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Everything posted by LadyCrimson
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Yeah, that's where I am. At this point I must admit to myself that I enjoy the puzzles a lot more than the combat. One gog review apparently complained that combat was "based on your WASD Tango Skill," which I think is a rather apt description. At least the puzzle focus means the combat isn't always the focus, tho. I also wish they had varied the tileset a bit more. I realize this is a very low budget etc. game but it wouldn't have taken that much to give it a slightly less generic feel, while still retaining that old skool flavor, I think.
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Never Let You Go. Deliberately slow paced, and for the most part a bit emotionally stand-offish, so it takes a bit before I "got into" it. Certainly not a cheery movie, but I liked it a fair amount. The premise isn't anything I haven't seen before in alternate/future reality type writing but I did like the perspective it was told in. It's not a sappy romance, btw...some of the descriptions make it sound like one, but it's not. If this Andrew Garfield is going to be the new Spiderman, I hope he worked out a little, because he is one super-skinny dude. I know Spiderman isn't Hercules but...at any rate, I was impressed with him and I can totally see him as Peter Parker.
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Yes, dungeons are randomly generated, last I heard. Above ground the land is static but there are randomly generated different pieces (like you might encounter a cart where it wasn't before). Dungeons more random, but it won't be quite the same sort as in Diablo2, I think.
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I still don't like how you can no longer choose where to put your VIT and such. Perhaps there are items down the road that make that less of an irritation. Here's a person doing some recent no-chat/talk LP's of the Wizard and also has one MP vid up. I've come to prefer ppl who don't yak during their LP's. http://www.youtube.com/user/wiqedgaming/videos
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Yes, there's that too. It looks like even less chr. customization is possible than before. No more trying out interesting oddball builds, or at least it'll probably be very limited. I do like how they've put in all these original sounds from the first game and stuff.
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Ahah....I discovered my EVGA Precision program has a framerate limiter option. So I set Grimrock's .exe to a limit of 100, and now I can turn vcync off/the temp stays around 60-65. Yay! (without limits/vsync it runs at a near constant 250ish for me). @Drowsy - I'd forgotten about poison resistance, I think that was probably it. She took that trait that gives her more. Poison (maybe all area magic), will hit them even if they're in the rear. Maybe a little less so but it definitely does. If you're terrible at avoiding, like me, you find that out quickly.
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Yeah...not that atypical at all these days. No different, really, than pitching something verbally using other shows as examples (ala "It'll be like Wagon Train to the stars!"). Easier these days to give a visual impression on a no to low budget. Altho, I'd consider it likely they'd have some rough art drawings and maybe partial storyboards to go along with the video too.
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I'm too weenie to not have the automap option just in case, but I've hardly had to use it. Think I've looked at it three times, and then only because I lost my bearing re:what direction I was facing in and was too lazy to walk a distance to figure out if I was going in the direction I'd intended. Funny...terrible memory for text/verbal things but visual memory is super high. Is Evasion supposed to work only on physical damage? Because I swear my Rogue, who has 24 Evasion, usually takes very little damage against, say, those poison spitters...her health will be almost full while the others have just a sliver left or something. ie, like her Evasion is kicking in.
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Turning off triple buffering seemed to improve it somewhat. Still not as good as w/out vsync but a bit better. Decided to start over anyway...the original party I created was the suck since I had no idea what I was doing re:skills, they were getting too far behind. Amazing how blazingly fast the first couple levels go by when you've already done them once.
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I think the vsync is causing some bad input lag or something, for me...probably why I end up turning in circles when that's not what I think I've done in terms of pressing keys. Someone on the gog forums mentioned they have it too....I have triple buffering on but maybe I'll turn it off and see if it changes anything. Frantic I can get used to/have dealt with before - input lag is harder. And yeah, those poison spitter things were a pain at first encounter. My mage couldn't even cast a spell then. lol
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@Gorgon - I think my husband has you beat. No migraines but constant headache - moderate to severe - every day for 25 years. They started around age 21 and he spent his early 20's going to doctors, brain ppl, chiropractors, and acupuncturists trying to figure it out but nothing got rid of them. Now he just OD's on Advil and has learned to live life with them. These days you wouldn't realize he suffers like that ... unless you're his spouse. My grandmother had migraines tho...they were pretty bad, so I know how terrible they can affect a person. I actually function fairly well with even very high fevers, but give me a bad tension headache (the kind that makes you feel nauseous when your head moves) and I'm taking a nap immediately.
