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gamesneal

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Everything posted by gamesneal

  1. Kreia and Atton are most powerful team. Kreia has insane stats, give her melee finesse and dueling and watch her carve people . The force chain means your Exile can wear heavy armor and Kreia can hit speed and you get both benefits. Have Kreia throw a horror/insanity attack and watch Atton with his scoundrel bonuses scythe them down. The combo of Kreia and her powerful wisdom bonuses with Atton's scoundrel means your exile will have litttle to do.
  2. In the Trayus Academy there is a workbench. Go there and upgrade your robes and armor and lightsaber. If you are LS Force powers dont work on Final Boss but melee does. Opposite if you are darkside. You shopuld have enough swag even with a low repair skill you should be able to enchance your melee abilities. When approaching stop and dope up yourself with stims before starting combat.
  3. Agree entirely, the two games in a nutshell.
  4. If Kreia was handmaiden's mother, Obsidian missed a great line. "handmaiden, I am your mother". it would have cracked me up.
  5. I think a smuggler who tries to make money would be good. Upgrade your ship, make it faster, better turretsm better hiden compartments.
  6. I found the Ankarres Sapphire off some loot in the Trayus Academy. There is a workbench in there too. Handmaiden you can influence by helping the sick guy in Refugee area on Nar Shada. If you have Kreia in party you can gain influence by right conversations with Lootra and Aida after you reunite them.
  7. Just played Kotor I. The revision of the fight at MV in Kotor II does not make sense. Revan killed Mandolore personally and Canderous says it was a glorious battle. The mass Shadow generator was a weapon of mass destruction that involved no honor or glory. It is Obsidian turning an optimistic moment from Kotor intom another Death and Destruction depressing theme, which is all the Obisidian programmers know.
  8. Go to Dantoine just to do sensors with Bao-dur. Gain two influence points with him and 3000 credits. Then to Nar-Shada. I like Mira and NS is most influence rich planet.
  9. You can gain an influence with Bao-dur by killing the stranded Czerka employee in the Telos underground base. You also gain a darkside point and a lectire by Mom.
  10. I had same problem. Could not open the next door but could redo Kreia incident over and over.
  11. If Revan was Ls anf you have influence with T3 you can get a hologram of Bastila.
  12. I agree with Darth Jebus, the tone and feel of Kotor I and II are completely different. Kotor II if you are Lightside the plot makes no sense and you will be frustrated at not having commen sense options. There is a a character influence system but at at the end you are forced to take Visas (already jedi/Sith) and Canderous who can"t become jedi so the influence system matters little. Wait till there is a patch and the price drops.
  13. Are you Ls or DS? Try helping the refugees and killing all the thugs and gangsters. Also go to the Duros guy who wants to get rid of the Rodian competion. Back the Rodian, keep going back until he threatens you with the exchange. Tell him to bring it on. Enough of these acts and you will be invited to meet with Visquis in the Jekk-Jekk-Tar. Then all the events are chained together and you will get the ID codes.
  14. You can fight her when you are level 10, 14, and 18.
  15. You can gain DS points and influence Bao-dur by killing the Czerka salvager in the underground base at Telos and at N.S. by force persuading the two muggers to jump into the pit. Handmaiden you can leave her on ship and fight her at level 10,14, and 18. Don't remember whether you need more influence or not. I turned Handmaiden, Atton, and Bao-dur into Sith as I recall. By end of game they were all tending Dark and Visas had virtual mastery. We glowed bright red at each other.
  16. In the Enclave sublevel where you met Disciple are some bodies. search them and a datapad from Azgul about capturing Vrook. Then in the Kinrack caves some mercs have Vrook captured. You deal with them and when you leave the cave Azgul asks you to join an attack on Koonda. Either help the defence or the attack. At the end you either talk to or kill Vrook.
  17. The constant Deus Ex Machinas in the game was poor writing. Kreia developing a magic power to off the Coucil with a flick of her wrist, at the end she has all kinds of skills with a lightsaber even if you never leveled her up in that way. Sion automatically coming back to life on Korridan. If you do that planet towards the end my crew was stomping him in one round. Likewise handmaiden stomped Atris in my game but in a cutscene Atris winning. Mira taking out your jedi, no matter the level difference. The reason your followers join you is your "magic" power to attract followers. Of course the main thing is you can not get rid of Kreia even thought you think she is a Sith Lord.
  18. Great voices actors, especially for Visas, Kreia, and Sion. Never get tired of Kelly Hu. The improved scripts for your fellows, did not micromanage as much as I did in Kotor. The ability to breakdown and get rid of old datapads, new onew showing up on screen without having to dig thru inventory. switching weapons, the greater number of things to customize weapons. The dancer's outfit, near naked sparring with Handmaiden, Force sex with Visas. Liked the attack on GOTO's yacht and Dxun Moon where you had to use side characters. One funny bug after talking to jedi council everyone still alive, until I clicked talk button on Vrook. He keeled over and I thought, that really is bad breath, no wonder Mira does not want to get involved with the Exile.
  19. No clue, but disabling Goto's Stealth generator I felt I had wandered into a Star Trek game too, Klingons and Romulans with Stealth ships, but in Star Wars?
  20. No we can"t move on. I love all the technical improvements, (switching weapons, empty containers, reading datapads without having to scroll thru inventory, etc) but I hated the heavy hand of the story. Kreia was obviously evil from the start but you could not do anything about her. So many plot developments violated known game rules with some mumbo-jumbo explantion. Kreia offing the Jedi council with a wave of her hand, Darth Nihilus wiping out planets with his special hunger power, Sion unkillable in Korriban, you having to run from him, Handmaiden beating the hell out of Atris but Atris sudenly wining the battle, no matter if you had a mask or immunity Mira knocking the PC out. Goto wants a live jedi but the bounty hunters trying to kill you. Many of the characters who join you have no motivation and you have no reason to allow them on the Hawk, but later a lame explanation of your "special" ability to bond with others and get them to follow. No reasonable plot but a seccession of Deus Ex Machina. The constant insulting of the player was gratuitus. Revan departing and if LS acomplishments in vain, Republic in trouble, jedi dead and scattered, i.e. everything you did in Kotor was a waste, you are a war criminal for the destruction of the mandalorians at MV but at Dxun no problems with working with them. There is a hole in the Force, Obsidian understands nothing about Star Wars.
  21. Switching weapons marking empty containers datapads showing up on screen as you found them Inventory subdivided into quests. usuable items, weapons, etc. breakdown and creation of items face at bottom of load screen very easy to tell which save games Much better AI scripts
  22. Darth Parker, Darth Urquhart, Darth Avellone. We can really enjoy killing them at the end.
  23. The current ending is far bettor than the original. The part where kreia beats your companions, not thru the game mechanics, but cut scenes would have really upset me. LA was right to apply something that would be vaguly Star Warsian.
  24. Try a easier difficulty. I could not mine the door on difficult, but could on average.
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