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Shdy314

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Everything posted by Shdy314

  1. No one ever said you'd visit the lush, paradise like world of Telos. Probably been rebuilt some but with a lot of ruins around.
  2. I think the chances are very good it is Coruscant. Which I personally find very exciting. As someone mentioned in KOTOR you are stuck with Outer Rim worlds. I just want to visit one Inner Rim world.
  3. Sure. And PS:T is definitely a great example of a game focused on dialogue and story instead of combat and loot. But it didn't really have skills either. Sure you could be a thief but the skills were never terribly useful because of the focus on the story and dialogue and the few times they were useful Anna was better. A better example is Deus Ex I think(Though I realize it isn't technically an RPG). Multiple ways to do the same thing and no experience or levels per se just the biomods. I think this is what KOTOR should strive for.
  4. Don't be so impudent to assume that one as insolent as yourself is the singular fulcrum for all discussion. In case you're having difficulty recollecting, it was after I had acknowledged Ichpokhudezh's initial comment that you chose to resort to inherently disrespectful & inflammatory remarks. Now one can only hazard a guess as to why someone would actually want to converse with another who exhibits an overwhelming fetish to berate and caricature fellow forum members, as opposed to employing your vaunted "logical arguments". However I'm not one to hold grudges. So if you are willing to demonstrate a moderate level of courtesy, then I as well shall make earnest efforts to ensure that my speculatation conforms to your standards. Jag. All I asked was you address my concerns I brought up in my original post. Don't go calling me names just because you can't. And name calling is a lot more inflammatory than me disagreeing with you and laying out all the reasons why. Get your act together. this is a message board. No need to get worked up. Don't post anything if you can't take criticism.
  5. He participated in the Mandalorian wars but I guess he did not choose to follow Revan to the Dark Side. So he is effectively exiled to the Outer Rim. Not welcomed by the Jedi Council or Sith.
  6. I own PS:T. And as Sarkile pointed out you get XP for combat.
  7. Don't think of it as Carth returning. Think of it as another chance to kill him.
  8. Lots more tabs and the ability to manually place items in your inventory within that tab is a MUST. Selecting multiple items is also a must. Make the inventory screen and the info box bigger. All of this is normally standard for a console RPGs inventory. Take FF for example. Same humongous shared inventory system but it automatically brought up the items in different order if you chose battle, item, etc. Quest items even have their own special inventory screen. You can manually change the position of the item and each item is classed and kept together unless you manually change it. For example all healing items are normally at the top and then all the items you can use against enemies are grouped together etc. And if you have 99 potions you can select all 99 potions at once. Plus you see all the items on a big screen(as per my suggestion to make the inventory screen bigger). Not an incredibly long and slim scroll down list.
  9. ??? Uh yeah you go from one of the three starting classes to one of the prestige classes. But as I said I don't know what limits are being placed on prestige classes. I'm relatively certain they'll let a guardian become a Jedi Master. There will probably just be some stat requirements or something.
  10. I personally think full on consulars are the best. Forget lightsaber combat. Why don't you just mix and match as I suggested. Be a Guardian, reach a good level then become a Jedi Master. Assuming you can do this. I don't know what kind of limitations their placing on prestige classes. One thing I can say though is that in KOTOR I had so many force points it was hard to run out. I had more than 200. And force regeneration in KOTOR was already pretty fast. And inspiring followers isn't very useful when you are dueling alone. Which I'm sure you will with the end boss.
  11. Oh don't get me wrong. I agree with everything you say here. It is definitely broken. My complaint is when people that say it is broken because it isn't SW D20. It is broken because it is poorly balanced. Not because it is different from SW D20.
  12. It's so sad when people say they want to play a class but then they are afraid it isn't the most powerful one. Kinda missing the whole point of an RPG. I mean it's a single player game so you don't have to worry about PKing. And if combat is easy in KOTOR2 as in KOTOR then a "blind tach with one arm and a rusty knife" could finish it. B) If you're only concern is being powerful with the lightsaber you'd want to be a guardian and then a Sith marauder or Jedi weapon master. If you want a balance then mix and match them. Sorry but there is no Demi-god class where you are a weapon master and Jedi master rolled into one. It's called balance.
