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Everything posted by Daled
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About import save
Daled replied to Ildun's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'd really like to know if, in the case we don't have or want to import a file, it'll be possibile to select every single importable choice or only some of them/major ones. -
It surely is much bigger than I originally thought, perhaps is even outgrowing a "simple" Deadfire announcement.
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I don't have the backer beta and I always thought that the power level difference between single class and multi class characters were a flat 2 powerlevels or at least the 2 PL difference to kick in much eariler. I was quite surprised to see that the difference progression looks like this. For the first 8 to 10 levels (especially until fourth) there's not a really big difference powerlevel wise, considering that multiclass have one more ability point every three levels and more abilities to pick from I'm not surprised that the beta players (where the party is level 7 I believe) feel that multiclass characters are much better.
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The new string is "SHbEXB" by the way. So in order is BtF6nW w6Pd2u SHbEXB, six characters each.
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To be honest I never particularly liked godlikes in PoE, I love the setting but Eora is also a really grounded one and godlikes (as they were designed aesthetically) to me were dissonant with it. That said, with Pallegina there are "little" elements that suggests that she's different and weird to commoner's eyes, I think that's the best way for godlikes to be designed, grounded and less "fantasy".
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Completely understand your point and, to a degree, I agree with you I firmly believe that with this kind of design decisions there's no right and wrong, it's just a matter of knowing the positive and negative of your choice weigh them and decide which is the best one for the vision you have about the game (speaking from a designer point of view). I suggested that because it would make the system more clear, separating gameplay (combat) from roleplay without asking the player to choose between the two beforehand, even before starting the game. In the end you still have some degree of identity with skills, for example I suppose that a highly athletic character can lift a heavy object or perform an action physically demanding.
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Lowering attributes to five or even four would be good in my opinion but at this point in development plus the infinity engine inspiration I'm afraid it won't happen even in a sequel. Personally I'd really like for attributes to be something like "virtues", really vague and not physical at all and use only skills for checks (e.g. athletics for a strenght challenge).
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how does the penetration mechanic feels like?
Daled replied to Ancelor's topic in Backer Beta Discussion
I'm pretty sure they'll not change overpenetration, is clear, scales (2*AR scales while >4 or something like that doesn't) and it's not particularly OP or UP. After reading Josh's reason for the system change I now understand why they changed it and which problems had the previous one. With that in mind I'm starting to appreciate the perks of the new system, personally I would try to leave everything as it is now but change the damage of "no penetration" from 30% to 50%. 50% means not much difference in early levels due to low damage numbers but it would scale to have a major impact later in the game while not being as harsh as 30%. -
I feel the same. Unlike the penetration system I don't think the resting/injuries are broken, surely not perfect but far from being a problem. I'd say that the system is "okay" even without other changes.
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how does the penetration mechanic feels like?
Daled replied to Ancelor's topic in Backer Beta Discussion
In a partially unrelated note and just thinking about the min cap instead of the PEN/AR scaling. I was thinking (just correct me if this doesn't make any sense or is totally unrelated), in PoE1 the min damage after DR calculation was at 20% but we also had the graze mechanic that allowed to do some damage even without optimal accuracy/rolls, in a word we had more "hits". Since graze isn't a thing anymore we absolutely need to hit to do any damage, 30% as the min cap isn't a bit on the brutal side? A 50% seems more fair, or is 30% (10% more then PoE1) enough to counteract less hits overall? -
I find the wound system a little less forgiving. If a character gets taken out he will suffer reduced health ranging from 3/4 (one wound) to 1/4 (3 wounds) while in the old health/endurance he'd lost a lot of health but the character remained "fully functional" with full endurance in the following fights (and still suffered a permanent health loss for any damage he took). That said, while I still like a lot the old system, with the whole game balanced around wounds it's not going to be a problem, resting food has been moved from a very limited resource to almost unlimited, so if you really need to rest to heal those pesky wounds you can do it no matter how much time passed from the last one. The new system doesn't even give up the resource management aspect of the old one with the different food type bonus.