Everything posted by View619
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Gameplay videos are here
Reviews are out already?
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Ranger Status - Pre Launch
Sounds like a bug, maybe you should report it for post-release resolution?
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Ranger Status - Pre Launch
Yeah, it looks like people are forgetting that Rangers were never restricted to being archers before. Not sure why that would be true now.
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My Pillars of Eternity Story
So, why bother posting? Easy way to make it stop is to ignore his posts, not comment on them. I know it's the Internet, but please. =/
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My Pillars of Eternity Story
Nice video, Sensuki. As a fellow backer, I'm proud to see the amount of effort and passion you've shown for the game. Here's to hoping you can keep it going for any planned expansions.
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SLOWED RECOVERY WHILE MOVING - NO THANKS
As it stands, I'll probably just wait until the IE mod gets released before I even start playing. There's some really basic functions in it that just shouldn't be missing from the base game. I won't be removing Engagement, for example, but fixing the moving recovery rate, autosave before transitions, cyan NPC circles (seriously, this has to be one of the dumbest things, having neutrals and allies in the same colour for no reason whatsoever), etc. Before I even boot up the first game, the IE Mod will be there and I'll fix the Attributes myself if I can. After playing POE with IE Mod i second this. So many simple things that should be in from the start... Triple bow to Bester, Kakarov, Sensuki. FTFY
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SLOWED RECOVERY WHILE MOVING - NO THANKS
Suggesting that IE mod gets heavy promotion after release. At the very least, players will have the option to avoid some poor design decisions.
- We need your help: A Backer Beta Community Effort to produce a Primer Video Series for all gamers before Release!
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SLOWED RECOVERY WHILE MOVING - NO THANKS
Nice, we have an answer. Next question would be, how has this just been identified now? Was it confirmed to be removed in a build after August?
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SLOWED RECOVERY WHILE MOVING - NO THANKS
So, this will be removed in the IE mod yes? Or details on which file/line has the code so we can comment it out manually? I understand that "PoE != IE game" but there has to be a line drawn somewhere. Just focus on fixing the main issue (poor AI) and stop applying band-aid solutions. =/
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trigger dependant passive abilities need a clear activation vfx.
It's providing information to the player. I shouldn't have to assume that the ability has been activated, it should be made clear. As far as clutter is concerned, that's for the PoE team to figure out.
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@Sensuki & Other Vets - Request for latest impressions
Is it though? At this point I doubt it very much, since multiple videos have showcased Josh sleepwalking (and not using abilities) through 'Hard' mode with completely indifferent character builds. While keeping most of his attention on talking to an audience. He uses parties that are over-leveled for the areas he runs through during demos, iirc.
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Fixing the armor min/maxing: an interesting new gameplay mechanic?
All that being said, how difficult is it to mod the values related to armour types? It's beginning to sound like personal adjustments will need to be made to keep certain armour types relevant, imo.
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So rangers...
It looks like Rogues are better at range than Rangers, so Rangers are bad even without the pet consideration. That's what I get from the beta discussions.
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Unity 5.0 release & it's exhaustive feature set
I agree with Sensuki. Could you consider this for the expansion? Shadows Heretic Kingdoms is considering it for Ogre3D, I'm actually also helping To be honest, I can't imagine doing this for the expansion. It would be a very large amount of work to do this and we would need to pour a bunch of resources back into the base game to make everything play nicely. I guess anything is possible, but there are many other things we would rather spend programming time on for the expansion. I could see this for a sequel (if we do one). Pretty understandable that you don't want to increase work to the base game.
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Petition : Make Looting functions optional.
Hoping PoE devs never have to see foolishness like this. It's an ease of use function that makes life easier without being ridiculous (e.g. I can loot the entire map at once), what's the problem? PoE doesn't need to mimic IE games to this extent.
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Saving the Wizard Class
Lower standards from the main stream players means less effort?
- How to Fix the Attribute Design in Pillars of Eternity
- How to Fix the Attribute Design in Pillars of Eternity