  13. Then what you are asking is which one is most powerful with a saber. You have to be specific. Every class has attractive features to it.
  14. It may be a D20 game but since it is not SW D20 they can do anything with it they want. If you don't like what they do that's fine but it's silly for people to whine that it is all wrong because it isn't SW D20.
  15. Not being able to put multiple items into a container or arrange the order of the items in the container. Should have been separate tabs for armor, weapons and implants etc. There should be a logical order to the tabs too. Maybe most expensive armor is at the top of the armor inventory and cheapest at the bottom. On the consumable screen Medpacks should always be the highest, then construction kits, then grenades etc. Can't remember if KOTOR did that or not but it definitely should have. Quest items should dissapear when used and the quest is over. Make it easier to see info on the item when you click on it. It should have been the whole half of the right side of the screen. Not the half box they had. The new items tab should have a limit of like the 4 most recent items you got. Sometimes I'd look at new items and it'd be a big long list even though you only looked at new items to grab something you knew would be near the top.
  16. Yes but what damage SHOULD it have done? KOTOR is NOT D20. So yes, GASP, some things are different. Worry about making combat actually challenging first. Then we can see if lightsabers need to do more damage.
  17. It's a problem with any weapon, though. I think, that regular melee weapons should not be able to bash doors, and blasters/lightsabers could (as an option) destroy footlockers (to make lockpicking more useful). It checks for mines only in KotOR. Doesn't work refuse piles/entrances/enemies. And there's no difference in stealth/normal pace checks now. I would prefer to see a few ways 'in' - through stealth/lockpick, then computer use, and there always should be hack and slash way. If this gets implemented, then not all the doors need to be bashable. The difficulty will be to provide similar amount of xp in all methods. That was my point. That they needed to deal with "bashing" before you can make the lockpicking useful but your new suggestions are good ones. It only checks for mines because that's all there is. But stealthed enemies and secret entrances should be around and discoverable. I absolutely agree there. I don't think a Jedi should be penalized for moving. The benefits of sensing with the force. Yeah. I agree with this too. No one is ever going to stealth their way through a base and lockpick doors if they get no XP for doing it. Personally I wouldn't mind seeing no XP from combat except with bosses or if the combat is very specific to a quest. Having all XP come from quests and skill usage would be really revolutionary. I'd settle for an extremely low amount of XP from combat. I doubt if any game company has the guts to get off the leveling treadmill though.
  18. So you're suggesting a pointless game mechanic just for it's own sake? What's so pointless about needing to have your armor fixed after a battle? It'll give more incentive to become a powerful Force user, untouchable by regular weapons. Otherwise, in KotOR, Canderous/Carth, given proper armor and blades, crush all the opposition. Like the opposition needs to be any easier to crush? What didn't crush the compettion? Heck even T3 can handle most fights all by himself. Combat needs to be a LOT harder before we go making lightsabers stronger.
  19. No lightsabers are not that different from other weapons. Not where they deserve all these unique properties. I want to see a big bloody hole when I shoot someone with a blaster. It's realistic after all. But it won't be in I'm sure. That's ok. Gee... Can you read? It's not about being bloody/gruesome. I don't like it, in any case. There's no way you can argue that there is a fighting style with blasters/swords based on destroying weapons. And lightsabers are unique in this aspect. I never said it was. Just that there are plenty of realistic features that COULD be put into the game but won't for a variety of reasons. I'm not arguing there is a fighting style to disarm/destroy weapons in SW. But it won't be in KOTOR so there's no point in making weapons destroyable now is there? Lightsabers are not unique in the aspect to destroy things. All the weapons can do this. Just cause you see them slicing and dicing stuff all the time don't forget other characters shoot things with blasters like armor and that gets damaged/destroyed too.
  20. That would be because it's an action RPG.
  21. Hard to go overboard on skills with how underboard they are. I'm not asking them to make skills the focus of the game. Just to make them useful. Which I am sure they are.
