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Taran'atar

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Everything posted by Taran'atar

  1. The lack of background on any of them prevents them from being good villains. Nihilus was good as a monster, or a force of nature, but he wasn't really fleshed out as a villain. In a lot of ways, Malak, for all his Vader-isms and cliches, was a better villain. Like with Luke and Vader, Malak and Revan have a very deep, very personal connection to each other. Malaks former friendship to Revan, coupled with the fact that Revan was responsible for the evil bastard Malak became, makes Malak a very sympathetic villain. The same doesn't exist for Darth Traya, Darth Sion, or Darth Nihilus. They made the effort, but it just didn't work very well.
  2. TSL started out good, but there were far too many discrepancies and plot holes and unresolved issues for my tastes. Being an optimist, I'll give Obsidian the benefit of the doubt and assume (hope?) that there's something I missed. I heard that it's possible to convert characters into Jedi or Sith, which I didn't do. I also played a dark side character. Maybe with enough influence or on the light side theres dialogue that explains some of these issues. No theories please, I can come up with those on my own. I want in-game "facts" only. 1. Names. This is one thing that's been driving me crazy. How do I know names of the Ravager and Nihilus? I know Nihilus because of the internet and magazines, but how does my character know? Unless I missed something, his name is never spoken in dialogue. Also, how do I know about the Ravager and the fact that Nihilus is aboard it? Also, how do I (the exile) know Sion's name? I didn't hear it spoken in dialogue until Korriban, long after I see it in a player dialogue option. 2. What happened at Malachor V? That was never explained. I don't mean at the end of the game (although that's a bit of a noodle scratcher as well), I mean ten years before, when the exile was exiled. At the end of the game, the remote has a job of assembling something called a mass generator using the computers of Republic ships, and that will destroy Malachor again. Does that have any significance to it? 3. A comparatively minor point, but one that's been getting on my nerves: What's with GO-TO? Is the droid being controlled remotely by the real Goto? Or has the droid been programmed with Goto's voice and personality, and is operating independantly? The dialogue when the droid is first introduced suggests the former, but it's reference to "my" contstruction and "my" programming suggests the latter. Also, there's a dialogue option with GO-TO about how I saved his ass. If he's just being controlled by the real Goto, I can't see how that's true. Not only did I not save him, but I blew up his ship. 4. What was the point of Nihilus? He had no connection to Kreia, to the exile, to Sion, to Revan, to Malak, or to anyone. What, if anything, did he contribute to the story? Where did he come from? Why was he speaking so weird? Why did he start eating planets? 5. Malachor V (revisited). I really don't know where to begin. So much of it didn't make sense. Did the exile leave Telos with just GO-TO, the remote, and Mira? If so, why just them and not others? If not, how is it that Kreia/Traya can see the future of the other characters after they died? Or did they get off the Ebon Hawk before it fell into that pit and we just didn't see them? Even if that's the case, aren't they stranded on Malachor? What future do they have? That's about all I've got for the moment. There's also the matter of the HK factory, Revan's fate, and the "true" Sith Empire, but I read in some threads on this forum that KOTOR 3's already been green-lighted, so I'll just assume that those issues will be resolved then. Eventually, I'll probably play again to try to figure this stuff out on my own, but I'm impatient. Any help would be appreciated.
  3. Are the loots random in the PC version too, or just X-box?
  4. The problems haven't been so bad as to make me quit playing and uninstall the game. At least not yet. Although it would be very helpful if Obsidian fixed the minor but annoying problems.
  5. I kinda liked it this way. When you finally do build your lightsaber, it's a far sweeter victory because you earned it. I liked that part about KOTOR 1 and Jedi Outcast as well. They should make you work for it a little.
  6. I'm on my first run through the game. I get to Telos' surface, get shot down by the Czerka (For whom, by the way, I stole the droid and killed the Exchange boss. That's gratitude for ya). I run into a group of mercs near their base, and their leader tells me that Corrun Falt told them that I was a tough customer. Hey, that's great, except for one little problem: I have no idea who this Corrun Falt guy is, and I've never met him. Overall, it's a decent game, but they didn't put much thought into some parts, did they? So, just out of curiousity, can anyone tell me who this "Corrun Falt" guy is and how I'm supposed to know him? Thanks.
