Everything posted by Torm51
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Does a weapon's effect affect both weapons when dual wielding? Annihilation, etc.
You are correct each is separate.
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Ps4 complete edition co-op
It never had serious issues as far instability (for PC guys etc) its only crashed on me once in over 1200 hours of play (thats embarrassing) what I mean is its a complex system under the hood for combat so they had to fix a lot of abilities that were not working as intended. I loved DAI as well at the start but for some reason when patches for DLCs started releasing they never fixed a KNOWN BUG google it a lot of people had it (PC users) that made your characters just lock up during combat and jumping was the only way for them to keep moving. Bioware had done the last patch on the game after that DLC and never fixed it. I wrote them off after that :-/ I see what you are saying but just me personally I like all the focus to be into the RPG combat system/stories and items and forget about multiplayer. I understand why you would be frustrated, but a post-release patch incurred bug is hardly evidence that multiplayer development ruins single player development... It's irresponsible of them not to fix it, but it's not a pre-release development error, it's post-release support that's the problem there... Can't argue with you there friend. Good point. Maybe I'm just biased and want my SP experience to be top notch and I'm afraid multiplayer might divert attention. Lol
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Did somebody solo the game without respec?
Been there on ToI man
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Did somebody solo the game without respec?
I just hate solo the love of the game for me is making a great synergy for the party and watching the glory that is the chunks of meat of my enemies because of that synergy
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Did somebody solo the game without respec?
I have not but In the early days of the game people had guides on it and respecing was not available at the time. That being said with the expansions and the AI update its a different game. Granted the AI update is not a big deal to solo guys as it just changed the behavior of enemies like Monks, Barbarians, and rogues to go after squishies instead of dog piling the tank.
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Hiravious started to run very slow now fixed but what caused it?
Ya it was like that. Really weird but I played yesterday and it fixed itself somehow *shrug*
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Exalted Hands Boots as a skill for Paladins
The boots called Patchwork Boots that you got from a certain quest in the Stronghold gave you a per rest one time use of a version of the Paladin Lay on Hands that you could use as a heal or as a CC that pushed and stunned against the Will defense vs enemies I think the Paladin in POE was really good (after a few patches was just ok on release imo) but something they lacked as a front liner (if you played a front line paladin) was some type of control to keep enemies from attacking your back line. Since their is no aggro control in the game (which is great) do you guys think it would be fair to give Lay on Hands a bonus skill (that you would have to invest in like Bonus Knock down for fighters) that lets you do some type of control CC ability like Exalted Hands did? Or are Paladins already too good as front liners and them not having CC (without items) is intended? This was there one weakness as a front liner and thats ok every class has a weakness just asking. My best tank Paladin had both those boots and a belt that let him use knock down once per encounter. It was like he had a few levels of fighter (he had Veterans Recovery also).
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Hiravious started to run very slow now fixed but what caused it?
Well, you've spotted it yourself: Zealous Charge. There was a problem with Spiritshift and boots of speed. No wonder charge gives you a similar problem. The base run speed during and out-of-combat is 4. But you do benefit from movement increasing effects only during combat. I haven't looked in the code, but I suppose what happens is: - you run at speed 4 - you enter combat and your speed becomes 4 + 2, because of Zealous Charge - you spiritshift, and probably the movement speed is hard set to 4 - spiritshift ends (*) and 2 is subtracted from your current speed. (*) you can check if this problem occurs only when spiritshift is ended due to combat end; or always. Well I'm pretty sure he's moving 6 cause once it fixed itself I tested it in the Wooded Plains by just running away from mobs until they de aggrod. In spirit shift form he keeps up with everyone in the formation. Also when the run speed bug happened he was not shifted. Anyway have we found ways to fix the issue if this happens again? Other then apparently walking into the Bounty Lounge lol
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Hiravious started to run very slow now fixed but what caused it?
I was doing a bounty and afterwards Hiravious started running really slow. I think this was some speed bug with Zealous Charge which I'm running on my Paladin. It fixed itself by walking into the Bounty Lodge in Caed Nua (odd fix) anyone know why this happened so I can avoid it next time? Hiravious has no movement speed gear other then Zealous Charge. I did have boots of speed in my inventory but not equipped. Lastly, no he wasn't running out of range of the aura. He was def in range and running at normal speed in combat and extremely slow falling behind out of combat.
- *Help* Hostile NPC's in Brackenbury - BUG
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Enemy Druids are tearing me a new one
Torm51 replied to Pallegina's Panties's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Secondly I dont bother with Ogres until about level 8 or 9 for that reason. They are beefy and your DPS is not good enough to kill them quickly until then. That being said I have done the bounty and level 3 of the Paths at lvl 5 and 6 using a lot of CC targeting Will defenses as Boer mentioned.