  22. Hmm. I don't see your point - how are skills related to the weapons balance? Back to skills: First, to move away from hack-and-slash, XP from killing should be much lower, XP from quests should matter much more. This should be an option, i believe. Example: killing a tough monster 100xp/10 cr, FedEx quest: 500xp/3k cred, plot-related quest 10k xp/100 cred. Second, points for skills usage: Awareness: should be a constantly 'working' skill - checks for mines, 'refuse piles', hidden entrances, hidden enemies (beasts/hi-tech 'camo'ed enemies later). Amount of pillage, imo, should depend on this check as well. Running should put penalty on the check, stealthing - add a bonus. Demo: mines should be much more deadly. Say we've got l1 through 10 of mines, and l1 through 20 for PC. A L10 mine should kill an unprotected L20 PC for sure. Same with enemies, though - a powerful mine placed just right should take out a bunch of infidels. Retrieving a mine should be much more harder than disabling it. Important caskets should be all trapped against an unsuccessful security check. Security. Doors should be secured much more often. Make an option that secutity takes spikes as well (Mission should not have been able to pick an electronic lock on her cell without a spike). Locks should jam after some unsuccessful tries. Stealth: an offensive move in an enemy compound should trigger an alarm with swarms of enemies afterwards. Also, stealing/robbing should cause hostilities from inhabitants (ala Sand People village). While stealing should bring in some DS points, killing the place dwellers should give gobs of those. Stealth should be an option for 'gray' PCs. There should be 'rare'/'famous'/LS creatures, inherently hostile to PC (ala sea beast/albino cath hound). Killing those should bring DS points, while stealthing around them will be the choice of LS PCs. Persuade/Affect Mind: more hints/quests/non-violent solutions, pretty please. Because being able to bash open just about every single lock you came across comepletely negated the effects of lockpicking. Which I elaborated on in my post in the security portion. Like the Quest XP idea mattering more. And can we finally get full points from stealthing by an enemy? Gosh that would be nice. Uh, but Awareness IS constantly working. And running does put a penalty on it. Agree about the mines. This suggestion won't fix the problem with security though. The majority of doors will still be bashable. And there will always be ways to get through plot critical doors. If locks jammed then we'd just bash like we normally do in the first place. Agree about stealthing. Persuade was already used quite a bit. More is always good though. Dominate:Mind is always going to be better though unless they put in instances I outlined in my post.
  23. No lightsabers are not that different from other weapons. Not where they deserve all these unique properties. I want to see a big bloody hole when I shoot someone with a blaster. It's realistic after all. But it won't be in I'm sure. That's ok. Armor should most definitely NOT take damage during battles. Ok, maybe it'd make the repair skill more useful but the vast majority of gamers, especially casual gamers hate breakable armor. It's only kewl until someone loses some uber lewt. Fun gameplay always trumps realism. Yeah they can. This is one of those fun gameplay things that trumps realisms. Anyways that doesn't mean lightsabers AREN'T piercing steel. Just that melee blades are too. No it is totally unkewl to call someone a troll just because they disagree with you and bring up a lot of important points you refuse to address. Just keep squawking like a parrot. "Rwrawwwk. I think it'd be kewl to make items break because I enjoy seeing that feature it's so realistic and I just bet every gamer in the whole world will love it too. Rwark what's that? Not worth implementing you say? Nonsense! Why?... Rwark because I like it." <_<
  24. I didn't say it was unheard of. Just that it was a stupid idea for KOTOR2. And the damage system was a joke anyways. What did Dragonbone armor have? 50000hp? I never had a single item break on me ever. But still having to repair it all the time was annoying. Fun gameplay trumps bullsh** realism anyday. Morrowind is NOT one of the best CRPGs ever. It had so many flaws I wouldn't know where to begin. I see that you had no logical arguments to a single point I brought up. Just repeated yourself saying how great it would be but offering no explanation and answering not a single point I mentioned. Like why wouldn't other weapons break items, etc. Like I said this is a game. Not a movie. There will be differences. It is unavoidable. If you can't wrap your head around that fact then I'm not going to waste anymore energy discussing this with you. As for the other things you mentioned, the lightsaber already does go through armor plating. It can "bash" open anything and everything in KOTOR. Absorbing Sith lightning with the lightsaber actually is a pretty kewl idea. Much better than breakable items. Which incidentally the majority of casual gamers despise. And they are the ones going to make KOTOR a big commercial success. Not us hardcore gamers. Realism at the expense of fun gameplay is never a good idea. Try to think two seconds into the future and realize how quickly items breaking goes from kewl and realistic to annoying and stupid.
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