms and the one in Ode Nua.. yes, the one in Ode Nua DID give you some unique gear.. but the one in Twin Elms gave me pretty much nothing.. just a couple of monster parts. i would have liked it if you got more gear from the dragons.. otherwise.. as stated above.. i thought the gear system was fine and fit well with the system. thats my review.. i dont like giving scores to games.. i think they are subjective and arbitrary.. what i can say though is that its a great game, and i hope we see more from this franchise in the future. its great to see this genre get a revival.. i dont know about you.. but the constant COD clones and brainless cut-scene games that are dominating today's gaming scene are getting rather tiring. lets hope publishers see that there IS a demand for these kinds of games and we can see more of them going forward.. not just in the indie scene but in the mainstream scene as well.
  9. 5/5. i love pretty much all of it.. the only issue i have is the pathing. otherwise this is exactly the game i expected when i kickstarted it.
  10. you obviously havent looked at the merchants in twin elms.. you can get everything you need through those.. also if you search the markets in the towns around the world.. they will have the ingredients you need.. even things like Dragon Eggs/Meat.
  11. my one request regarding VO.. if an NPC is voiced.. make them FULLY voiced.. dont voice it through only part of the dialogue. edit: i would also NOT be against removing VO COMPLETELY. there used to be this thing called reading in a video game. i like that games like this are bringing a return of that. if you want fully voiced over characters.. there are plenty of other games that do that.. let these games be different.
  12. since this is a single player game i really dont want ANY class nerfed. what i would prefer is a buff to other classes to make them more aligned with the "overpowered" classes and a buff in challenge on mobs to compensate. that being said.. i like the cipher a lot. its quite a change from wizard/druid, and it puts an interesting twist on spell mechanics. i dont want the cipher to turn into wizard/druid 3.0.. i want it to feel unique. and nerfing the focus would, IMO, turn the class into just another wizard/druid reskin. also, you should be able to cast your top level spell when you enter combat.. at least once. i shouldnt have to auto-attack and/or be "forced" into equipping Grieving Mother with a blunderbuss to generate the focus to do that right away. and keep in mind, my character is a wizard (which i enjoy).. and the only cipher i have is grieving mother.
  13. for me its sagani saying "Ichimok, leave the pig alone!" it was fine the first couple times.. but for me, it happens almost every time they leave a building.
  14. i am enjoying the game and am REALLY glad i backed it. i can see myself doing a ton of playthroughs. i might even do path of the damned at some point. to be fair though.. there ARE some things that could use improving: that pathing.. seriously, how many times did you direct your guy to attack an enemy and they started playing ring around rosey on the map for 5 min before stopping and finally attacking. its actually kind of hilarious when the AI does it sorting at shops.. there is none. yes, you can click on various icons and stuff gets HIGHLIGHTED (i.e. click on the armor button.. armor is highlighted.. click on potions.. potions are highlighted).. but thats it. when i click on the armor button.. i expect to see.. well.. armor. not pistols, potions, and camping supplies. hirelings.. the UI for the hirelings is terrible. once you hire them, they almost always have an "unpaid" status and if they are a "guest".. the label saying as much can be cut off. it just looks bad and its not intuitive. make the adventures you send companions on worthwhile. if not through gear.. at least in lore. maybe through a journal entry or something. as it stands, i see no real advantage in sending my companions out.. it just makes them unavailable.. yes, i can recall them.. but if i do that, whats the point of the adventure? these are really just minor gripes though.. the game overall is actually a gem, and i cant wait to see where the obsidian takes the game next.
  15. and a giant T-800 as the last boss. REALLY?? as for ME3.. i enjoyed all but the ending.. and it was mostly because of the following.. which i believe can be objectively shown... our decisions from the first two games meant NOTHING.. it came down to a red/green/blue choice given by an AI in the form of a human child. if you think i am wrong, please cite TWO separate examples where our previous choices mattered AT ALL to the ending.. you cant. otherwise, the ending isnt THAT bad.. but it still ended up being underwhelming because in the end the previous 2 games mind as well not have existed.
  16. with a high lore and survival this should be completely doable i would think but yes.. potions and scrolls i would assume would need to be utilized.. especially at the higher difficulty levels
  17. as others have said.. you get better versions of the spell later on, so they did that verses upgrading a single spell. also, as someone mentioned, that spell becomes per encounter later on so if it did do what you mentioned, it would - IMO - render the later level per rest damage spells useless. so on one hand i see your point.. but on the other.. im ok with what they did.. they have more powerful versions of the spell that you can use later in the game.. its just named a little different.. and they STILL give utility to the lower level version because it eventually becomes per encounter instead of per rest.
