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Volourn

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Everything posted by Volourn

  1. Huh? Your arguing how they handle npcs; not dialogue system. As far as npcs go, yes, it's obvious that PST's npcs are 100x better than FO's. However, youw ere disucssing dialogue systems; not npcs. Please clarify. Afterall, PST has the same dialogue system that the other IE games have. It just uses the system more which is why as far as dialogue options goes; PST wins over BG2 (though BG2 is very good in this regard too); but as far as actual systems go; no.
  2. Good game. And,d on't forget it. And, saying it's combat is weak shouldn't be so hurtful for PST fanboys to read if PST didn't focus on combat as much as they claim, right? In the end, the fact that PST is a good RPG inspite of the poor combat is a benefit for it. Imagine PST with actual fun combat, and wowsers. I might even let it into my top 10!!!! Weell, along with fixing 3 of the worse, and unimaginative npcs of all time that is!! "If you think that FO had a better dialogue system than Torment. I have nothing else to say to you" PST doesn't even a dialogue focused skill. heck, it has nothing but combat skills which is why it and all the IE games - svae IWD2 - all are lacking in the dialogue system. They'r egood with what they have - espicially PST in that regard - but they don't come close to the above games. Not even close. FO has dialogue skills. It has abilty scores it sues. It has non weapons kills it uses in dialogue. In conclusion: FO, NWN, JE, ARC, KOTOR (and 2), and BL all CRUSH PST in dialogue systems. P.S. We're replying way too quick here. LOL :D
  3. Whine all you want, the evidenc eis in. PST has lots of combat - you even admitted it. I gave exmaples of more thana few PST areas that ahve tons of combat. Bottom line is PST is as combat focused as most of the 'new age RPGs' are. Period. This is undisputable by anyone who has played the game, and is honest about it. It's in the item selection, spell election, character selection, in the story, everything. And, your lame 'it must be you' speech is just that - lame. i ddin't make PST have so much combat. I did not create it, afterall. I have NEVER played any RPG that didn't have a lot of focus on combat, and PST is NO exception. Period. edit: Torment's dialogue system isn't anything special. And, it isn't the best. That would be FO, NWN, JE, Arcanum, and KOTOR. And, maybe Ultima series if I can even remember.. And, anything good about PST's dialogue had to do with the story. And, PST's writing isn't superior to anything that matters. I am watching an amnesia story right now that has more heart, more soul, more oompth, and superior writing than anything in PST's amnesia story. Game over.
  4. Basketball, writing, playing cards, swimming, and watching people get drunk while I laugh at them as they puke their guts out. Muahahah!!!
  5. "OTOH, I can play Torment today and derive the same enjoyment I did then." OTOH, I find no need to play Torment even more than once - believe me I tried - because as good as the story is; one play through and you get the story. And,s ince Torment is a game where everything but the story sucks there's no need to replay it. And, oh, there was lots of combat in PST. only a blind perosn would miss it. And, a good protion of it is forced unless you avoid the area altogetehr or run like a coward. Heck, just running around Sigil is liable to have you attacked by a random peon thug. Not to mention Curst, the slums, Undersigil, Fortress of Regrets, and the list goes on. PST is full of combat hevay and combat focused areas just like the BG series. Period.
  6. There was no hard battle in PST. None. Zero. Zilch. There w ere a few challenging one;s but no hard ones. Not even close. And, for agame that focused on combat as PST, that's pretty sad. And, don't deny it. When a game has places that is enmasse combat like Curst, the rat tunnels, FOR, and a host of others; it automatically has a focus on combat.
  7. Like I said, Roshan needs to play BG2 again. You can't tank mind flayers in BG2. Heck, BG2 flayers are much tougher than the pnp version. A melee character is likely most suspectible to them if anything espicially with the umber hulks that was with them. Beholders also were really tricky except with certain items. The list goes on. I bet when Roshan thinks a combat is eays is when he dies only 1ce or 2ce a fight. LOL
  8. Nothing wrong with the summons. That's legit. The overpowered anti draining amulet was a bit much though. I doubt she could pour through the vampires that easy - epsicially the powerful ones.
