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will_990

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Everything posted by will_990

  1. 1 NPCs more responsive to alignment 2 Sidequests (with subquests on multiple planets/areas) 3 Immersion stuff (hoods, robes, hilts) Story, NPCs and characterization are most important, though.
  2. No MP, folks above are right, there are more imprtant things to focus on Kotor2.
  3. Well, I guess most people (including myself by all means) simply want a lovestory in the game because 1. romances and s...... attraction play some major role in our real life (for most people, actually). 2. Its the kind of doing something "forbidden" when actually playing a Jedi...imo. But it has to be far better than in Kotor1, I agree with that.
  4. First thoughts: a. Ewoks: No! Far too cute to be slaughtered when DS (actually, never liked them) b. Yuthara: Yes by all means! But she
  5. Now I know, why my lightsaber never worked...wrong voltage! Thanks for giving me the light!
  6. At the first play: Bastila. The more I played it, though, Juhani became my all time favorite...perhaps due to her (german) voice (you Americans surely know how to kill a character
  7. As mentioned above Kotor is RPG in the first place, so I see no sense in dismemberment as in SW:Outcast. However hitting your opponent could be a little more realistic (Kotor1 figting looked like stunts in Western movies from the 50ies).
  8. Yep, there should be some kind of extra music-folder besides the one for movies where to hear the sounds from the game. BTW: Why
  9. It seems to turn in big favour to romance plots (almost 2/3). Kotor1 failed to come up with a real good story on that, so Kotor2 should definitely do better...please?
  10. Palpatine! Nothing more to add...and Vader turned to the LS, so he was no true Sith to the end.
  11. Kotor is on the way being legendary, with Kotor 2 it will depend on how the story/character development unfolds in the game...relying on actual info I
  12. Well, the German version was full of gender specific comments and speeches, but I guess, that

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