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Everything posted by LadyCrimson
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I've only seen a few of those shows, and he's still Shatner in terms of the frequent speech-pausing ... only he talks a lot softer, so it gives a different feel. In ST:TOS he was almost shouting every line. I think he's matured as an actor in his old age - or at least mellowed.
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Well, I've never been able to level super fast in any action-rpg game, barring being "rushed" in some fashion by higher level players. I hear people say how fast they reached max level and I always think I must be playing a different game.
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I suspect Greedo's father might be involved.
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Just piping up to say I agree with the above. Mostly, I don't like the overuse of pastels or neon-bright colors, and I feel like I see far too much of it in games these days. Kind of ... renaissance or Picasso painting palette oriented, perhaps. Which is fine in some cases, but it's an overall trend I haven't particularly liked.
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Yeah, the highest I ever got was 47. I don't mind grinding when levels come at a somewhat reasonable pace, but no matter how much I might like and play an action-rpg, when it gets to that point where you play a few hours and your exp. bar barely moves, I always lose patience and make a new character, instead. In Diablo2 I only reached lvl 99 once, heh. There's a lot of small but kind of cool changes since the last time I logged in, even without the expansion, anyway.
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I was considering it, but I think I'll wait to see if I ever have a lvl60 character, first. I don't tend to be that long-term dedicated to MMORPG's; not sure it's worth it for me, at least right now. The new races are kind of interesting, but it'd still be the same game mechanics. If I joined the AB guild with the others, or otherwise found some regular play-pals, perhaps ... we'll see.
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Hahaha, hubby and I joke about Mr. Caruso/Shatner all the time. Shatner did tone down the ham a little for the movies, tho he still had some classic moments. When I bought the first two seasons of ST on DVD, I hadn't seen any in years, and it was actually pretty entertaining to see them again. Tho I did FF in some spots ...
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All the talk of WoW in the other thread caused me to re-install the game and peek at my old and dust-covered characters. Then I created a new one, just to see if I'd still like the game, and because I was considering using another server where some acquaintances are. While still addicting in the wee hours, I'm not sure I could start all over from scratch again for a new server. Even after all this time, I have the beginning areas and quests mostly memorized and the thought of countless hours building up profession skills for the 10th time or more makes me snore. But riding around on my mounts and petting my raptor again was fun!
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*pats Sand on the head while speaking in soothing tones* There there, we know, it's okay.
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The people who made that make some funny stuff - I still think the Braveheart one is one of their better ones.
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Re: save points - I kind of like the way Titan Quest uses 'resurrection fountains' - basically fairly frequent and re-activateable save points that dictate where you'll show up in the game next time you fire it up. I rather like it and it's fairly flexible. If you give up on a big battle for the day, you close the game, come back the next day and just have to retravel a small portion of an area to get back to the boss again. In other words, it's not frustrating to the more casual player but not as convienent as 'I can save/restart the game anywhere anytime.' I don't know if it's a method that could be adapted to the more tradtional RPG, tho. PS - I like TQ's system despite being an addicted 'save at anytime' type of player.
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Leonardo still looks like he's under 20, to me - but his intense gaze and brows sometimes carries his believability through - to a point. Matt Damon, imo, doesn't have those intense peepers and thus falls flat, no matter how old they manage to make him look. He's too plain vanilla. Great for Good Will Hunting/dramas - not for being a super-spy/action dude. So I think it's less about looks/age - there are some pretty youthful "bad guys" etc in real history, after all - as it is about a certain type of charisma and projecting it on-screen. Matt doesn't have it. Neither does George Clooney.
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Deja Vu on cable HD on-demand. Not at all what the TV ads had me expecting. Here I thought it'd be kind of like "Denzel the recent psychic" running around seeing flashes and whatnot. But no ... instead it's a riddiculous tech-babble time wormhole sort of thing. It didn't completely suck, and Denzel is always nice on the eyes, but I'd say ... mmm ... 5.5/10.
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A big mug of oolang tea, before I take a shower and head out to aquire some real caffeine.
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Actually, I kind of agree on the RTS's. Although in my limited experience it's usually because the AI "cheats" and comes at you in 10 minutes with full armies while you're still carrying a hoe. The surprise and overwhelm factor. FPS - do you think the actual combats are easier than RPG's? I mean, I've always had terrible aim & reaction speed, so I figure my problem with those is mostly that ... thus hard for me to judge. Although, I did think Doom3 wasn't as difficult as I was expecting. Doom and DoomII, those final few crazy battles were killers for me. FPS do seem to have changed their combat tactics somewhat, these days.
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I've been using this one as a tiled background desktop, because ... well, because I love Puss n Boots. I have yet to find it in a bigger size ... not that I've looked really hard.
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I've never found RPG's all that difficult (on 'normal' difficulty, assuming it had different difficulties) combat wise, except for a few of the boss/act end type battles. Not that I mean they were "sooo easy", either - but it's more about patience and persistance than difficulty - I rarely feel like "omg, this is so hard/impossible." FPS give me that sensation a lot more, since they're more based on hand-eye, which I suck at. I've always personally liked combat possiblities where you're not really supposed to 'defeat' a monster at the chr. lvl you first encounter them, but if you're determined, you can try, and might be able to win. Like, in one of the Might & Magics where you could try and defeat the dragon in the cave on the 'starter training' island. Pretty darn hard - and required some tricksy behaviour - but wildly fun when you managed it. :D
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After Might and Magic7, I kept waiting for the sequel that would save that series, but alas it never came ... It didn't 'save' the series in terms of popularity/sales, but I personally was very glad for Caesar4, since while Pharoah and Emperor and all those were ok, I didn't like they direction they going with them. But I think I'm in the minority there.
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First Look: Star Wars Animated Show
LadyCrimson replied to Kelverin's topic in Star Wars: General Discussion
I agree. I don't think it looks that bad, really. The backgrounds and other visuals are fine - it's just the faces ... kind of like in games ... that pop out as being unealistic. But since they all kind of have a similar style to them (elongated triangular), I'd say it was on purpose. It's a lot better looking to me than most popular anime, anyway. If the plots are interesting, I might watch it for a little while. -
I dunno, it feels to me like some of the things you quote are a bit misleading without the context of the rest of what is said. ie, after this: comes this: I don't see anything immediately alarming about the article itself, personally.
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I'll point you to this other long post that had a lot to say about "meeting minimum requirements" re: Kotor2's graphic engine and integrated video. You can decide for yourself whether it may apply to your particular situation or not.
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The Many Faces of Darth Vader
LadyCrimson replied to Bokishi's topic in Star Wars: General Discussion
Liberty Vader was my fave too - although his mask as a house wasn't bad either. -
Will they have steak? I'm hungry.
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Orange juice and mt dew.
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Paladins and their typical skills don't fit my playstyle, and I become annoyed trying to get through a game with them. But they are useful. And still playing Titan Quest when I have a moment.