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Kaldaien

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Everything posted by Kaldaien

  1. I rarely ever use forums aside from Steam, and I'm not about to start now Please refer to my post over on the Steam forums. https://steamcommunity.com/app/560130/discussions/0/2572002906843374108/ I will be happy to discuss things there, but I really do not care for juggling different accounts; I am way too busy for that. The gist of it is this game is CPU-bound from spawning a ridiculous number of worker threads; the average performance gain thus far with various Steam community testing for me has been 2x. This is an extensive problem that reaches all the way back to Obsidian's prior titles too. I can take Tyranny and get a > 2x boost by doing the same thing. Torment: Tides of Numenera, same story -- the 45 FPS upper-limit on my GTX 1080 Ti @4K goes away, GPU load finally goes above 25% and I can hit 144 FPS consistently.
  2. They finally added my 2nd key to my products page. In my case, they lost the results of my original survey and sent me 2 E-Mails in the past year about it (but both wound up triggering my E-Mail spam filter)... They didn't put my name in the credits or ship my product because of this. I filled out the survey a 2nd time and a few days later they finally shipped out the game. As soon as my shipping status changed from Pending to "Shipping Soon", voila, I got a Hero Edition key.
  3. Yeah, it was endruwiggin who thought C# was Microsoft-only. This Fallout guy was completely unrelated. I don't think endruwiggin had an attitude, he was delighted to learn about Mono as I was CosmosOS.
  4. Well, would you look at that... about 8 months ago I got an E-Mail from Obsidian that I needed to re-submit my survey, followed by an E-Mail 2 weeks ago. Both went straight into the junk folder for some reason. That would explain why they still haven't shipped my game or put my name in the credits.
  5. If you say so, aren't you the one who claimed only a few posts earlier that C# is a Microsoft-only language? That gave me a tremendous laugh. I've not touched the languge since Visual Studio.NET was in beta in 2000 and even I knew better than that.
  6. C# is a very powerful language. the fact that it uses a virtual machine doesn't make it a "toy" language. I guess you'll say the same thing about Java. actually, you can write an operating system in C#, that's how powerful it is I have my doubts about that latter point, what with is inability to deal with arbitrary memory addresses and all (which is due in large part to extremely anal type safety). You're going to need some code in there written in a different language to write even a simple driver. You can call Operating System services and various other low-level APIs and libraries written in a platform's preferred language from C#, but the point about C# being a "toy" language was that it tries extraordinarily hard to hide any platform details from you. You get an implementation of .NET basically as your standard library, and to do anything platform-specific, you suddenly have to call something written in a different language. You absolutely can write full-blown applications in C#, it's just not the kind of stuff I do. I more or less write the stuff that a higher-level language like C# sits on top of. So when I say "toy", don't take that offensively. To someone who writes verilog or various forms of assembly code all day long, C would be considered a toy as well. Something that is vastly more fun / easier to work with than the language you _have_ to do your actual work in.
  7. If that were the case, then I'd agree perfectly with what you're saying. We'll also agree that the definition of 'big improvement' is subjective. (given that downsampling is typically the highest fidelity method of antialiasing with brute force). Regarding the actual issues. I'm not trying to force random things, and 'looking' to see if anything is happening. I'm dumping frames straight from the renderer, and I'm clearly seeing that things are not adding up ;p there are quite a lot of issues with the game currently (it's a great game, for what it is. I'm not saying it isn't), but it is riddled with both rendering, and systematical problems atm, unfortunatley. I just hope they can fix them in good time, etc. I should point out that I'm referring to aliasing on alpha transparent layers. There's some nasty stair-stepping that is extremely distracting on an OLED, it's sort of a high-frequency shimmer. SSAA clears that up nicely, where as MSAA doesn't do anything at all because it's texture aliasing rather than geometry aliasing. <img src="https://content-na.drive.amazonaws.com/cdproxy/templink/xyLJezrThUcEVANZKeVfdqil6syzk34AmE0xDkBKJyQE0Xnc3?viewBox=1920">
  8. Definitely not me, if I wrote a game using Unity I would cut the crap and use its low-level native plugin interface. Gameplay can be implemented with scripts, but I don't want to piss around with its high-level graphics abstraction.
  9. You're not correct. To use all of the features of Unity, you'd use C#. .NET Framework interactivity etc. Plus C# is slowly and steadily becoming the standard prog.language for games, eg most Xbox games are wirtten in C#. http://docs.unity3d.com/ScriptReference/index.html Let me also use the magic of stackoverflow: http://stackoverflow.com/questions/4989689/what-language-is-used-to-develop-using-unity Like I said, C# is what it uses for scripts. Plugins, and all important stuff are written in real languages supported by the underlying platform. You can even interface with native languages from C# scripts.
  10. Well, it could be that the textures are tiled completely isotropically (or in other words, parallel to the screen). In which case, anisotropic filtering will do nothing. Anisotropic filtering will help if there's a gradient to the texture mapping, which occurs with projection. But it's entirely possible that the isometric projection seen in this game is built-in to the textures themselves and they're applied directly to screen. But super sampling definitely works. I notice a pretty big improvement on my 55EG9600. I use 2x super sampling at 3840x2160.
  11. Where'd you all get a ridiculous idea like that? Unity runs on iOS, Android, Windows, Linux, OS X... it has language bindings for C++, Java, Objective-C, but it's written in C and C++. The only time you'd use a toy language like C# is if you're writing some script.
