Jump to content

Didier2

Members
  • Content Count

    22
  • Joined

  • Last visited

Community Reputation

5 Neutral

About Didier2

  • Rank
    (1) Prestidigitator
  1. Westen plus aliens setting would be awesome.
  2. I think what they were trying to do is make it so u can't max out all skills in a 7 member squad, which is silly cause you'll need a stupid amount of skills and very little skill points to distribute among individual characters to achieve that. The result is these silly skills like "Brute Force" and "Perception" , and being limited to only investing in one weapon skill, which would be fine if weapons were balanced, but they aren't. They really should have had a better idea of what their character system was going to look like from the start, including perks and traits.
  3. If you look up Brute Force in the dictionary though, u get "purely physical force". So they didn't name the skill correctly at the very least.
  4. I have no proof of this but i really think they just deciced to turn "strength" checks into this "brute force" skill checks in order to increase the number of skills somewhere along the line of development, hence the misleading name that doesn't really make any sense. I suspect they did the same with awareness and the "perception" skill in order to appease their backer's demand for more skills. Kind of half-assed and cheesy if u ask me.
  5. U called me a 14percenter, twice . But forget about it , I don't want to derail the discussion. That is not namecalling, that is a fact. 14 percent of Steam users gave WL2 negative score. So you can be a 14 percenter or 86 percenter. Why is this number important? Because by Steam forums you would thing it is the other way around including people that scream that "everyone" things WL2 is bad. So 14 percenters need to be put into their place with facts. Well, I personally didn't bother to give Wasteland 2 a score so the fact actually is that I am in neither of the percentages.
  6. My feelings exactly! Can you elaborate on that mates ? FO1&2 are among my most favourite rpgs of all time, and if you re saying W2 is so worthy I may as well try it out. I can try.Although there are no targeted body shots like in F1 and F2, due to game being party based the combat as a whole is more fun and more complex than in Fallout. It has similar feeling of freedom of movement and letting you chose the outcome of events. Since you are part of a organization and not a lone figure, the freedom is a bit less than in Fallout. Overland map travel is like in Fallout although the
  7. My feelings exactly! Can you elaborate on that mates ? FO1&2 are among my most favourite rpgs of all time, and if you re saying W2 is so worthy I may as well try it out. I can try. Although there are no targeted body shots like in F1 and F2, due to game being party based the combat as a whole is more fun and more complex than in Fallout. It has similar feeling of freedom of movement and letting you chose the outcome of events. Since you are part of a organization and not a lone figure, the freedom is a bit less than in Fallout. Overland map travel is like in Fallout although the
  8. I agree with quality over quantity, but I don't consider the number of classes quantity. I only really consider the length of the campaign. Wasteland 2 for instance should have focussed more on quality of combat and character system than length of the campaign and number of skills. But I am curious to know what u base your assumption on that the quality of PoE will be lacking?
  9. After the novelty wore off I am really starting to have trouble getting through the drag that is combat. A lot of rng and not a lot of tactical options, that headshot skill they added at the last moment really might as well have been left out.
  10. With how attributes affect the game at this point I think I may choose attributes based on what it allows u to do in conversations and scripted interactions.
  11. I'm actually gonna have a closer look at the classes and races and their abilities, before I decide.
  12. I still like to try to build a strong chracter though, these kind of creating a character that feels more powerfull than the average character is part of the fun of an rpg with a complex character system like PoE. At least for me it is.
  13. I think the big plus of this system is that it will be easier to balance the experience gains, leaving more time to spend on other features.
  14. Things allways get lost or ****ed up in translation. I don't understand why ppl who's english is good enough to visit these forums, even want to have PoE translated for them. Just enjoy it in it's original language I say.
×
×
  • Create New...