I should have known the minute I saw the concept art for Mira. This was a game created by men, for men. KOTOR I was made for everyone. It even allowed one female character (Bastila) a pretty major role. Bastila was the key to the whole Republic war effort in the game. Talk about a huge role! This was progress... and I guess I hoped it would carry over to the next game. Well it was a fun ride while it lasted; now back to the status quo.
KOTOR II was made exclusively for male gamers. Don't believe me? Just take a look at the female characters. Visas is possibly the most degrading character in recent video game history. I mean she takes us all the way back to the early sixties "I Dream of Genie" days.
"My life is yours master. I serve only you. I obey you and clean the Ebon Hawk and I'd like to lick your body if you'd allow me the privilege master... ect." Her boobs couldn't possibly be any bigger, as they already round corners before she does.
The character that suffered the most from the sexualization was clearly Mira. To put it nicely, Mira is a joke, a parody of all the bad depictions of women in video games. I mean, technically she's a bounty hunter, but judging by her wardrobe and makeup she look like she belongs in one of Nar Shadaa's brothels. Why was she dressed as a prostitute? Horny developer? Young, male target audience? Who knows? What I do know is sister needs to lay off the collagen.
The few strong, female characters in the game are depicted as ugly, namely Kreia or the governess of Khoonda for examples. They were blow up dolls like Luxa with her huge watermelons and slutwear for example, or they're depicted as deceitful/traders (Kreia, Atris). In KOTOR I, for all its faults seemed to give female characters more clothes and better roles. Yes you had to save Bastila, but she was strong enough to survive on her own. Besides there were strong roles for women characters like Juhani and even the annoying Mission was far less subservient than some of the females in this game.