Everything posted by Jediphile
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KotoR 3: Ideas and Suggestions
Yes, but I never thought of lightsabers or guns as problematic. No, far worse is the joy of watching Exile or whoever casually poking his vibroblade *through* the chair and body of Atton or other companion during a cutscene Fix the clipping errors!
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the Immortal Exile
Besides, the Exile doesn't need to kill people in order absorb power from them. Indeed, they very much need to be alive for him to do that. He also is not forced onto a path of confrotations and duels with his fellow "immortals". PS: I didn't even think the first Highlander movie was that good...
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No fight in RPG
Well, the truth is that since I play AD&D, I really do need fights in there now and then, since that is what the characters are automatically skilled at in D&D. Well, I don't *need* fights, but my players tend to get bored (at least some of them) if we go for several nights without a fight... That said, I do tone it down a lot and try to limit it to the crucial battles. After all, with all the characters being level 13+, why should I go through the pointless dice-rolling exercise of running their random encounter with a war party of 11 orcs? I just tell them that they randomly encounter the orcs and kill them or chase them off, then continue on their way. End of story - case closed! I did manage to persuade them to avoid fighting at one point. I had an old enemy - a powerful wizard - capture the entire group and throw them in prison. Now they had to escape, but naturally they had none of their equipment, they were all rather damaged, and the spellcasters had no magic with both spellbooks and holy symbols removed and no spells currently memorized. That made it a challenge because even a fight with three lowly prison guards was a challenge, since they did have weapons and armor, while the group had none, nor any means of healing. And naturally I had staged it so that the weapons and armor they could capture was of little or no use to them... For true non-fights I also recommend plots, where the characters are framed for something. The authorities think they're guilty, but can't prove, so they give the PCs a time limit to clear their own names and catch the real criminals. This is best in a city setting, where the characters cannot get into random fights without coming to the attention of the city guard and thereby confirm the authories suspicions of their guilt. The PCs will have to talk and investigate, and their weapons and magic won't help them, because a fight will only bring them into more trouble. Investigate magic will be very useful, though. Yet another form of investigate scenario is the timed "whodunit" plot. Basically it begins with a murder, and everyone present - including the PCs, naturally - are suspects. Anyone trying to leave or becoming violent will only cast suspicion upon himself, and so group pressure helps to keep everyone together until the murderer can be discovered. You can also isolate the PCs with the other NPCs on an island, a mansion far from civilization, or whatever. However, the GM also has a timeline that states at what times more things will happen. People will disappear, some more will be found murdered, and other strange things. This can work quite well even in D&D, though you might get a fight in the end, when the murderer is identified.
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The Battlestar Galactica Thread
Oh my god - they killed Billy! The bastards!
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KotoR 3: Ideas and Suggestions
Seemed the other way around to me. Could I ask you to elaborate? True. I actually had a rodian jedi master as an optional NPC on Coruscant in my own K3 plot suggestion... Apart from the Sith trying to subvert the republic and conquer the galaxy, that seems to be about the only constant in the Star Wars universe... :D
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which planet is your favorite?
I'm actually surprised to find that this is a really difficult question for me to answer... Let me see, I like Alderaan, but perhaps mostly because we never hear about it. It sounds nice, though. I also like planets that are very mysterious. Korriban is one, but since I like the jedi, I'd be more partial to Ossus. From the old comic books I also remember liking Iskalon. Hmm... the worlds I seem to like have all been pretty much wiped out... Maybe I'm revealing too much about myself by mentioning them Still, I'd probably go for Ossus, pre-destruction by Exar Kun.
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KotoR 3: Ideas and Suggestions
Yes, indeed - where are my droideka?
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KotoR 3: Ideas and Suggestions
While I might go for that, I sincerely doubt it would ever happen - spoken dialogue is the industry standard these days, so it seems highly doubtful they will go for that, since sales would almost certainly drop rather a lot.
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KotoR 3: Ideas and Suggestions
You know how I said you could set the alignment, appearence and gender of Revan and the Exile? Well, you know, you could make say Revan LS and Exile DS for example, it's up to you! You don't have to give them both the same alignment if you don't want to. <{POST_SNAPBACK}> Yes, but my point was that I am likely to set them both to LS, so where does that leave your idea that they will be enemies?