  7. I'm a PC user, and I probably will be absent from all KOTOR related websites 'til February. Just in case there is a big plot twist like K1 had. Even if there isn't, spoilers won't kill the game for me, but I'd prefer to "experience" (for lack of a better term) the plot for the first time by playing the game. See ya'll in two months.
  8. I guess if you have an X-box or don't mind the story being spoiled for you before you play the game, you'll find out on Monday.
  9. Yeah, I'm not particularly surprised by this thread. I knew this forum would be a b!tch fest when K2 was released on the X-box. It's starting sooner than I'd thought though.
  10. Some things that annoyed me: The dark side game. You go around lying, stealing, murdering, and maiming, then on the Rakatan planet, your party acts all surprised when you screw them over.
  11. I haven't read 6 pages of replies, so sorry if I'm repeating anyone. Without knowing the context of that scene, you're just jumping to conclusions.
  12. It makes sense that the default would be the "good" light side ending. The dark side story in KOTOR makes no sense at all. All these goody-goody people are sitting around watching you lie, cheat, steal, maim, and murder and they do nothing about it. What's more, they act surprised when you stab them in the back. It's especially strange if your character is a woman. Carth: You're so beautiful. Revan: My skin is grey. Carth: I could get lost for an eternity in your eyes! Revan: My eyes are blank looking and colorless. Carth: Your hair smells like roses. Revan: My hair is grey and falling out. Carth: . . . and your perfect teeth. . . Revan: My teeth are yellow and disgusting. What's the matter with you? On the light side story though, male and female seem equally natural to me (as long as you resist Admiral Karath's interrogation). I can see why they made male the default though.
  13. Yeah, I'll probably play KOTOR one more time in December or January just to refresh my memory. I usually play the original game(s) whenever a sequel I'm looking forward to is coming out.
  14. From K1, Canderous spoke of : (paraphrased) : "For 40 of your years, I've fought...." His first initiation battle as a "young mandalore plunged into the thickest fighting" above some world in his bassilisk war droid. i.e. Coming of adulthood @ 18 years BUT, 5 years have elapsed since K1.... Therefore : 18 + 40 + 5 = 63 :ph34r: <{POST_SNAPBACK}> Well, I wouldn't be so quick to assume that the Mandalorian "coming of age" is 18 as it is in the US. They're a warrior culture. I would assume that they start initiating their warriors at a far younger age. 16 at the very latest, although I'd guess somewhere around 13.
  15. I liked the original crew. Most of them anyway. I wouldn't be too disappointed if they didn't appear or only had small cameos, but I do at least want to know what happened to them.
  16. I don't know about whether or not he caused the events of KOTOR2 directly, but I think his influence will be felt throughout the course of the game.
  17. The Jedi took back Revan him/herself, I don't see why they'd turn his/her followers away. I'd guess that while under Revan's command, you comitted a war crime so terrible that even the Jedi couldn't forgive you. They tried to imprison you, but you escaped. You stopped using the Force in order to stay off the Jedi's radar, and over time your skill in the Force became so atrophied as to be nearly non-existant. I'm guessing that much like Revan's fall to the dark side in KOTOR, the specifics of what happened to cause your exile will be left to your imagination. Obsidian will provide a general idea of what happened, and we're supposed to fill in the rest.
  18. The answer is simple. Microsoft bribed them to get the X-box version done faster.
  19. In the game mechanics, yes. You'll have "prestige classes" and be able to advance to higher levels (leading to more skills, feats, and powers). However, classes and levels don't mean much in terms of storyline. In the storyline, I'd say Revan is greater. I mean, unless they changed it, the new PC was one of Revans underlings in the Mandalorian war. If the new guy was so great, why wasn't he the head of the pack?
  20. Don't be so sure. It seems to be the "in" thing at the moment for developer companies to screw over PC gamers.
  21. Didn't keep track, but it was a lot of times. True, it does get boring after a while, but if you take a couple of months break from it and come back it's fun again. At least for me. Although that's true of most video games.
  22. then why on earth are you here? <{POST_SNAPBACK}> To be sarcastic.
  23. It's episode 2 that screwed up. "For a thousand generations [emphasis mine] the Jedi Knights were the guardians of justice and order in the Old Republic." Obi-Wan Kenobi, Star Wars (Episode 4 to the kiddies). True, Obi-wan is a pathological liar, but would he lie about commonly known history? On the other hand, who's going to contradict the Chancellor, even if he gets it wrong?
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