  9. Sure, you could breach a dragon, and then what? A dragon's greatest strnegbth wasn't its defensive spells; but its breatwheapon, melee attacks, offensive spells like the green dragon's swarm. Breach them, and they still have ahost of ways to kill you. Catsting restoration after a fight witrh vampires doens't help you during the fight does it? Though negative plane protection (from both spells and iems) cam into be useful. Nothing really can protect you from the flayer's intelligence draining powersz. Combine that with their usual pet the umber hulk and that's a deadly combination unless you planned accoridngly hence strategy. demons wer emore complicated than hacking them as thewy had a host of powers to terminate you and not just the insta death kind. Charms/dominations, and a host more were there for them. You better play BG2 and PST again and comapre the two games' combat. It's not even in the same league when it comes to challenge, diveristy, and strategy.
  10. Wrong. Wrong. Wrong. Breach doesn't help you against warriors. It doesn't help you against impirosnment casting demi liches. The list goes on. If the only strategy you used in BG2 was breach then you most certainly didn't use the best strategy. In fact, breach is a horrible strategy. It also doesn't help against mind flayers, demons, or beholders. Why do you make crap up? edit: WOW! I've been destroyed by both Grom and Muso. Face it, Roshiiiiiiiiieeeeeeeeeeeeee, you loseeeeeeeeeeeeeee.............
  11. "Hell, my character soiloied the demoigoirgoin after oinie oif the mage npcs breached him." You seem to NOT know the defintion of 'soloing' it seems? 'Soloing' is NOt the act of getting someone else to cast a spell at the target then you hacking at it. Don't make things up - it makes everything else you posts with or without many i's to look wrong. And, oh, breaching was one valid tatic in BG series. I, for one, never used breach. Ever.
  12. "must have read at least 3 or 4 reviews of JE and while they all gave it quite nice marks I never walked away with the impressions of it that you had. Is that the fault of the reviewers, you or me? I dont know, but I suspect like most instances such as this the truth is somewhere in the middle." Any review that you gave an impression that JE didn't have dialogue skills (which it has 3 of), no multiple solutions, and only 1 ending was a very poor review indeed. As those three things are not my personal opinion; they are facts of the game. The story thing is opinion; but the existence of dialogue skills is not. It's a stone cold fact. If I were you, I'd tell those reviewers who gave you the impression that JE had no dialogue skills a big FU as they obviously are lacking any experience with JE.
  13. PST combat was good? Hahahahahhahahaha. It had the worst combat of any IE game including IWD2, and on top of that it was barely any fun. Easy, overall boring, and unimaginative. Killing MILLIONS of rats does not equal fun. Half the joinable npcs were some of the bets ever in any game; the other half are amongst the worst. Sorry, anyone who like Fire Fool, and Tin Can or Cubester needs lots, lots, and lots of help. PST was a good game. That is all.
  14. MDK2 sucked though!!!!
  15. If you don't like 'Biowareisms' don't play their games as they'll ALL contain 'Biowareisms'. Did you expect otherwise? If you did, your mistake. You wasted your time.
  16. Yes, an added bonus! Though, admittedly, while fun, that particular mini game was not needed. Of cours,e it doesn't change the fact that, indeed, JE is a role-playing game. Espicially if a game like Bl and its silly combat is considered a rpg. And, don't tell me I'm anti Troika so I'm bias as I actually like BL. R00fles! Though; it's nice to see you've admitted that JE has all those role-playing thinsg in them!
