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LadyCrimson

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Everything posted by LadyCrimson

  1. I've seen it in NV, but not often....and not in the sense where they're traps or something. Just when someone shoots in the direction of a large vehicle and I guess the shots make the gas tanks explode. One time I was standing next near an abandoned truck near one of those ant desert areas and you-know-who fired at an ant from the other side of the truck, shouted 'look out' and then the tanks on the truck exploded, killing me. Another time a fleeing Fiend ran behind a car and some NCR blew it up.
  2. I used Good Natured a couple times, it's a good one. Lately I use both the Four Eyes and the Small Build so I can put more points in the SPECIAL I want w/out sacrificing those stats too much. I noticed that with 7 INT, the amount of skill pts. per level goes up and down by 1 every other level. 13 one time, 14 the next, instead of always 14 like when I had 8INT. Interesting way to do things. Also, if you do like to use companions, I really do notice a difference in their durability between fairly high charisma and very low charisma. The numbers for it might not seem that impressive, but gameplay wise it seems to be. So I like to keep that at a decent level. Obviously if you don't care about companion durability, then it's best to drop it low/much better uses for those stat points.
  3. I've been avoiding the general voice actor lists for the game, because I don't like to have preconceptions in my head....but I finally went and looked through it. Some of them I recognized (or at least thought they sounded very familiar, like Kristofferson) but the actual list had me smiling. Michael Dorn? Didn't see that one. Wil Wheaton instantly knew. Rene Auberjonois, too. lol, Star Trek. Dave Foley, William Sadler, Alex Rocco, Ron Perlman? Totally awesome. Felicia Day is awesome too, even if I didn't love Veronica.
  4. Talking to Sirus for Boyd when you have a high Speech is a much different conversation than the one for high INT. I actually enjoyed it better, made Sirus seem less arrogant/slightly more grey or something. Still an ass, but I mean relatively. I guess he required an 8 INT because I have 7INT and the option didn't even show up...anyway, that was refreshing to have such a dramatic change in the dialogue for a different skill/stat option, vs. the sometimes small changes a lot of the other times.
  5. If there isn't a Bogart-like NPC in the DLC, I'll be hugely disappointed. ....since I'm still very wrapped up in the original game/GECK, I personally have no problems with waiting a few extra months or whatnot for the DLC to be given to the PC. By then I'll know better whether it seems like something I want. Thanks console people for being the guinea pigs. Hopefully tho, it'll be just as good as my experience with the Borderlands DLC's.
  6. I had horrendous fun setting Boone to a height of 10 and having him be as tall or taller as the big dino statue. He was so large he could no longer aim properly when enemies got too close & he only had to take 1 tiny jerky half-step to keep up behind me. Making him be about 2 inches tall was also funny, especially since he kept sinking underneath the ground & disappearing from view. Plus I could totally outrun him. What I really wanted, however, was to make ED-E into a tiny floating dot so it'd look like lasers were shooting out of thin air. Unfortunately ED-E doesn't seem to have height/weight values in his stat block. I was disappointed. ...speaking of easily amused...that would be me.
  7. The compass & local map do not help when there are multiple floors and multiple "triangles" and elevators like in some of the casinos. I don't find it a "really big problem" or anything...but it does occasionally become a little annoying because I'm wasting all this time running circles.
  8. Sun. night I went to sleep at 1am and woke up at 4am. Last night I fell asleep while watching 'House' and woke up at 1am. I'm now wide awake and can't go back to sleep for anything. Usually have trouble going to sleep (bad inner clock syndrome), not staying asleep.
  9. Outdoors, it gave me the sense of marching around an area I was unfamiliar with. I'd been shot in the head after all....probably amnesia. But I did find the indoor/building/Vault areas to be confusing, because much of the hallways etc. felt the same & the maps were terrible with multiple floors so I'd get all turned around/lost when trying to find one particular room or NPC.
  10. TBH I can't think of any best....not because there weren't any, but because I can't remember. I haven't played nearly as many rpg's or adventure or other plot driven games as most here, I think, and most were years ago now. Kotor2's ending got the shaft, but I still didn't feel like it was a 'worst'. I think one of the earlier Tombraider endings really annoyed me, but I can't recall why. In recent memory however, for me one of the worst was Borderlands. Not because of story (what story haha) but that was one terrible ending (and boss monster).
  11. Except for my constantly crashing 1st character, I haven't had too many crashes since w/others. A few here and there, but tolerable. Now if they'd just reliably get rid of the cowboy repeater/revolver action GUI bug.... For me enemies have always used dynamite, and grenades, and spears. Usually crippling one my limbs if it hits. Haven't seen too many heal themselves. Usually only when they run away. Edit:And yes, I agree that I like how NV area feels like one world. Visually and town wise etc. it makes sense as I go from place to place.
  12. I would love a game where there are a lot of varying heights to the npc's, even within one species (human, nightkin, whatever). Could do it w/NV but that's a lot of "actors" to change numbers on. heh. Sadly so far I can't figure out how to alter my own character height in the editor (not the pc-console command) to emulate my real height. Can only make others taller/shorter.