  18. i can certainly understand the frustration of the combat... though FOR ME, the combat is fine with the exception of a few bugs interrupting my enjoyment.. the combat can be hard, the positioning can be a pain.. and IMO, some of the boss fights that ive done so far are done in rooms that are very cramped and set you up for lots of unnecessary AOE damage. overall though.. i DO enjoy the combat in SPITE of the frustrations.. and the satisfaction of winning a tough fight is pretty great havent really had that in a while. the story so far for me has been great.. lots of hard choices to make, and i really enjoy how the dialogue system works. we finally have another game where you have to consider other options besides combat stats. but if you aren't digging the story and are frustrated by the combat.. yeah, i can see why you might not be enjoying the game. to each there own i say
  19. its hilarious to see the reaction of the internet when it comes to mainstream critic reviews: a game you like gets a 9 or a 10 - "GAMESPOT IS THE BESTEZ!" a game gets a little lower score than you were expecting - "GAMESPOT IS THE WORSTZ! THEY ARE BIASED TOWARD BIOWARE AND EA!" personally im ok with their review.. if anything i consider gamespot to be one of the few mainstream sites to watch.. they may not be perfect.. but they sure are better than IGN.. and for the most part ive always felt that gamespot reviews are fair. stuff i find annoying in POE the pathing in the game is not very good IMO, which can make positioning a chore sometimes. graphics are good mostly.. but i think games like divinity are a little better. there is some strange sound issues.. put on a good set of headphones and have your characters navigate the map at 2x speed.. tell me there is no issues with the sound. stuff the mainstream audience may find annoying: you actually have to READ and the game has a TON of lore which can overwhelm some (and seemed to do so with this reviewer). stats are important and the decisions you make regarding those stats can have drastic implications on how your character performs (i.e. "a number of complicated systems". you may not be able to fight every mob in every zone right away.. you might have to backtrack (i.e. "difficulty spikes") so when you factor in the bugs and some of the old-school systems.. you can see why he gave the score he did. personally i think the game deserves a mid 90s score even WITH the bugs i mentioned above.. but this guy's review is totally reasonable IMO.
  20. for me, this seems to happen anytime there is a scripted event where my character is walking into the room.. when this happens its a guarantee they are at the front.. and they stay that way when the cutscene transitions to combat. yes, it is very few fights where this occurs.. but its usually during a boss fight where positioning is important and very difficult to pull off due to the small spacing in the room.
  21. my understanding is positioning goes from left to right.. meaning: FRONT(tanks/melee)............BACK(my main) thats how it works outside of the script events anyway. with the above positioning.. my melee chars are up front and my ranged fighters are in the back as i would expect. during the scripted events my character gets put to the front.
  22. the positioning you are referring to doesnt come into play during at least a couple of the story fights. for example, my wizard (which is my main character) is positioned toward the back of the party.. there are at least a couple scripted events where the positioning changes and my main goes to the front. i understand their reasoning.. my main is the party leader.. so it makes sense that he/she would be at the front talking to the NPC.. the problem is.. it doesnt work so well in combat when they are built as a glass cannon.
  23. your main character gets put to the front of the line after some of the scripted events. so there are a few times in the game where you have the following: party is positioned as i want open door my character is now at the front of the party dialogue scene and eventual boss fight starts my character gets killed within 5 seconds because he/she is at the front instead of the back obsidian.. i position my character in a certain place for a reason.. my wizard (or whatever glass cannon character you make) is not designed to be a front line fighter. its so frustrating to see them at the front and there is little that can be done about it. most of the boss fights.. at least in acts 1 and 2 (i just got into act III last night), are in very small spaces and positioning is hard enough as it is. yes, i can usually work around it.. but i have to reload a few times to get the right spell combinations off. please make it so party positioning is not modified after a dialogue event.
  24. i kind of like it actually. it makes this game feel even more like im playing in a pen and paper campaign with my buddies.. in POE you have: attacks of opportunity sneak attack wizards cast only so many spells per day and have a grimoire.. there is flanking skills like disable magic device (i.e. mechanics) are in play there are a ton of skills you need for conversations.. just like in pen and paper games. and you cant buff outside of combat. yes, you CAN buff outside of combat a little in D&D and pathfinder.. but some of the most useful buffs like haste or greater invisibility only last a round per level.. are you really going to cast those kind of spells outside of combat.
  25. suggestion to the devs to eliminate this issue: once a spell level gets 4 spells per rest.. make them 2 per encounter instead ..or at least have a talent/feat available at say level 4 where that is an option. it would eliminate the need for rest spam all together and still require some management because your higher level spells still have to be managed. and if you still want spells to be per rest instead.. just dont buy the feat/talent. just my 2 cents.
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