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Should I be scared?
I've done it multiple times with story characters. If you play well it will be a non issue. Good synergy, accuracy and debuffs are the name of the game in PoTD.
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Hel creating melee character focused on pike/polearms
Also 2nd line Pike rogue with hit Crit (using Tall Grass). To prone enemies and sneak attack them to high hell.
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Ps4 complete edition co-op
It never had serious issues as far instability (for PC guys etc) its only crashed on me once in over 1200 hours of play (thats embarrassing) what I mean is its a complex system under the hood for combat so they had to fix a lot of abilities that were not working as intended. I loved DAI as well at the start but for some reason when patches for DLCs started releasing they never fixed a KNOWN BUG google it a lot of people had it (PC users) that made your characters just lock up during combat and jumping was the only way for them to keep moving. Bioware had done the last patch on the game after that DLC and never fixed it. I wrote them off after that :-/ I see what you are saying but just me personally I like all the focus to be into the RPG combat system/stories and items and forget about multiplayer.
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Anything available to quickly identify buff/cure spells for status effects?
The only abilities that clear debuffs/provide immunity are: Paladin: Liberating Exhortation (temporarily lasts as longer more INT you have). Priest: Suppress Affliction, and each level of spells has a Litany to "something" just hover over the spell it will tell you what it makes you immune to (INT increases buff duration) Ring: that has a magic spell of suppress affliction attached. Confuse/cipher dominate can be casted on a Allie whose dominated/confused to reverse it.
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Ps4 complete edition co-op
Terribad dude. Its a single player RPG. There is a ton of stuff that already goes into this (great) game and it still took them quite a while to patch it to the point that almost everything worked as intended. To this day it still has bugs that needs fixing. Game is too complicated to make imo and no attention should be diverted to multiplayer. Waste of resources. Look at Bioware. Every Mass Effect that had multiplayer got worse and worse (not that they are bad I still like them) but they diverted time and resources to multiplayer when it could of been made into a better single player game. Same story with the Dragon Age series. Leave multiplayer for games that are meant for it. Not every game has to be multiplayer. *Grumbles*
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Potions and scrolls
Only happens to me with potions. Scrolls work all the time for me.
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Best dagger/stilleto
Dude pencil me in on your Spore crusade. I will be your Paladin (if you got room for one ) They are notoriously annoying because of what they are immune to i hate them so much. I love smashing the Radiant Spore as my ultimate revenge.
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Considering my first attempt to play
Its the best RPG (for me) that I have ever played. If you played Old school Baldurs Gate or Icewind Dale you will be right at home. If you fire up the game there is an extensive journal in game that explains a lot.
- Sound glitching (when in party)
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Thoughts about FoD on my Olympic Sprint Team paladin
:-l lol
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Thoughts about FoD on my Olympic Sprint Team paladin
What do you do in cave type/cant run anywhere fights with that crew?
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Thoughts about FoD on my Olympic Sprint Team paladin
So in my infinite crappyness I am going to play a decent Con Paladin (15) cause i just like HP ok i know its dumb and for the massive fort defense! my frontline is a DW fighter (sabres) and a Eder 2handed Fighter (soldier) ... and taking Zealous Charge not focus this time. As my fighters have disciplined barrage and Aloth has eldritch aim plus running Durance. I like the battlefield control capability of the fighters plus the high movement speed of zealous charge....should i even bother with FoD this time? I find FoD in big fights with dragons just BLEH. I think the Paladin is better in the utility role in these fights (running away) to dodge breathes, create distance and CC the Dragon and marking for constant knockdowns from fighters. Thoughts? Stats for my Paladin: (I never min max this time I just doing what the developers recommend for fun) MIG 15 Con 15 Dex 9 Per 10 Int 15 Res 14 I am playing a Kind Wayfarer so maybe get FoD for Sword and the Shepherd? This is what I was thinking for abilities: 1. LoH 3. Zealous Charge 5. Liberating Exhort 7.Coord Attacks (stack with marking) 9. Reinforcing Exhort 11. ?? (Rightous Soul?) 13. Immolation 15.?? (Aegis of Loyalty)?? I know i have a priest but i have found that having 2 ways to get people out of dominate frees up my priest to cast other buffs.
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Potentially heavy damage encounters and healing
So that goes to the question. In this game, a healadin type character like a Kind Wayfarer with a bunch of heals is kind of meh. If you have to heal THAT Much its probably a bad thing and your back line wont survive.
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Potentially heavy damage encounters and healing
ive always found potions buggy its like they get stuck if they get interrupted before they can take it.