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Everything posted by wolfstriked
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In the Deadfire gameplay video I see the sword wielding characters doing slashing animations only.Could we get a bit more realism and combat flair by having it so that when a dual damage type weapon gets a hit the actual damage given gets its correct animation played.Just trigger a piercing weapons animation when that gets the hit or the slashing animation when that damage type gets the hit.
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Just an idea..... IMO there is no feel of importance when a character gets so badly injured that the character drops out of fight.In so many fights I feel laxness when I see a character ready to drop while I am winning the encounter.Since I will need to use a camping supply anyway to reset their abilities I just let em drop and click on the rest button and voila.Injuries really don't add as much tension as I feel they could but if injuries needed an Inn to mend then tension would be ramped up. Traps will sting and force players to really keep an eye out for them. Injuries from zero endurance should not happen every time a character drops to zero but rather a chance for an injury to happen depending on say being hit by a critical is what drops the character.
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Well you can always do number macro's where you attach your knockdown to say a number 3 then click your fighter, press 3, then just already be in position to click the enemy in question. I guess it has to do with my style of play,where I click thru the character portraits on bottom left of screen and then click on who they wanna target.I think it would feel more fluid if I could just click on each character portrait from left to right and quickly give new orders while only having to click on the enemy icons to change who is attacking who.
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What i would love to see in 3.00 is the ability to more easily use abilities.For example when I want a fighter to attempt a knockdown I have to click on the character,then on the knockdown icon and finally click on the actual enemy avatar I want to attempt to knockdown.Is it possible to make it so that whoever the character is attacking is the recipient of the knockdown so that I could just choose my fighter and then click knockdown and they execute another knockdown? This can work well with the other abilities also. One other thing that I feel would make for a more enjoyable experience in PoE is to have the selection circle of the character you select to become white instead of just a brightness change which is hard to see at times.
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Patch notes for 1.03
wolfstriked replied to Sleazebag's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What about charmed companions that just stand in place instead of attack you? -
I'm having a blast, guys.
wolfstriked replied to Musicker's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
First truly interesting companion I´ve seen is Grieving Mother to be honest. Rest range from meh (Aloth, Eder) to ok (Durance, Sagani). Druid dude did not seem very interesting either and Kana is the humor companion or something. Haven`t seen the last one yet. Kana is so dry I am getting rid of him as soon as possible. -
I'm having a blast, guys.
wolfstriked replied to Musicker's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like the combat also but being 10 hours in I must say the characters seem lifeless.Aloth was my first and it seemed like a simple Viconia situation.With Viconia it felt intense and I had no idea if she should burn or I should rescue her.Aloth is a wise crack and I chose rescue because I needed a party member.Why not make the reason they were gonna kill him was because he is Aedyr? Eder was next and that was also quite uninventive.Why was he just standing around waiting to be killed.I would of made the bar keep at the Inn ask for help in getting Eder out of town,supposedly they are looking to hang him,and tells you to search in an abandoned house in town where he is hiding out. Durance was standing in front of a statue waiting by chance for his life partner to stroll by.Could of done some funny sleeping scene where he appears in the middle of the night and wakes you up in bed.You awake in the middle of the night with a very intense looking mans face inches from yours with one strange eye wandering off as if he is surveying your sleeping friends.Shhhhhhh,don't make a sound and wake anyone up as these words are for your ears only. Notice how not one mention of a character in any reviews?Gotta say though the story is deep and gooooooooooooood!! -
UI needs some serious work.
wolfstriked replied to SFJake's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
When playing at 2560 x 1080 the text is not readable on the far right of the box. -
IT'S NOT HERE (on Steam)
wolfstriked replied to Longknife's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Steam is loading now!!!! -
IT'S NOT HERE (on Steam)
wolfstriked replied to Longknife's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Steam is loading now!!!! -
Engagement Mechanics- Problems and Solutions
wolfstriked replied to Namutree's topic in Backer Beta Discussion
<<This icon I chose did not say thread closed when I chose it or I didn't notice it.Still on the fence on engagement so thread open! -
Engagement Mechanics- Problems and Solutions
wolfstriked replied to Namutree's topic in Backer Beta Discussion
Watching Sensuki's latest video and how he describes all the ways to fight disengagement and I come away with the mindset that it just adds more tactical decisions to the gameplay. -
Engagement Mechanics- Problems and Solutions
wolfstriked replied to Namutree's topic in Backer Beta Discussion
Would work with an option to pause at interrupt. -
PRE-LOAD is now available!
wolfstriked replied to Slish's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Any chance we can get a quick write up of the final patch changes? -
Stats have changed - according to the Steam PoE manual
wolfstriked replied to Kaladin818's topic in Backer Beta Discussion
Anyone here knows what the wood elves bonus actually is? Distant Advantage - Against any enemy that is more than 4m away, you gain a bonus to Accuracy, Deflection, and Reflexes -
PRE-LOAD is now available!
wolfstriked replied to Slish's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There is no way the backers would agree to let everyone else get game a few hours after they get their keys. -
Sadly I see that my request for SHIFT key being a toggle was not implemented,or maybe I never asked for it.With SHIFT as toggle you can pretty much just leave your hand on WASD area and have all functions available.Right now the default keys has stuff like I for inventory,J for journal,backspace for whole party selection etc and this can be a pain after awhile IMO.
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Jason Schreier: Right, sure, sometimes you can't get away from a claustrophobic environment, which is Not Great if you want to, say, cast a giant fireball that would also inadvertently blow up your own party members if they were in the area of effect. Shouldn't cramped spaces actually feel harder to fight in?For me the annoyances added a claustrophobic feel to dungeons that made outdoor battles seem more fun and I always liked that. Kirk Hamilton: Yeah, that's definitely true—you have to take your environment into account. Sometimes that feels by design, like with the fireball example you cited. I guess that for me, sometimes it still feels like the areas are just too cramped and, maybe more importantly, the game itself can be too difficult to read once the fur starts flying. Still, like I said, it's something I'm sure I'll get better at as I go. Though I have to agree that disappearing circles from spell effects is not good.Whats crazy is the bloom and how every single game comes out and then modders take months to years to remove or reduce it.I wonder if POE lends itself to modding the same way Skyrim does.