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Volourn

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Everything posted by Volourn

  1. People in this thread know nothing about Drizzt. For one thing, he isn't perfect. In fact, he's *very* flawed. - he's lost numerous battles - he desired a friend's girlfriend/wife - he's allowed at least one innocent to die... in fact, he encouraged it And, those are just a few things right off the top of my head. Drizzt is far from perfect, or invincible. Anyone who thinks otherwise is stupid and obviously haven't read *any* of the books. P.S. Drow had a good goddess since the very start.
  2. "Just curious but you never really got into that whole Pillar of Skulls/Guilt thing that Morte carried around? " I liked it. Just not as much as others.
  3. "BG2 definately had some improvements, structurally.... but that doesn't make it a better game." Except, for the fact that it is better in every way that matters. "But in the most general sense, I would have to agree with you that both dialogue systems were incomplete. However, if you place more weight on the PC initiating the conversation as opposed to the NPCs doing the initiating, than Torment would have the better dialogue system to you. OTOH, If you prefer your NPCs to do the initiating (like in JRPGs) than BG2 might have the better dialogue system" True. "The whole Irenicus sucking life out of a big tree to achieve immortality just sounded a bit corny to me." As opposed to the psycho who plotted to kill all his siblings to become a god? I think BG1 wins the corny award here. LOL Though, I like both stories because they are FANTASY. They aren't supposed to be 'realistic'. "I like my games to be about me" Eh? BG2 is all about the player.
  4. "but both pale beside Morte." Eh? Morte was barely anything more than a one note joke cracker who slobbered over females. They tried to give it some depth but ultimately fell flat for me. He's a ok npc; but not amongst my best. Neither are Atton or Carth. They're also what i'd consider 'average'. Ravel, and Dak'kon on the other hand were awesome. :cool:
  5. Weird. BG2 sure flet PC incentric to me. The whole game was about you. Irenicus was just the PC's main atagnoist. The game still focused on you, your birthright/background, your doings, your fate, and your future. "I think one's enjoyment of BG2 was really contingent upon (to some extent) how much the time-triggered dialogue system bothered you. If it didn't, then you probably enjoyed it more than someone that it did bother." This could be true. Youa rne't the first to bring this up. I just find it funny, and shrug. Not perfect; but game wrecking for me.
  6. "In RL I can just start a conversation with anyone I want just by approaching them and talking to them.. just because I want to." I agree. I never said otherwise. I *did* say that was a negative. However, as I pointed out, the reverse is also true... in RL, others also have a chance to start convos with you... that doens't happen in PST. My point is they both have the same problem on the opposite side of the coin. Add them together and they can be really awesome. Seperately, they're dialouge systems are both incomplete.
  7. Of course the PST npcs had the opposite problem of the BG series npcs - they almost never initiated dialogue. It was practically robotic how they *always* conviently waited for the PC to approach them. I much prefer the BG2 system of them talking to the PC when they feel like it even if they did start convos at some awkward times. Hehe. Of course, the ultimate approach is both ways combined ala KOTOR series. "Kinda defeats the purpose doesn't it?" No. They're not supposed to be 'your' characters. they're supposed to be npc companions ie friends and allies. Do you *always* control convos in RL that way?
  8. "On top of that, every Joe Smith in town had some item (no matter how small) that they asked you to retrieve for them.." Oh really? Outside of item crafting at the one dwarven weaponsmith there are very few fed ex quests in BG2 comapred to BG1. BG1 is almost *all* fed ex other than the main quest. Other examples you forgot to mention are the red dragon quest, and the druidic quest. There's not much if anything in BG1 that even comes to close to that in depth. In conclusion, you simply are remembering wrong.
  9. Things That Make BG2 Better: - Better, deeper, and more interesting companions - more full quests that had more than one way to complete them (usually) - less pure fed ex quests - ehancements including but not limited to kits, graphics, and proficiencies - superior main villain whose main goal was not to antagonize the PC; Irenicus was also deeper than Sarevok (not that Sarevok was the most shallow villain ever as he wasn't) "It is true that BG2 had several cosmetic improvements over the first though arguably there wasn't much more substance." If one actually likes to role-play it sure has a lot more substance. No comparison, really.
  10. Come on, people. he posts at the Codex once in the blue moon. It's not like he's a regular there. Geez..
  11. "IMO no other 9th level spell compares to Timestop." Oh really? Someone has forgotten about Wish, and Miracle just to name a couple. Not to mention Gate (bringing a demon to you is nothing to sneeze at), true Ressurection, Implosion, and a host of others are just as if not more powerful than Timestop. "They should make a firewall spell" Let's hope so. NWN had/has it.
  12. "What's the matter? Not enough twitch for your taste?" Actually, PSt had LOTS of twitch in it. Lots of combat as well. Lots, lots, lots.
  13. "always felt it was a silly munchkin spell." Just because a spell is powerful doesn't make it munchkin. Timestop is a 9th level spell. It should be powerful. Not munchkin though.
  14. "By yes, Magical Volo meant that they died trying." Mine never died when detetcing/disarming trasp. Thoguh the dwarf female from SOU sure seem to try to sometimes. :D
  15. You actually liked Cespenar? Owww.. His voice still annoys me even after not playing the game for a very long time. LOL :D
  16. "I'd agree with Magical Volo if NPC AI in RPGs weren't mindnumbingly stupid." As above. Players are dumber than any AI can ever be.
  17. "Hey, I like having a party of 4 to 6 people." So do I. And? "Secondly I don't like the AI because the AI is often very stupid. Like Marcus using full auto to kill a baddie which you are in melee with or Linu casting Harm on undead." I've seen players do dumber thinsg both in video games, and in pnp. It's REALISTIC! "If you like the AI to keep control then assign and AI to the NPC." Nah. AI in games like BG will likely be worse than NWN or Fo because the games are intended to be fully controlled. " Personally I like a more direct control in most cases." Direct control of npcs is not role-playing.
  18. Even more reason to like him!
  19. No. NWN's combat style is better than BG's. With ease. It's supposed to be a RPG not a 6 headed monster game.
  20. Dawnstar, Jaheria, Fall-From-Grace, Marcus, Aribeth, HK-47, Jeannette/Teresa and many others...
  21. The Script Editor does variables rather well.
  22. Meteor Swarm is boring inc omparison. All it basiclaly does is repelace fireball at a high level, and doens't hurt the caster. Timestop is cool because there are very few if any spells similar to it.
  23. Actually, it's very possible to do two (or more) antagonists. Thy could've done it in KOTOR if they wanted to. If light side, the antagonist could remain Malak. If dark side, the antagonist could be anyone (or all of) the Jedi Council. There ya go. Case closed.
  24. "Its a broken spell in NWN. Just because one person castes it 3 in game miles down the road it stops time there to." I think BIO forgot to test it in MP; because that's fine SP; but in MP it's just friggin' annoying. Of course, there are multiple fixes/changes to the spell so that's no excuse for Obsidian not having it in NWN2. I wonder why they left it out... It's one of the coolest level 9 spells out there.
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