  13. Cheyenne must have a big blind spot to the left. A really, really big blind spot.
  14. Stupid question....in combat, that "boom" sound:does that just signify an enemy death? Or a critical? Or....? ...I think I need to stop wearing the headphones. Instead of ringing in my ears, I've begun hearing that timed sound of bangbangbangbangbang:reload:bangbangbangbangbang of the game rifles inside my head.
  15. I have such a hard time initially stealing stuff in games. Always takes me a while to lose my RL morals in a game or something. I've started to steal anything useful, however, not just skill books. In another week I'll be pickpocketing everyone in sight & a little after that killing everyone that moves. heh ------------------- I've always had this problem with long rpg's where I tend to get bored during the many dialogues and start clicking through them faster than they can speak. It creates for me a story/immersion disconnect (or outright ignorance). Last night I realized that if I turned off the dialogue subtitles, it helped A LOT. I was forced to listen, instead of being irritatingly impatient because I can read the subtitles 10x faster than characters can speak them out loud. Sure subtitles still have to pop up for when I need to make choices, but when it's their turn it feels more like listening/talking to a person, hence I'm more involved in what they're saying. Maybe I'll start to enjoy/get into the story aspect a little more this way. Never turned them off before in games, always afraid I'd miss something, or because I wanted screenshots of dialogue etc. But better this way I think.
  16. Darnit, wake-up-early insomnia again....
  17. These days I make more accidental (or just plain mindless) grammatical/spelling errors than a brain damaged monkey using a typewriter with its toes. I'm so glad we don't have to use white-out anymore. Also...does anyone else ever have trouble with the forum not loading? It happens to me a lot these days. Not constantly, but there will be these short periods a few times a day where I want to check 'em and it hangs and hangs. No biggie, only wondering it's just me. I have problems w/Netflix & other things sometimes on this computer for some reason, too.
  18. If you avoid the Powder Gangers near Goodsprings (and a couple other places) who attack no matter what & don't do anything to make them mad, there are little bands of non-attacking ones here and there. They stay blue and walk right by me. And if you rescue the ones associated with Nipton before making 'em mad, you're good to go. Until you later make them mad anyway of course, which I always seem to do.
  19. It's a little bit longer time-wise, but it's just as easy to get to NV at lvl1 by taking the main path/avoiding all conflict/questing...has the added bonus of getting a ton of places on your pipboy as you dash through, too. But regardless which way you go, if you want to be even safer, imo there's a reason they put
  20. Side question: Did anyone side with Mr House and like his motivations? When I first played, for a long time I thought he was supposed to be sort of the good guy...but it seemed all he was motivated by was keeping his precious city safe/the way he wanted. Like he didn't care about the rest of the world. That didn't appeal to me either. Did he have any more depth than that, that I missed/didn't notice?
  21. The NCR are definitely not white hats & the Legion are not complete black hats. Nothing about the many social structure options of the world/history is ever that simple. Everyone has noble ideals....and the ideals don't usually sound bad on paper. I can almost always admire ideals for they are, after all, ideals. But it's the actual methods of trying to implement/enforce those ideals that decide me. I may love real Roman history and other similar societies - they are fascinating on many levels - but I wouldn't want to go back in time and live under it.
  22. Sadly, since there are no flying spells or anti-gravity boots in NV, the only way to stack things high is via the editor. And it still take a long time. Oh well. Still fun to knock them down after.
  23. There's that one early place that has tons of fusion batteries & conductors in it. After that I tended to just sell them off because I have no use for them. Side note: All of these little items you can pick up in the game, and not a single toothbrush near a sink. Between that & all the radiation, I'm surprised anyone in the game still has teeth.
  24. All right I'll do it again. But this time I'm only giving the Very Short Version: Diablo1/Diablo2 (also like a lot of the clones, even if not huge all-time "faves") Tombraider1 Lords of the Realm2 Casear3 & to a much lesser extent, Casear4 Dungeon Keeper 1 Might & Magic7 (the rpg, not the strategy) Stronghold1/Crusader KOTOR2 Borderlands FO:NV ...I"ve played quite a few other story-RPG's & many many other games in all genres (and enjoyed most of them at the time), but most don't fall into my 'really big faves' pile because I rarely actually replayed them or in many cases, never quite finished them.
  25. If you only want a perk, you can tell one to wait in a hotel room and leave them there forever. The perk remains. However, of course, this means you can't hire anyone else until you go back and 'fire' the original one. The only companion I found to be useless in Passive mode was the cyberdog (Rex?). The others would usually be more sedate...but I do think Passive mode is buggy, because sometimes they would go off (especially indoors) anyway. There are not a ton of different base types of weapons in this game. eg, a few variations of each for each bullet size, more or less, plus unique versions. The cowboy repeater is one of the best rifles until you get some .308 ones. Either from stores/enemies or a few in lockers/special spots. Also, Sniper Rifles will have a lot of sway if your gun skill isn't very high or you have lower str, so not a good early weapon. There really aren't that many types of energy weapons...and they tend to drop less often for most people. I guess you're having some reverse luck in that regard.
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