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That's rather difficult in a few situations I've encountered, starting towards the end of lvl2 actually. (edit-or was that the start of lvl3...can't remember. Anyway...) And I hear it gets worse. I have only one mage and all he can do right now is the original lvl 2 fire ball, is that fireburst? Anyway, the controls are just too rapid/sensitive for me. I press a key to turn L and I end up turning almost full circle instead. Movement was better/smoother w/vsync off, too, but I can't turn it off.
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High fevers are horrid. Glad it's down, hope it stays that way. Also..."audio equivalent of teddy bears" is an awesome phrase.
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George Ziets leaving Obsidian (again) (Layoffs related?)
LadyCrimson replied to C2B's topic in Obsidian General
Sigh. I is sad. Good luck on future endeavors. -
I suck at real-time backing up and strafing with tile-based 90degree angle movement turns in narrow 1tile hallways. Because of this, clusters of 4-5 enemies wipe the floor with me on Normal. Everything else is manageable, even fairly easy. But more than two and I just die. I've been able to win eventually after several reloads etc. but phew...I'm not even on lvl 4 yet. Maybe I'll try Easy. Or do what everyone seems to be doing - skipping areas and going back later. I hate doing that tho....
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I have that stupid "Han Solo I'm Han Solo" song stuck in my head and find myself seriously considering getting an Xbox just for the Kinect dance thingie. The dancing/learning popular dances that way looks like fun. Someone slap me.
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Never read those books, but the "trailer" is fascinating to try and recognize what films all the pieces came from.
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Most of hubs main client office is down with a cold, including hubby. I think he said there's one healthy person left. No big fevers tho...think it's just cold, not major flu. Hubs staying home/working remotely so he can make sure to infect his wife.
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No bandwidth limit here. I don't think I'd describe it as "fighting" "the man" either, altho it is a principle thing with me. If they want to have an online for singleplayer requirement, that's their business. I don't expect/have illusion that my not buying the game will make even a remote dent in their policies. If my internet goes down, I want to still be able to play the game, for example. I'd have been less peevish about it perhaps if their excuses for implementing it hadn't been so pathetic. At least be man enough to admit it's nothing more than DRM, ala Ubisoft etc, or turn it into an MMO to begin with. But it wasn't just that...the RealID thing annoyed me, the direction Activision/Blizzard has been going in has annoyed me...and the game videos I've seen/stuff I've read about D3 didn't make the game sound very awesome, either. Combo of all sorts of things.
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Hahaha, haven't seen one of those in a while.
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Still in the very start of Grimrock but so far I'd agree with Drowsy's assessments. If this type of game never appealed in the first place, this one probably won't change your mind. But it's fun so far. The movement speed feels a little too fast & jerky at first, when used to the way games are today, but it's something you get used to. Food bar is slow to go down and a piece of food fills it up pretty well, see no issue with that either, other than remembering to check now and then. Word of caution: if you generally like to run with vsync off (as I do), make sure to turn it on for this game. If you have it off it causes the GPU to run very hot almost instantly. Mine was reaching mid-90's. First time I've ever had a game do that to me to that extent w/vsync off. Skyrim would occasionally very slowly heat up if I just sat in a high fps place doing nothing for long minutes, but since I never sat around doing nothing very often it wasn't a big deal.
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True to a point perhaps (rougher lifestyles), but some of that youngish ppl looking older also comes from the photography tech/style back then. They were not terribly flattering to skin tones and textures...not to mention the rather severe poses/expressions of most portraits, weird hair, and very easily damaged photo material from any handling. Even 10 years later the tech was better and ppl started looking a bit more like we might expect.
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I know a couple people in the betas. One didn't like numerous things about it (skill UI for one) back in late Feb...and then fell silent. The other, more recently, described the experience as "does feel simpler than D2 but still fun." I'm still not buying, even if it's awesome. And I'm sure it'll still be considered awesome by most.
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I wish I had a clue how much "faster" the new gen of i5's and i7's are vs my old one. Not that it matters that much since this rig still runs everything top notch. And we're at 680 GTX's now? Heh. Still lovin' my 590 and still hoping I won't have to upgrade anything else for a couple years at least.