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In What aspect is Kotor I better than II?
One thing I liked better in K1 were the treasure drops. I *hate* it when I can physically see my enemies wearing certain armors and using specific weapons against me, and yet these are magically gone afterwards - that's bad roleplaying. If the idea is that the equipment was damaged beyond repair, then fine, but not *all* of it *every* time! K1 may have cut down the weapons of a group of attacking Sith, but there was a very high probability of finding at least one of their lightsabers afterwards. Not perfect perhaps, but better than K2, which seemed closer to Diablo 2 where you have swarms of insects dropping heavy plate armors as random loot
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scenes that would of never been put into kotor
Atton: "Yes, I killed jedi for the sith and I was good at it. I even killed the last one, who saved my life, so now I have to live with that burden. Isn't that terrible for me and don't I deserve pity for that?" <insert more optional whining here> Semi-LS Exile <thinks long and hard...>: "No!" <slices Atton's head off>
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Advantages because of glitches
Fairy tale. They do, and they give even more XP (but no goodiees) <{POST_SNAPBACK}> :">
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Who Kriea actually could be?
Precisely. Atton: "Then she must be royalty, because she's got to be Queen of the Galaxy to bark out orders like that. Or maybe she's senile.I mean, how old do you think she is? She may have been good-looking once, but it takes some hard living to make creases like that." That's an exact quote from the game.
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Kotor 3 sorta confirmed by ign
no. KOTOR I was loosely based on the setting described in the Dark Horse Tales of the Jedi comics, that, essentially, tell the story of Exar Kun and the Sith War. KOTOR is about 40 years after Kun's demise, IIRC. the first KOTOR comic was released Jan 2006. <{POST_SNAPBACK}> Actually - just to make the confusion complete - the original Tales of the Jedi comic books were reprinted and collected in a trade paperback which was indeed called... yes: Knights of the Old Republic - no question where the games got their name from... EDIT: Note that these books are indeed the earliest stories of the entire KotOR era and all take place well before Exar Kun and Ulic Qel-Droma fell to the dark side.
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KotoR 3: Ideas and Suggestions
Yes, I'd like to begin as a youngling-just-turned-padawan and then spent a sort "introduction" opening of the game, where you do "jedi business" uncovering smugglers and taking down criminals on the streets of Coruscant. Would be nice to explore the master-padawan relationship a bit before the more serious plot begins.
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Freedom of Speech.
Yes, I would agree with that. A point that I have not made regarding letting an imprisoned man publish a book is that his thoughts might serve to shed light on the subject in the public forum and provoke discussion that can benefit society at large. While that will certainly not always be the case, I would not wish the possibility of it thrown out due to resentment over what this person has done in the past. Others might learn from his mistakes, after all, and that can be a valuable resource. You lost me...
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Advantages because of glitches
Not sure if it's a glitch exactly, but when you're escaping Peragus and the Sith soldiers swarm the hangar, don't shoot them with the turret - at all! They'll all (25) come aboard the ship where you can slash them for xp and treasure (just be sure to collect the treasure, since it will have magically vanished once you get to explore the Hawk). Shooting the Sith with the turret seems to give no xp Be warned that it's a fairly tough fight, though.
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KotoR 3: Ideas and Suggestions
That's a possibility, but I think it's cooler to have them back in the group, so sue me... Yes, that's what I suggested...
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No fight in RPG
It's just the same as usual except that as GM you don't tell your players how many xp they have earned - you keep it to yourself. You then do all the math totalling up xp values yourself, and when the characters have earned enough to advance and you think the time is appropriate in the campaign, then you tell the players who can advance and who cannot. If you play with level training, as I do, this is really convenient, because you can "time" when and where the PCs get an opportunity to take some downtime to increase their skills and abilities. Basically it just comes down to the GM totalling up the xp values instead of the individual player, but it changes the gaming experience a lot IMHO.
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KotoR 3: Ideas and Suggestions
I don't see why having a new main PC precludes the possibility of having Revan and the Exile as playable characters - i.e., companions - late in the game... Sorry, but I don't. Whatever happens in KotOR3, we need closure to their stories - even K2 constantly had Revan (or at least his ghost) in the background... That's why I said I wanted their classes to be selected by the player as well as their gender, alignment and appearance - so it will by my Revan and Exile!