  17. "JE is a typical console fighting game. Thats why I dont see it as anything more then that. I will admit I never played it (nor do I have any interest in it) but from reading the reviews I dont see anything that makes it more that what it is. I think its a well done fighting game granted. But at the core its not much different then if you bought the latest mortal kombat." Sorry Rhomal; but that's your ignorance speaking. JE is not a typical fighting game. Not even close. It's exactly like BL wiith regards to combining RT semi stat based combat and role-playing. At it';s core, JE is a role-playing game with RT combat. It's a role-playing game first and foremost. Anyone who has played it and is being honest would know that. To prove this, I'll quote the next aprt of your post and repsond further. Correct me if I am wrong but from what I have read on JE the following is not possible/seriously implemented in the game: "a. several ways to get around many/most obstacles other then combat" 99% of quests have multiple ways to complete them. Sure, many of thse do involved; but many quest have a non combat solution. I think the Ghost Orphan quest as one where the non combat option is the highly preferrable one. "b. your actions have a noticable effect on the game world" It sure does. By the end of the game, one wya or the other, the game world has changed for better or worse. "c. your stats effect dialog and dialog options/NPC reactions" They sure do. In fact, JE has three dialogue skills in which are used in almost all dialogues skills. Your 'ability scores' affect these skills. "d. depending on your choices, several endings." 3 main endings. It also also tons of various endings for the pc himself, and the joinable (and non joinable) npcs as well for a grand total of LOTS of various endings. P.S. Unlike the others I dont bash you for your opinions in this thead however your misconception of JE had to be taken to task. :D "e. strong story with depth." Well.. 'Strong story' is always an opinion; but comapred to 90% of rpgs JE cetrainly has one with depth. It's story is stronger than BL with mord epth though Bl does have more role-playing except in the last 3rd where JE'S role-playing is throughout the game and doesn't magically stop. Also, JE's story is tronger than most of BIo's previous games including NWN (bothe xpansions), KOTOR1 (and KOTOR2 though it's not a BIO game), and even BG1. The funny thing is BIo's games are by and alrge considered role-playing games yet because JE's combat is 'kung fu' it's auto not depsite its strong role-playing. Go figure. It sure crushes the depth of 'old skool rpgs' like Wizardry and the like. But like I said this aprt of the qaution is mostly opinion and I'm bias supposedlt so meh. hwoever, teh other 4 parts are *not* opinion and are factual aspects of the game thata re undisputable. "I think the above are key points of any good CRPG." Yes, yes they are. And, JE has them all.
  18. Great tips. I know how it feels to be part of a failed project, and I'm still in the midst of trying to finihs my own NWN project. Hopefully, it'll be successful. It better me or after reading this thread (again) I'll blame Mr. Sawyer.
  19. VERY MINOR YET MAJOR EPIC YET NOT ANNOUNCEMENTS tm: 1. I need help with certain things other than play testing. I suck at certain aspects of modding, and if I don't get volunteers sadly some things will have to be cut. I need people who are good at chnaging spell parameters as well as various rules. Script wizards to deal with some of the more complicated scripts in the mod would be appreciated. If interested email me at volourn@yahoo.ca or pm here or on the NWN site. Thanks, The Sucky One. 2. Expect new screenshots of the mod later today including updated versions of some of the dialogue that looked crappy. Haha! 3. Though not diretcly related to the Witcheta Chronicles, during my frustrations with certain aspects of the process, I have decided to start work on a 'lite module'. This one is more focused on exploration and combat and won't have as extensive dialogue or role-playing options though they will exist. This module will be a lot eaiser to make since its focused mostly on exploring areas, slaughtering monsters, finding ph@t lewt. There will still be followers in the game (not henchmen) who will fight with you; but they'll be very limited in their interaction 9a side quest or two at tops0. You will have chocies in regards to what factions to join and what not, and some battles will be avoidable. Think ala BG series. The settings here vary from the frozen north, jungles, desert, sewers, and the like. The module is tentaively title 'Adventures in hornsville'. Stay tuned for more. Okay, okay. not exactly major stuff; but hey not bad. Part 1 would be really appreciated. P.S. Hype sucks. Hopefully, one day, it'll be than 'hype'; but reality as the playtesters such as metadigital know the mod exists. LOL <> Thanks again.
  20. "A game you like?" Yes.
  21. And, I threw a bigger rock into the pond. <>
  22. Finland? Europe? *yawn* Not to mention, anyone who thinks that is just plain old fashion wrong. No matter where they live.Period. Anyways, as far as I'm concerned... game magazine = crap = same **** different no matter the host country. Game magaizines are NOT the authority I trust when deciding on games that's for sure.
  23. "Your logic doesn't make sense. And, no, there is no 'entire thread' dedicated to JE's financial status. We are discussing the great games from Europe which Volourn has yet to play, right now in that thread. LOL." R00fles! P.S. There are no 'great' European games. Ha!
  24. No. Becuase often times they're not 'minor'. On top of that, their sports games are almost always good. I'd rather have 'bland' games thata re fun then 'innovative' gam,es that just plain old fashion suck. Game over.
  25. "EA makes bland, bland crap. Compare, say, the Rare 007 title to the hordes of different 007 games produced by EA. Behold such spectacular turkeys such as "The Urbz". Electronic Arts is the proverbial king Midas in reverse of the gaming industry. Everything they touch turns to crap in one way or another." EA's line of sports games, and even their Sims (which I'm not a big fan of) prove your statement wron. If they were so crap; EA would ahve been forced out of the game long time ago. As for 007 games. All 007 games suck. I ahve yet to play one good one. R00fles!
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