Everything posted by omegabet
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Endless Paths Level 7...why?
I think the warning spirit stands to close to the blights.
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Stronghold adventures disappear after patch
Once I had two missions simultaneously. Could only select one, the other would deselect instead of sending two party members to two missions at the same time.
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A few missing Steam achievements
From patch notes 1.04
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Quick saving and loading times increased greatly after 20~ hours
I'd be for something like ... when shop window is closed, all non-magic wearable/paper-doll equipable items are deleted/not available to buyback etc. anymore. I can live with having "Fine" stuff still be there. But yes...all those plain spears, armors, helmets etc. Since the stash is endless, one can always just leave a few non-enchanted items in there in case you want to enchant them later. - Where are my 40 xaurip speers? - I sold them. (silence) That's what I do like all the day. I like this suggestion, it makes sence in an RPG. From Patch 1.04 notes
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Grimoire slam says always already activated
Other idea: Mage is charmed or has other comparable effect from enemy that stops the Grimoire slam from executing correctly.
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Feedback from a non-backer (lengthy)
This review is so balanced and clear. I like it. I hope you will write more game reviews in the future.
- Fanart | Custom Portraits
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Stronghold Adventures/Events?
With enough prestige you will get a rare merchant with very nice items.
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Quick saving and loading times increased greatly after 20~ hours
Thank you! I could reduce the delay back to zero.
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Quick saving and loading times increased greatly after 20~ hours
It wasn't meant to fix the delay in showing the "load" and "continue" options in menu, it was to reduce the time required to autosave/quicksave and load games. Wait, should I see the loading times of "Continue" and "Load" as a separate issue to other loading times? It takes 102 seconds till I can click on "Load".
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A few missing Steam achievements
After killing the adra dragon a second time the achievement Kill All the Dragons did show up. On both deadly dates with the dragon I never did or asked her for a quest.
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Adra Dragon [Spoiler Warning]
Did it, still very disappointed. I followed that. This helped me additionally: Pallegina got boots of speed and Savory Pie My priest cast Prayers against Treachery and Suppress Affliction Gaze or Adragan or other spells to hold down adds or dragon Sneak attacks from rogue and many many potions Thanks very much for your suggestion!
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Updates are huge (~600 MB)
omegabet replied to EternalPillarFollower's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)This hotfix should fix every broken trap door. Changing such doors imply changing the files the doors are in and those files are fairly large. Slow internet connections and Unity are no fun at all.
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Adra Dragon [Spoiler Warning]
What a huge disappointment. I'm shoked this kind of install-kill tactic is supposed to make any fun.
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Nothing Works! May I please try the Steam version?
omegabet replied to MouseHopper24's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I hope Obsidian will help you. What happens if you put random saves from the forum into your save folder, can you load them?
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This is just not a good place to put these.
If this is a bug you can workaround by using keybinding. You will get a second skill bar this way.
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Grimoire slam says always already activated
It was not fixed in 0.526
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Can I play now? Or game system breaking bugs still present?
Save 10 minutes before and after starting a main quest and you should be fine. There are some nasty plot-stoppers.
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[bug] Achievement for completing all stronghold upgrades not firing
Everyone! http://forums.obsidian.net/topic/74850-a-few-missing-steam-achievements/
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ok I need a spoiler please - first Fine Rod location
Endless Paths Level 8, in a hidden place under a stone brick. Start at level 8, dodge two traps and go left, up, left. I recommend a party of level 6 or more. Spoiler: You can spare time by a shortcut from level 2 to level 5. You could also try to entchant a rode, you will need a level 4 party, 2x Pilgrim's Crown, 2x Adra, 2x Ooze Plasma and 1200 cp.
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gods choice
Choose and betray? (Suggetion based on Act 3 info, I do not know what happens in the pit)
- "The Man Who Waits" - Azo attacking you ruins quest
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Perfect game unattainable due to backer achievement?
omegabet replied to CyverViking's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Everything you just said there disgusts me. (The concepts, not that you said them. This isn't an attack on you.) I don't mind Steam as a game distribution platform, but Steam as a metagame is repulsive to me. ... I will agree with what others have said in this thread about how creating an achievement that cannot potentially be attained by everyone eventually is a bad design decision. At the same time, it is also a valuable life lesson, in that it demonstrates that life is unfair and perfection is impossible. I am with you. Most of the patterns used in such matters are undesirable for the player and used to maximize their game time or their loss, frequently destroying the non-metagame fun. I find your last sentense inspirational as it not only reproduces real life but also the world of Eternity we are all playing.
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Rare bug? How rare is the rare item merchant Azzuro in Stronghold?
The prestige thing makes sense! I invested in military grade security first. Looking at the items and quick loading for testing just before he appears I must admit that my party will not need all the items. The rate items are not overpowered. The details always do not load on my game. Thanks for the workaround! I was thinking this was intended, like "buy a pig in a poke". Azzuro apperead on turn 99 the second time.
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Perfect game unattainable due to backer achievement?
omegabet replied to CyverViking's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)It shouldn't be possible to have achievements that can not be attained after a given time. This kind of achievements are misconception and should be fixed. On the other hand I don't think this fix is important and as @aeonsim pointet out, for the wrong reasons, it takes time to collect all the other achievements. I find this kind of argument troubling. It's legitimate to discuss an Act 4 bug even when being in Act 1. That puts pressure to devs and you will hopefully get the bug fixed till you are in Act 4. The way this solution sounds is "go away, we don't want you here". Insead of risking a ban you could read about design of gambling machines, gamification, steam cards, nudging or free-to-play shop business models. Achievements are not simple icons without any impact or meaning. People see problems and demand solutions. What's wrong in giving such feedback? Feedback does not imply a return service first. IMHO bugs and misconceptions have nothing to do with "special treatment".