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Creating your own PnP rules system
Well, I do see your point. All the "light" category did in the Player Option system was to restrict the character to 75% of his normal maximum movement rate - that's not really worth the bookkeeping... This sounds akin to the "should AC go up or down" argument that has been on this board recently. Not that I want to revive it, but I don't quite agree that addition is easier. I've both added damage together and subtract from the hit point pool in my time, and I really can't say it made much difference either way... ymmv While a complex system is precise, it's usually pretty cumbersome. Though I do have the AD&D encumbrance system IMC, I don't often use it except in "surprise inspections" of the PCs I usually presume that they just keep an eye on it themselves and then tell me if they don't. Then again, if I find my trust is misplaced during a "surprise inspection", there is a price to pay indeed - trifle not lightly with the kindness of the GM!!
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Freedom of Speech.
Even if I were to agree with that (and that's a big "if") and we assume that publishers release publications purely on basis of sensationalism that keeps them in business economically, they are still subjected to the laws of what you can and cannot write, and if they continue to publish illegal material, they won't be publishers for long. This is not a major problem in western societies, though there are those who claim it is otherwise. Besides, if people buy their crap, doesn't that say more about the people than it does about the author or the publisher? That then begs the questions of how and when? There have been outcries over GTA3 San Andreas inspiring all sorts of violence due to its graphic contents. I find that argument just as ludicrous as when Pat Pulling accused D&D of the death of her son and similar. It's just nonsense and blameshifting by people who think that everybody but themselves are responsible for everything that goes wrong in their lives. As for Clockwork Orange, that is the choice of the creator. Oliver Stone's Natural Born Killer was also accused of inspiring violent behavior, but I would agree more with Stone that if people commit violence after seeing the film, then it's because there's already something wrong with them in the first place.
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Who Kriea actually could be?
Why isn't it okay for those of us who are interested in the topic to continue discussing it for however long we want to? Nobody is holding a gun to your head and forcing you to read it...
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KotoR 3: Ideas and Suggestions
How does the Exile's alignment being opposed to Revan's add up, when you began your suggestion by saying they should be set by the player? I know I'd set them both to LS male more than half the times I play... Also, why would your new main character die? No reason for that, I think. It's perfectly possible to have an excellent plot without forcing the player into the shoes of either Revan or Exile. What would be interesting is if you play evil, you get to decide whether Revan, Exile, or the new character gets to become the new Dark Lord of the Sith Empire (which would mean that the other two and Bastila must all be killed). But in the LS ending, I want Exile, Revan, Bastila and the new character to survive and become the heroes and protectors of the republic. As for meeting Revan and the Exile, I think my own plot had you meet the Exile about halfway through and Revan about 2/3 through. It should be a victory to meet each of them, so I don't think it should happen at the same time. Finally, you should be able to set not only gender, alignment and appearance of both Revan and the Exile, but also their various jedi classes.
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Creating your own PnP rules system
What it does is split your HP pool into 3 intervals, 0% 33% 66% (examples, not actual intervals) and each interval brings a set of penalties to reflect how the damage taken affects the characters ability to act and think. These intervals are written out on the character sheet so you wont have to remember wether your "injured" interval begins at 8 or 9 <{POST_SNAPBACK}> This sounds similar to the encumbramce/fatigue/channelling magic system combined as described in 2e PHB and the player option books Combat & Tactics and Spells & Magic respectively. I use myself in my 2e campaign, except that penalties are imposed at 75%, 50%, 25%, and 10% of max. hp, and finally the most severe category for characters at only a single remaining hp. I combine them, however, so that if you have one penalty from encumbrance, one from casting a spell (which is considered fagituing to the character), and a third from injuries or wounds, then these all accumulate to a more severe overall penalty, because body is taxed in several directions at once. Well, keeping it in one hp pool would keep it closer to my AD&D system (though I do use hit locations, after a fashion), while keeping the hit locations separate puts it closer to the system of Twilight 2000, which is also very workable. That would presume that a character can still be perfectly good at using his other limbs after his leg (or arm) is crushed, which is not unreasonable, so long as the injury is not so massive that it puts the character into shock or extreme pain. Ah, I've heard of it and even have players who know and love it, though I've never played it myself. Sounded a little similar to GURPS from what someone described to me, yes?