  12. I assume you mean it does nothing given DSR? I have an actual 4K display and it most certainly does something It's not going to do anything particularly helpful in this game though, all it'll do is make everything really small. You could accomplish the same increase in resolution (and thereby texture sample rate) with 4x supersampling @ your display's native resolution and none of the silly DSR blurring. Multisample anti-aliasing won't do anything in this game because that doesn't change the number of times pixel shaders run (MSAA only helps with aliasing at geometry edges, not texture aliasing). Supersampling will actually take 4 samples per-pixel, and that's all you need to improve the quality of the map over maximum anisotropic filtering. SSAA can be enabled straight up in the driver without requiring any special resolution and without totally blurring your UI. Do you need a 4K screen for super sampling, or could I do this on my 1080p screen? I have an Nvidia 970M GPU with 3Gb vRAM, if it makes any difference. Is this something you can set in the Nvidia control panel? If so, which option is this? Using down-sampling for 4K it does seem to help with the textures for the character models (though not with the backgrounds, I think), though does make the text look less sharp. The UI stays the same size, though and things only look small in the play area if you don't change the zoom settings to something more sensible. Yeah, the UI is going to stay the same size in this game no matter what resolution you choose. It scales that perfectly. However, when you increase resolution, the game shrinks everything else. So a virtual 4K resolution more than likely is not going to be beneficial, unless the entire reason you wanted to do this was to show more of the map at once? If you're just trying to improve image quality, you can set anti-aliasing to override, 4x in the NVIDIA drivers and then set transparent anti-aliasing to 4x supersampling. That should give you 4K quality, but without shrinking the map to ant size. Also force anisotropic filtering to 16x (if you haven't already done so). The map is just one big texture, so you want the highest quality texture filtering possible to make it look good. Supersampling works at any resolution. It's almost the same concept as DSR, but you're not telling the game that your display's a different resolution than it actually is. It's also extremely limited (has to be multiples of 2).
  13. I assume you mean it does nothing given DSR? I have an actual 4K display and it most certainly does something It's not going to do anything particularly helpful in this game though, all it'll do is make everything really small. You could accomplish the same increase in resolution (and thereby texture sample rate) with 4x supersampling @ your display's native resolution and none of the silly DSR blurring. Multisample anti-aliasing won't do anything in this game because that doesn't change the number of times pixel shaders run (MSAA only helps with aliasing at geometry edges, not texture aliasing). Supersampling will actually take 4 samples per-pixel, and that's all you need to improve the quality of the map over maximum anisotropic filtering. SSAA can be enabled straight up in the driver without requiring any special resolution and without totally blurring your UI.
  14. The only thing I remember from the Stick of Truth Collector's Edition was the Cartman doll. That's pretty hard to compare to this. There's a giant box that Cartman came in, but that's hardly worth displaying.
  15. By the way, what the heck is a cloth patch? I'm thoroughly confused every time I look at that on my "Pending" order. Is it like the suede patches professors put on their elbows?
  16. I'm in the United States and I'm still wondering when they're going to start shipping the games. Mine's still "Pending", and that's just the collector's edition box, I know that the game discs will arrive separately. My original plan was to give the game discs to a friend, but at this rate the box won't ship for another couple of weeks and who knows when the DVDs will get here. Before they get here, I'll be done with the game, and he can just play my one and only Steam copy, pretty much making those discs useless \ Might as well keep em, Obsidian.
  17. This is what happens when you give people like Anita Sarkeesan a voice, everyone thinks it's acceptable to criticize video games for some social issue that has nothing to do with anything. This person is what you would call an attention whore. And if you called them that, they would be offended that you used the word whore.
  18. I was really hoping my name was going to be in the printed strategy guide, because it's not in the game's credits or the digital guide. But alas, it's not. I don't know why I filled out the survey if they weren't going to use my name. I'd rather have been assigned some random name with ൨ in it than nothing at all. At this point, when my actual game arrives, I wouldn't be surprised if instead of a small shirt, I get an XL just because Obsidian is messing with me
  19. Mine hasn't even shipped yet. I filled out the survey to have my name entered in the credits the day I paid, and I didn't get that either. I'm rather depressed with this whole ordeal. 1 digital copy of the game, a collector's edition that is on backorder, no name in credits. What exactly did I pay for and how am I supposed to break it to my best friend that he won't be getting my second copy of this game until God only knows whenever they decide to ship it out?
  20. It's been my experience that it is pre-determined. If you quick save, kill a group of enemies, loot them and then compare the results of doing the same thing over again it is always the same. It seems that loot is sort of determined when you load a zone. The same way that difficulty only goes into affect when you load a zone, because it changes the number of enemies, their stats, and so forth.
  21. No offense, but why? Are you concerned you are going to run out of room in the party? As soon as you fill up all 6 party slots, you get the option to swap characters in and out immediately when you try to add a 7th. You can also manage your party at the hold. If you want to permanently remove them, you can always kill them. I don't mean let them go unconscious from a lack of endurance, but actually let them die from 0 health. But you'd have to be an evil aligned character to want to do that
  22. There already is a unique benefit, in the form of an achievement. But so many people are so against achievements that they probably never noticed. shrug
  23. Well, I guess it's a good thing I'm a Mac gamer. I've never been tempted to double click anything in my entire life.
  24. Mine still says pending for shipping status, knowing now that the discs are not even going to be included when they ship the collector's edition, I better find a way to break it lightly to my friend who wants to play the game. It'll probably be another week or two before he gets a copy.
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